3,110 research outputs found

    Design and prototyping of an interactive virtual environment to foster citizen participation and creativity in urban design

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    Public Participation encounters great challenges in the domain of urban design concerning decision making and citizens’ appropriation of a future place. Many tools and methods have been proposed to ease the participation process. In this paper we are targeting artefacts used in face-to-face workshops, in which citizens are asked to make design proposals for a public space. We claim that current state of the art can be improved (i) by better articulating digital artefacts with participatory processes and (ii) by providing interfaces that enhance citizen’s spatial awareness and comprehension as well as collective creativity in urban design projects. We present the design and prototyping of an interactive virtual environment that follow the design-science research guidelines.U_CODE project (H2020 No 688873

    From Smart Cities To Playable Cities. Towards Playful Intelligence In The Urban Environment

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    In the last decade, we have seen the rise of urban play as a tool for community building, and city-making and Western society is actively focusing on play/playfulness and intelligent systems as a way to approach complex challenges and emergent situations. In this paper, we aim to initiate a dialogue between game scholars and architects. Like many creative professions, we believe that the architectural practice may benefit significantly from having more design methodologies at hand, thus improving lateral thinking. We aim at providing new conceptual and operative tools to discuss and reflect on how games and smart systems facilitate long-term the shift from the Smart Cities to the Playable one, where citizens/players have the opportunity to hack the city and use the smart city’s data and digital technology for their purposes to reactivate the urban environment

    Shaping the Place - A Digital Design Heuristics Tool to Support Creation of Urban Design Proposals by Non-professionals

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    This paper is exploring a solution to foster civic engagement in urban design projects by applying the concepts of creativity to ICT tools. We propose a framework to support interactions between non-professionals and professionals that will ease the understanding of urban design and creation of design proposals for non-trained people and, on the other hand, offer valuable propositions and inspiration to experts. This make tool should have the presented creativity affordances known as fluency, flexibility and originality during the divergent phase of the creation process. We propose to implement a 3D collage metaphor to facilitate creative expression with 3D models. An underlying technical challenge of our application is to provide an interactive 3D mesh cutting tool to help users to express their creative potential in urban design projects. We present a non-exhaustive survey of mesh segmentation and cutting methodologies and finally, first results of implementation of a cutting algorithm

    The new role of citizens as co-creators of socio-digital innovations and urban development: A case-study of participation and co-creation in the smart city development of Barcelona.

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    Die vorliegende Masterarbeit untersucht aktuelle Trends in der Stadtplanung und Design, um zu analysieren, wie BĂŒrger an der Mitgestaltung von Smart Cities beteiligt werden können. Ziel ist es, ein ganzheitliches VerstĂ€ndnis der neueren Konzepte und Methoden von Co-Design und Co-creation zu entwickeln und diese mit den etablierteren Forschungsfeldern der BĂŒrgerbeteiligung und Koproduktion zu vergleichen. Koproduktion und Co-Creation können als verbesserte Partizipation oder Partnerschaft in Bezug auf die Partizipationsleiter verstanden werden, da beide Konzepte Beziehungen auf Augenhöhe zwischen BĂŒrger und Stadtverwaltung voraussetzen. In Ă€hnlicher Weise gesteht Co-Design, Designern und Usern die gleichen Rechte und Möglichkeiten im Gestaltungsprozess zu. Es wird eine ganzheitliche Definition des Co-Creation-Prozesses dargelegt, die Erkenntnisse aus Co-Design, Co-Produktion und Partizipation beinhaltet und Co-Creation als einen Prozess versteht, der aus Initiation, Design und Produktion besteht. Die Smart City als sich rasch entwickelndes Forschungsfeld, Definitionen und Charakteristika sowie populĂ€re imaginĂ€re und dominante Diskurse werden vorgestellt. Um die Rolle des BĂŒrgers zur Smart City zu verstehen, werden die unterschiedlichen VerstĂ€ndnisse von Smart Governance erlĂ€utert und Aspekte von Open Data, Big Data und Big Data Analytics sowie die Rolle von BĂŒrgern und Gefahren der Smart City diskutiert. In der Fallstudie zur BĂŒrgerbeteiligung werden Methoden und Werkzeuge zur Förderung der Mitgestaltung einer Smart City anhand Partizipationsleiter von (Arnstein 1969) diskutiert und analysiert. Die Smart City Entwicklung in Barcelona wird vor dem Hintergrund der gemeinschaftlichen Entwicklung sozialer Innovationen in Smart Cities analysiert. Die Fallstudie verweist auf MĂ€ngel im Hinblick auf BĂŒrgerbeteiligung an der Entscheidungsfindung und an der Verlagerung von MachtverhĂ€ltnissen in der Entwicklung der Smart City Barcelona, die dafĂŒr aber mit neuen Werkzeugen und Technologien fĂŒr partizipative Stadtentwicklung experimentiert und sich zu einem alternativen Smart City Modell entwickelt. Die wichtigsten Ergebnisse sind abschließend im Methodenkatalog zusammengefasst, der Methoden und Tools aus Theorie und Fallstudie aufgreift um zu dem VerstĂ€ndnis beizutragen, wie Smart Cities gemeinsam gestaltet werden können.This thesis studies current trends in planning and design studies to analyse how citizens can participate in the co-creation of smart cities. It aims at developing a holistic understanding of the new concepts and methods of co-creation, and co-design and compares those with the more established research fields of citizen participation and co-production. Co-production and co-creation can be understood as instances of enhanced participation or as a partnership in participation, as both concepts require equal relationships among citizens and the city administration. Similarly, co-design requires designers and users to share the same rights and possibilities in the design process. A holistic definition of the co-creation process is provided that incorporates insights from co-design, co-production and participation and defines co-creation as a process consisting of initiation, design and production. The smart city as emerging research field, definitions and characteristics, as well as popular imaginary and dominant discourses, are presented. To grasp the role of the citizen in the smart city, the different understandings of smart governance are explained and aspects of to open data, big data and big data analytics, as well as the role of citizens and perils of the smart city are discussed. In the case-study of citizen participation methods and tools fostering the co-creation of a smart city are discussed and analysed with the introduced participation framework, which is based on the ladder of participation (Arnstein 1969). The smart city development in Barcelona is analysed against the backdrop of co-creating social innovations in smart cities. There might be a lack of citizen participation in decision-making and shifting power relations in the city, which experiments nonetheless with new tools and technologies for the participatory environment experiments with new formats and technologies for economic and urban development and evolves to become an alternative model of the smart city. The main findings are included in the toolbox based on methods and tools from theory and the case-study contributing to the knowledge of how to co-create of smart cities

    The Urban CoCreation Lab—An Integrated Platform for Remote and Simultaneous Collaborative Urban Planning and Design through Web-Based Desktop 3D Modeling, Head-Mounted Virtual Reality and Mobile Augmented Reality: Prototyping a Minimum Viable Product and Developing Specifications for a Minimum Marketable Product

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    Both policy and research highlight the importance of diverse stakeholder input in urban development processes but visualizing future built environments and creating two-way design communication for non-expert stakeholders are challenging. The present study develops an intuitive and simplified 3D modeling platform that integrates web-based desktop, virtual reality and mobile augmented reality technologies for remote simultaneous urban design collaboration. Through iterative prototyping, based on two series of workshops with stakeholders, the study resulted in such an integrated platform as a minimum viable product as well as specifications for a minimum marketable product to be used in real projects. Further study is required to evaluate the minimum level of detail in the 3D modeling necessary for good perception of scale and environmental impact simulation

    Iterative Prototyping of Urban CoBuilder: Tracking Methods and User Interface of an Outdoor Mobile Augmented Reality Tool for Co‐Designing

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    This research presents results from a study developing a smartphone app, UrbanCoBuilder, in which citizens can collaboratively create designs for urban environments usingaugmented reality technology and game mechanics. Eight prototypes were developed to refineselected design criteria, including tracking strategies, design elements, user experience and theinterface with game mechanics. The prototypes were developed through an iterative design processwith assessments and incremental improvements. The tracking was especially challenging andusing multiple bitonal markers combined with the smartphone’s gyroscope sensor to average theuser position was identified as the most suitable strategy. Still, portability and stability linked totracking need to be improved. Design elements, here building blocks with urban functions textures,were realistic enough to be recognizable and easy to understand for the users. Future studies willfocus on usability tests with larger user groups

    Get Together: A digital platform for urban social participation

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    Citizens are the daily users of urban spaces and their facilities. It is important that they collaborate with local authorities for effective management, development, and maintenance of the cities they live in. Public participation although important is still developing in several European cities because its implementation poses difficulties. In this paper we argue that using digital technologies via a participatory digital tool, can empower citizens towards more engagement and collaboration on the city development. Despite the existence of several participation tools, we identified the lack of a tool that allows citizens to collaborate more actively in local development in a simple way. In this paper we introduce Get Together, a tool designed to improve collaboration between citizens and local authorities, that proposes a user experience that enables citizens to create design solutions, promote debate and perform a vote on the preferred solution, while having technical advice from municipal officials’ specialists.info:eu-repo/semantics/publishedVersio

    Shaping the pace - a digital design heuristics tool to support creation of urban design by non-professionnals

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    Over the last years participation in urban design and planning has gained interest of research institutions, and more particularly ICT-mediated citizen participation in urban projects. This paper is exploring a solution to foster civic engagement in urban design projects though an ICT tool. We propose a framework to support interactions between non-professionals and professionals that will ease the understanding of urban design and creation of design proposals for non-trained people and, on the other hand, offer valuable propositions and inspiration to experts. The paper is first offering an overview of the existing methodologies and tools for participatory urban design, followed by a presentation of a case-study in marseille. Then we propose the definition of a scenario along with a 3D modelling tool to engage citizens, and first results of implementation

    A Virtual Platform for Improving Coordination and Promoting Cooperation on Traffic Safety

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    ABSTRACTSuccessful management of traffic safety requires effective community participation in the process of traffic awareness, planning and management along with the executive bodies concerned with traffic planning and management. Just as important to reinforcing a shared vision among people and management bodies is the idea of people participation in decision-making. There is a strong need for cooperation among traffic users, planners and managers. Traffic users play a significant role in running the traffic and have been vocal about management issues. Users should be encouraged to be as involved and active as possible in all decisions that affect their traffic safety. Community Corporations go further and encourage participation by forming user organizations. Encouraging user participation also requires training for oversight and conflict resolution, in order to work through unresolved problems. It is also as important that users should try out their ideas in an open exchange, see how the ideas fare; and hopefully, the best ones will survive and users learn through each other. Therefore, there is a great need to provide users, traffic planners and managers with a platform that fosters such activities and allows traffic users to discuss, report and document their views, events, experiences related to their traffic safety, i.e. report on faults, cracks, breakdown, damages, etc. Making a good use of such data can substantially assist in improving the operation and management of traffic safety. Virtual environments can provide traffic users, planners and managers with an atmosphere to participate in a computer generated world. Virtual environments run on multiple processes in which information are shared among processes. Traffic users, planners and managers will be able to visualize and navigate the virtual traffic modeled in distributed virtual environments. Traffic management is essential to achieve better reliability and availability of traffic safety. It is important to minimize the obstacles that will impact the successful achievement of traffic safety. This paper proposes a virtual platform for encouraging users' participation in traffic safety in terms of awareness, operation and management developed and to be implemented in an interactive 3D virtual environment. This virtual environment promotes multiple participants and can be remotely accessed synchronously by different users within 3D object-oriented virtual models while they are aware of the presence of others and communicate with them. This virtual environment encourages users, planners and managers to participate in fostering the sense of community partnership and shared responsibility, while traffic managers will benefit from the users' views

    Future users, future cities: dweller as designer

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    As technology advances, users get more detached from the way things work and are produced. Users end up being pure consumers and leave their positions as decision makers behind. Before the architecture and buildings processes were industrialized, most practitioners of the so-called vernacular architecture were in fact the dwellers of what they built and they easily met the specific personal needs since they were in total control. Some “architectural theorists have turned to vernacular construction with the conviction that such buildings and settlements express the interconnectedness between humans and the landscapes they live in.” (Beesley and Bonnemaison 2008). Considering the present day intense building activity, such relationship of dweller and architecture seems not possible excepting a very few examples to later referred to. This paper will instead focus on the possibility of the non-architect users of architectures as decision makers in order to reach designs that meet the requirements of their addressees
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