343,564 research outputs found

    ShopWithMe!: Collaborative Information Searching and Shopping for Online Retail

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    We present research on the development and evaluation of a collaborative search and shopping system for online retail tasks based on domain specific product requirements. We describe the design rationale for the system development and inclusion of collaborative features, including search, chat, clip-board, product suggestions, shared views, and shopping cart with a focus on how these features are used for collaborative online retail shopping and information searching and sharing. Our research goal is to understand whether collaborative search tools are useful in supporting actual collaborative online retail shopping tasks for experience goods. We describe system development and report findings from preliminary user studies of the system, using mixed methods analysis, with an emphasis on the qualitative findings. The findings highlight that systems for the online shopping domain can support searching, shared views, and group communication to aid in collaborative shopping for experience goods by improving information sharing among group members. Implications are that ecommerce systems, websites, and web apps should support collaboration based on product types

    Collaborative editing of knowledge resources for cross-lingual text mining

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    The need to smoothly deal with textual documents expressed in different languages is increasingly becoming a relevant issue in modern text mining environments. Recently the research on this field has been considerably fostered by the necessity for Web users to easily search and browse the growing amount of heterogeneous multilingual contents available on-line as well as by the related spread of the Semantic Web. A common approach to cross-lingual text mining relies on the exploitation of sets of properly structured multilingual knowledge resources. The involvement of huge communities of users spread over different locations represents a valuable aid to create, enrich, and refine these knowledge resources. Collaborative editing Web environments are usually exploited to this purpose. This thesis analyzes the features of several knowledge editing tools, both semantic wikis and ontology editors, and discusses the main challenges related to the design and development of this kind of tools. Subsequently, it presents the design, implementation, and evaluation of the Wikyoto Knowledge Editor, called also Wikyoto. Wikyoto is the collaborative editing Web environment that enables Web users lacking any knowledge engineering background to edit the multilingual network of knowledge resources exploited by KYOTO, a cross-lingual text mining system developed in the context of the KYOTO European Project. To experiment real benefits from social editing of knowledge resources, it is important to provide common Web users with simplified and intuitive interfaces and interaction patterns. Users need to be motivated and properly driven so as to supply information useful for cross-lingual text mining. In addition, the management and coordination of their concurrent editing actions involve relevant technical issues. In the design of Wikyoto, all these requirements have been considered together with the structure and the set of knowledge resources exploited by KYOTO. Wikyoto aims at enabling common Web users to formalize cross-lingual knowledge by exploiting simplified language-driven interactions. At the same time, Wikyoto generates the set of complex knowledge structures needed by computers to mine information from textual contents. The learning curve of Wikyoto has been kept as shallow as possible by hiding the complexity of the knowledge structures to the users. This goal has been pursued by both enhancing the simplicity and interactivity of knowledge editing patterns and by using natural language interviews to carry out the most complex knowledge editing tasks. In this context, TMEKO, a methodology useful to support users to easily formalize cross-lingual information by natural language interviews has been defined. The collaborative creation of knowledge resources has been evaluated in Wikyoto

    Cooperative Wide Area Search Algorithm Analysis Using Sub-Region Techniques

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    Recent advances in small Unmmaned Aerial Vehicle (UAV) technology reinvigorates the need for additional research into Wide Area Search (WAS) algorithms for civilian and military applications. But due to the extremely large variability in UAV environments and design, Digital Engineering (DE) is utilized to reduce the time, cost, and energy required to advance this technology. DE also allows rapid design and evaluation of autonomous systems which utilize and support WAS algorithms. Modern WAS algorithms can be broadly classified into decision-based algorithms, statistical algorithms, and Artificial Intelligence (AI)/Machine Learning (ML) algorithms. This research continues on the work by Hatzinger and Gertsman by creating a decision-based algorithm which subdivides the search region into sub-regions known as cells, decides an optimal next cell to search, and distributes the results of the search to other cooperative search assets. Each cooperative search asset would store the following four crucial arrays in order to decide which cell to search: current estimated target density of each cell; the current number of assets in a cell; each cooperative asset’s next cell to search; and the total time any asset has been in a cell. A software-based simulation based environment, Advanced Framework for Simulation, Integration, and Modeling (AFSIM), was utilized to complete the verification process, create the test environment, and the System under Test (SUT). Additionally, the algorithm was tested against threats of various distributions to simulate clustering of targets. Finally, new Measures of Effectiveness (MOEs) are introduced from AI and ML including Precision, Recall, and F-score. The new and the original MOEs from Hatzinger and Gertsman are analyzed using Analysis of Variance (ANOVA) and covariance matrix. The results of this research show the algorithm does not have a significant effect against the original MOEs or the new MOEs which is likely due to a similar spreading of the Networked Collaborative Autonomous Munition (NCAM) as compared to Hatzinger and Gertsman. The results are negatively correlated to a decrease in target distributions standard deviation i.e. target clustering. This second result is more surprising as tighter target distributions could result in less area to search, but the NCAM continue to distribute their locations regardless of clusters identified

    Evaluating Collaborative Information Seeking Interfaces with a Search-Oriented Inspection Method and Re-framed Information Seeking Theory

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    Despite the many implicit references to the social contexts of search within Information Seeking and Retrieval research, there has been relatively little work that has specifically investigated the additional requirements for collaborative information seeking interfaces. Here, we re-assess a recent analytical inspection framework, designed for individual information seeking, and then apply it to evaluate a recent collaborative information seeking interface: SearchTogether. The framework was built upon two models of solitary information seeking, and so as part of the re-assessment we first re-frame the models for collaborative contexts. We re-frame a model of search tactics, providing revised definitions that consider known collaborators. We then re-frame a model of user profiles to analyse support for different group dynamics. After presenting an analysis of SearchTogether, we reflect on its accuracy, showing that the framework identified 8 known truths, 8 new insights, and no known-to-be-untrue insights into the design. We conclude that the framework a) can still be applied to collaborative information seeking interfaces; b) can successfully produce additional requirements for collaborative information seeking interfaces; and c) can successfully model different dynamics of collaborating searchers

    Collaborative video searching on a tabletop

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    Almost all system and application design for multimedia systems is based around a single user working in isolation to perform some task yet much of the work for which we use computers to help us, is based on working collaboratively with colleagues. Groupware systems do support user collaboration but typically this is supported through software and users still physically work independently. Tabletop systems, such as the DiamondTouch from MERL, are interface devices which support direct user collaboration on a tabletop. When a tabletop is used as the interface for a multimedia system, such as a video search system, then this kind of direct collaboration raises many questions for system design. In this paper we present a tabletop system for supporting a pair of users in a video search task and we evaluate the system not only in terms of search performance but also in terms of user–user interaction and how different user personalities within each pair of searchers impacts search performance and user interaction. Incorporating the user into the system evaluation as we have done here reveals several interesting results and has important ramifications for the design of a multimedia search system

    Digital information support for concept design

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    This paper outlines the issues in effective utilisation of digital resources in conceptual design. Access to appropriate information acts as stimuli and can lead to better substantiated concepts. This paper addresses the issues of presenting such information in a digital form for effective use, exploring digital libraries and groupware as relevant literature areas, and argues that improved integration of these two technologies is necessary to better support the concept generation task. The development of the LauLima learning environment and digital library is consequently outlined. Despite its attempts to integrate the designers' working space and digital resources, continuing issues in library utilisation and migration of information to design concepts are highlighted through a class study. In light of this, new models of interaction to increase information use are explored

    Collaborative searching for video using the FĂ­schlĂĄr system and a DiamondTouch table

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    Fischlar DT is one of a family of systems which support interactive searching and browsing through an archive of digital video information. Previous Fischlar systems have used a conventional screen, keyboard and mouse interface, but Fischlar-DT operates with using a horizontal, multiuser, touch sensitive tabletop known as a DiamondTouch. We present the Fischlar-DT system partly from a systems perspective, but mostly in terms of how its design and functionality supports collaborative searching. The contribution of the paper is thus the introduction of Fischlar-DT and a description of how design concerns for supporting collaborative search can be realised on a tabletop interface

    ALT-C 2010 - Conference Proceedings

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