2,675 research outputs found

    “Standing-off Trees and Graphs”: On the Affordance of Technologies for the Assertive Edition

    Get PDF
    Starting from the observation that the existing models of digital scholarly editions can be expressed in many technologies, this paper goes beyond the simple opposition of ‘XML’ and ‘graph’, It studies the implicit context of the technologies as applied to digital scholarly editions: embedded mark-up in XML/TEI trees, graph representa- tions in RDF, and stand-off annotation as realised in annotation tools widely used for information extraction. It describes the affordances of the encoding methods offered. It takes as a test case the “assertive edition” (Vogeler 2019), in which the text is considered in a double role: as palaeographical and linguistic phenomenon, and as a representation of information. It comes to the conclusion that the affordances of XML help to detect sequential and hierarchical properties of a text, while those of RDF best cover the representation of knowledge as semantic networks of statements. The relationship between them can be expressed by the metaphor of ‘layers’, for which stand-off annotation technologies seem to be best fitted. However, there is no standardised technical formalism to create stand-off annotations beyond graphical tools sharing interface elements. The contribution concludes with the call for the acceptance of the advantages of each technology, and for efforts to be made to discuss the best way to combine these technologies

    Artificial intelligence as writing: knowledge-based hypertext systems as a medium for communication

    Get PDF
    This thesis is an exploration of a new metaphor for artificial intelligence (AI). Traditionally, the computer within AI has been viewed as an agent, one with which the user engages in a conversation. More recently certain researchers have proposed the notion that artificial intelligence (and indeed computing in general) can be more appropriately seen as a form of writing. Initially this thesis reviews the literature in this area, and aspects of AI which support the approach. Features of writing are then described which show parallels with AI. This then allows us to take lessons from the history and development of both traditional writing and the new computer-based writing systems to inform the design of a new type of artificial intelligence system. A design based on these features, called Running Texts is presented through a number of small examples. Issues that arise from these and possible future developments, based on the implementation are then discussed. A rationale for users choosing to learn a system such as Running Texts is proposed, as benefits from the psychological and social implications of writing can be applied to AI systems, when they are seen as writing. The same parallels point out potential problems, and suggest new ways to see the relation between AI and thought

    Word Frequencies in Linguistic Articles Published in SINTA Indexed Journals

    Get PDF
      Multiword sequences are a language pattern that occurs when a bunch of words emerge in a similar register. In research papers conducted by lecturers and students, different topic areas and indexes has created various characteristics of lexical bundles. The method of this research is qualitative, combining corpus design to identify the sequence of words within the text. The corpus data were generated from five different indexing journals, yet the topic is linguistics. Initially, the whole papers were converted to text format to deal with readability in the program used. The program used was Orange Apps version 3.27 by applying the textable, data table, and text mining menus. The sources of the data are emphasized as being academic research indexed in SINTA 5, published in 2020. The main theory of used in this research is that of Biber’s (2007) which discusses the main characteristics and number of criteria for defining word strings. This observation resulted in 207.896 characters and 33.636 words. There were 4,273 words based on the pre-processing analysis result, which included transformation, tokenization, and PoS-tagging. From a total of 4,273 words, virus, deixis, and slang were the most frequently occurring. Based on these results, it can be concluded that the majority of journal articles are about viruses and slang. They pertain to the prevalent topic of pandemics at the time the journals were published. When the process of writing a journal article is in progress, this information may aid the authors in identifying the journal’s keywords and most frequent words

    A semiotic approach to the use of metaphor in human-computer interfaces

    Get PDF
    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University, 20/9/1999.Although metaphors are common in computing, particularly in human-computer interfaces, opinion is divided on their usefulness to users and little evidence is available to help the designer in choosing or implementing them. Effective use of metaphors depends on understanding their role in the computer interface, which in tum means building a model of the metaphor process. This thesis examines some of the approaches which might be taken in constructing such a model before choosing one and testing its applicability to interface design. Earlier research into interface metaphors used experimental psychology techniques which proved useful in showing the benefits or drawbacks of specific metaphors, but did not give a general model of the metaphor process. A cognitive approach based on mental models has proved more successful in offering an overall model of the process, although this thesis questions whether the researchers tested it adequately. Other approaches which have examined the metaphor process (though not in the context of human-computer interaction) have come from linguistic fields, most notably semiotics, which extends linguistics to non-verbal communication and thus could cover graphical user interfaces (GUls). The main work described in this thesis was the construction of a semiotic model of human-computer interaction. The basic principle of this is that even the simplest element of the user interface will signify many simultaneous meanings to the user. Before building the model, a set of assertions and questions was developed to check the validity of the principles on which the model was based. Each of these was then tested by a technique appropriate to the type of issue raised. Rhetorical analysis was used to establish that metaphor is commonplace in command-line languages, in addition to its more obvious use in GUIs. A simple semiotic analysis, or deconstruction, of the Macintosh user interface was then used to establish the validity of viewing user interfaces as semiotic systems. Finally, an experiment was carried out to test a mental model approach proposed by previous researchers. By extending their original experiment to more realistically complex interfaces and tasks and using a more typical user population, it was shown that users do not always develop mental models of the type proposed in the original research. The experiment also provided evidence to support the existence of multiple layers of signification. Based on the results of the preliminary studies, a simple means of testing the semiotic model's relevance to interface design was developed, using an interview technique. The proposed interview technique was then used to question two groups of users about a simple interface element. Two independent researchers then carried out a content analysis of the responses. The mean number of significations in each interview, as categorised by the researchers, was 15. The levels of signification were rapidly revealed, with the mean time for each interview being under two minutes, providing effective evidence that interfaces signify many meanings to users, a substantial number of which are easily retrievable. It is proposed that the interview technique could provide a practical and valuable tool for systems analysis and interface designers. Finally, areas for further research are proposed, in particular to ascertain how the model and the interview technique could be integrated with other design methods
    • 

    corecore