18,603 research outputs found

    Analyzing helicopter evasive maneuver effectiveness against rocket-propelled grenades

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    It has long been acknowledged that military helicopters are vulnerable to ground-launched threats, in particular, the RPG-7 rocket-propelled grenade. Current helicopter threat mitigation strategies rely on a combination of operational tactics and selectively placed armor plating, which can help to mitigate but not entirely remove the threat. However, in recent years, a number of active protection systems designed to protect land-based vehicles from rocket and missile fire have been developed. These systems all use a sensor suite to detect, track, and predict the threat trajectory, which is then employed in the computation of an intercept trajectory for a defensive kill mechanism. Although a complete active protection system in its current form is unsuitable for helicopters, in this paper, it is assumed that the active protection system’s track and threat trajectory prediction subsystem could be used offline as a tool to develop tactics and techniques to counter the threat from rocket-propelled grenade attacks. It is further proposed that such a maneuver can be found by solving a pursuit–evasion differential game. Because the first stage in solving this problem is developing the capability to evaluate the game, nonlinear dynamic and spatial models for a helicopter, RPG-7 round, and gunner, and evasion strategies were developed and integrated into a new simulation engine. Analysis of the results from representative vignettes demonstrates that the simulation yields the value of the engagement pursuit–evasion game. It is also shown that, in the majority of cases, survivability can be significantly improved by performing an appropriate evasive maneuver. Consequently, this simulation may be used as an important tool for both designing and evaluating evasive tactics and is the first step in designing a maneuver-based active protection system, leading to improved rotorcraft survivability

    Energy management of three-dimensional minimum-time intercept

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    A real-time computer algorithm to control and optimize aircraft flight profiles is described and applied to a three-dimensional minimum-time intercept mission

    Aeronautical Engineering. A continuing bibliography, supplement 115

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    This bibliography lists 273 reports, articles, and other documents introduced into the NASA scientific and technical information system in October 1979

    Fractional Calculus Guidance Algorithm in a Hypersonic Pursuit-Evasion Game

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    Aiming at intercepting a hypersonic weapon in a hypersonic pursuit-evasion game, this paper presents a fractional calculus guidance algorithm based on a nonlinear proportional and differential guidance law. First, under the premise of without increasing the complexity degree of the guidance system against a hypersonic manoeuvering target, the principle that the differential signal of the line-of-sight rate is more sensitive to the target manoeuver than the line-of-sight rate is employed as the guidelines to design the guidance law. A nonlinear proportional and differential guidance law (NPDG) is designed by using the differential derivative of the line-of-sight rate from a nonlinear tracking differentiator. By using the differential definition of fractional calculus, on the basis of the NPDG, a fractional calculus guidance law (FCG) is proposed. According to relative motions between the interceptor and target, the guidance system stability condition with the FCG is given and quantitative values are also proposed for the parameters of the FCG. Under different target manoeuver conditions and noisy conditions, the interception accuracy and robustness of these two guidance laws are analysed. Numerical experimental results demonstrate that the proposed guidance algorithms effectively reduce the miss distance against target manoeuvers. Compared with the NPDG, a stronger robustness of the FCG is shown under noisy condition

    Guidance and control for defense systems against ballistic threats

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    A defense system against ballistic threat is a very complex system from the engineering point of view. It involves different kinds of subsystems and, at the same time, it presents very strict requirements. Technology evolution drives the need of constantly upgrading system’s capabilities. The guidance and control fields are two of the areas with the best progress possibilities. This thesis deals with the guidance and control problems involved in a defense system against ballistic threats. This study was undertaken by analyzing the mission of an intercontinental ballistic missile. Trajectory reconstruction from radar and satellite measurements was carried out with an estimation algorithm for nonlinear systems. Knowing the trajectory is a prerequisite for intercepting the ballistic missile. Interception takes place thanks to a dedicated tactical missile. The guidance and control of this missile were also studied in this work. Particular attention was paid on the estimation of engagement’s variables inside the homing loop. Interceptor missiles are usually equipped with a seeker that provides the angle under which the interceptor sees its target. This single measurement does not guarantee the observability of the variables required by advanced guidance laws such as APN, OGL, or differential games-based laws. A new guidance strategy was proposed, that solves the bad observability problems and returns satisfactory engagement performances. The thesis is concluded by a study of the interceptor most suitable aerodynamic configuration in order to implement the proposed strategy, and by the relative autopilot design. The autopilot implements the lateral acceleration commands from the guidance system. The design was carried out with linear control techniques, considering requirements on the rising time, actuators maximum effort, and response to a bang-bang guidance command. The analysis of the proposed solutions was carried on by means of numerical simulations, developed for each single case-study

    Optimal pilot decisions and flight trajectories in air combat

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    The thesis concerns the analysis and synthesis of pilot decision-making and the design of optimal flight trajectories. In the synthesis framework, the methodology of influence diagrams is applied for modeling and simulating the maneuvering decision process of the pilot in one-on-one air combat. The influence diagram representations describing the maneuvering decision in a one sided optimization setting and in a game setting are constructed. The synthesis of team decision-making in a multiplayer air combat is tackled by formulating a decision theoretical information prioritization approach based on a value function and interval analysis. It gives the team optimal sequence of tactical data that is transmitted between cooperating air units for improving the situation awareness of the friendly pilots in the best possible way. In the optimal trajectory planning framework, an approach towards the interactive automated solution of deterministic aircraft trajectory optimization problems is presented. It offers design principles for a trajectory optimization software that can be operated automatically by a nonexpert user. In addition, the representation of preferences and uncertainties in trajectory optimization is considered by developing a multistage influence diagram that describes a series of the maneuvering decisions in a one-on-one air combat setting. This influence diagram representation as well as the synthesis elaborations provide seminal ways to treat uncertainties in air combat modeling. The work on influence diagrams can also be seen as the extension of the methodology to dynamically evolving decision situations involving possibly multiple actors with conflicting objectives. From the practical point of view, all the synthesis models can be utilized in decision-making systems of air combat simulators. The information prioritization approach can also be implemented in an onboard data link system.reviewe

    Optimal stopping and hard terminal constraints applied to a missile guidance problem

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    This paper describes two new types of deterministic optimal stopping control problems: optimal stopping control with hard terminal constraints only and optimal stopping control with both minimum control effort And hard termind constraints. Both problems are initially formulated in continuous-time (a discretetime formulation is given towards the end of the paper) and soIutions given via dynamic programming. A numeric solution to the continuous-time dynamic programming equations is then briefly discussed. The optimal stopping with terminal constraints problem in continuous-time is a natural description of a particular type of missile guidance problem. This missile guidance appiication is introduced and the presented solutions used in missile engagements against targets
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