883 research outputs found

    Autonomous control of a humanoid soccer robot : development of tools and strategies using colour vision : a thesis presented in partial fulfilment of the requirements for the degree of Master of Engineering in Mechatronics at Massey University

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    Humanoid robots research has been an ongoing area of development for researchers due to the benefits that humanoid robots present, whether for entertainment or industrial purposes because of their ability to move around in a human environment, mimic human movement and being aesthetically pleasing. The RoboCup is a competition designed to further the development of robotics, with the humanoid league being the forefront of the competition. A design for the robot platform to compete at an international level in the RoboCup competition will be developed. Along with the platform, tools are created to allow the robot to function autonomously, effectively and efficiently in this environment, primarily using colour vision as its main sensory input. By using a 'point and follow' approach to the robot control a simplistic A.I. was formed which enables the robot to complete the basic functionality of a striker of the ball. Mathematical models are then presented for the comparison of stereoscopic versus monoscopic vision, with the expansion on why monoscopic vision was chosen, due to the environment of the competition being known. A monoscopic depth perception mathematical model and algorithm is then developed, along with a ball trajectory algorithm to allow the robot to calculate a moving balls trajectory and react according to its motion path. Finally through analysis of the implementation of the constructed tools for the chosen platform, details on their effectiveness and their drawbacks are discussed

    Synthesized cooperative strategies for intelligent multi-robots in a real-time distributed environment : a thesis presented in partial fulfillment of the requirements for the degree of Master of Science in Computer Science at Massey University, Albany, New Zealand

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    In the robot soccer domain, real-time response usually curtails the development of more complex Al-based game strategies, path-planning and team cooperation between intelligent agents. In light of this problem, distributing computationally intensive algorithms between several machines to control, coordinate and dynamically assign roles to a team of robots, and allowing them to communicate via a network gives rise to real-time cooperation in a multi-robotic team. This research presents a myriad of algorithms tested on a distributed system platform that allows for cooperating multi- agents in a dynamic environment. The test bed is an extension of a popular robot simulation system in the public domain developed at Carnegie Mellon University, known as TeamBots. A low-level real-time network game protocol using TCP/IP and UDP were incorporated to allow for a conglomeration of multi-agent to communicate and work cohesively as a team. Intelligent agents were defined to take on roles such as game coach agent, vision agent, and soccer player agents. Further, team cooperation is demonstrated by integrating a real-time fuzzy logic-based ball-passing algorithm and a fuzzy logic algorithm for path planning. Keywords Artificial Intelligence, Ball Passing, the coaching system, Collaborative, Distributed Multi-Agent, Fuzzy Logic, Role Assignmen

    Development of personal area network (PAN) for mobile robot using bluetooth transceiver

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    The work presents the concept of providing a Personal Area Network (PAN) for microcontroller based mobile robots using Bluetooth transceiver. With the concept of replacing cable, low cost, low power consumption and communication range between 10m to 100m, Bluetooth is suitable for communication between mobile robots since most mobile robots are powered by batteries and have high mobility. The network aimed to support real-time control of up to two mobile robots from a master mobile robot through communication using Bluetooth transceiver. If a fast network radio link is implemented, a whole new world of possibilities is opened in the research of robotics control and Artificial Intelligence (AI) research works, sending real time image and information. Robots could communicate through obstacles or even through walls. Bluetooth Ad Hoc topology provides a simple communication between devices in close by forming PAN. A system contained of both hardware and software is designed to enable the robots to form a PAN and communicating, sharing information. Three microcontroller based mobile robots are built for this research work. Bluetooth Protocol Stack and mobile robot control architecture is implemented on a single microcontroller chip. The PAN enabled a few mobile robots to communicate with each other to complete a given task. The wireless communication between mobile robots is reliable based from the result of experiments carried out. Thus this is a platform for multi mobile robots system and Ad Hoc networking system. Results from experiments show that microcontroller based mobile robots can easily form a Bluetooth PAN and communicate with each other

    Comparing Computing Platforms for Deep Learning on a Humanoid Robot

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    The goal of this study is to test two different computing platforms with respect to their suitability for running deep networks as part of a humanoid robot software system. One of the platforms is the CPU-centered Intel NUC7i7BNH and the other is a NVIDIA Jetson TX2 system that puts more emphasis on GPU processing. The experiments addressed a number of benchmarking tasks including pedestrian detection using deep neural networks. Some of the results were unexpected but demonstrate that platforms exhibit both advantages and disadvantages when taking computational performance and electrical power requirements of such a system into account.Comment: 12 pages, 5 figure

    Performance evaluation of a distributed integrative architecture for robotics

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    The eld of robotics employs a vast amount of coupled sub-systems. These need to interact cooperatively and concurrently in order to yield the desired results. Some hybrid algorithms also require intensive cooperative interactions internally. The architecture proposed lends it- self amenable to problem domains that require rigorous calculations that are usually impeded by the capacity of a single machine, and incompatibility issues between software computing elements. Implementations are abstracted away from the physical hardware for ease of de- velopment and competition in simulation leagues. Monolithic developments are complex, and the desire for decoupled architectures arises. Decoupling also lowers the threshold for using distributed and parallel resources. The ability to re-use and re-combine components on de- mand, therefore is essential, while maintaining the necessary degree of interaction. For this reason we propose to build software components on top of a Service Oriented Architecture (SOA) using Web Services. An additional bene t is platform independence regarding both the operating system and the implementation language. The robot soccer platform as well as the associated simulation leagues are the target domain for the development. Furthermore are machine vision and remote process control related portions of the architecture currently in development and testing for industrial environments. We provide numerical data based on the Python frameworks ZSI and SOAPpy undermining the suitability of this approach for the eld of robotics. Response times of signi cantly less than 50 ms even for fully interpreted, dynamic languages provides hard information showing the feasibility of Web Services based SOAs even in time critical robotic applications

    Development of a humanoid robot for soccer competition

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    This article discusses the progress in design and construction of a soccer playing humanoid robot. This robot has been used in the Humanoid RoboCup competition in Suzhou, China in juli 2008

    Implementation of Wireless Communication System in R-SCUAD Humanoid Soccer Robot with Checksum Error Detection Method Based on UDP Protocol

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    This paper describes the communication system in the pattern of soccer games on the humanoid robot R-SCUAD. The communication system is an important part in the game of football. Along with the development of technology, robots are required to play soccer like humans, dribbling, kicking, running and coordinating well with their team. The communication system discussed in this paper is the process of sending and receiving data from one robot to another, assisted by a server. Beginning with robot 1 sending data to the server and forwarded to robot 2 or vice versa. The protocol used for this communication system is User Datagram Protocol (UDP) because UDP has several characteristics that support the occurrence of communication robots such as connection-less and unreliable. These two characteristics strongly support the communication system to be built. The checksum error detection method is a method used to detect errors in the R-SCUAD Robot communication system. The results show that the communication system built on the robot has been successfully implemented. From the test results it can be concluded that the success of the communication system is 98%
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