222 research outputs found
High Efficiency Real-Time Sensor and Actuator Control and Data Processing
The advances in sensor and actuator technology foster the use of large multitransducer networks in many different fields. The increasing complexity of such networks poses problems in data processing, especially when high-efficiency is required for real-time applications. In fact, multi-transducer data processing usually consists of interconnection and co-operation of several modules devoted to process different tasks. Multi-transducer network modules often include tasks such as control, data acquisition, data filtering interfaces, feature selection and pattern analysis. Heterogeneous techniques derived from chemometrics, neural networks, fuzzy-rules used to implement such tasks may introduce module interconnection and co-operation issues. To help dealing with these problems the author here presents a software library architecture for a dynamic and efficient management of multi-transducer data processing and control techniques. The framework’s base architecture and the implementation details of several extensions are described. Starting from the base models available in the framework core dedicated models for control processes and neural network tools have been derived. The Facial Automaton for Conveying Emotion (FACE) has been used as a test field for the control architecture
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Investigation of an emotional virtual human modelling method
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.In order to simulate virtual humans more realistically and enable them life-like behaviours, several exploration research on emotion calculation, synthetic perception, and decision making process have been discussed. A series of sub-modules have been designed and simulation results have been presented with discussion.
A visual based synthetic perception system has been proposed in this thesis, which allows virtual humans to detect the surrounding virtual environment through a collision-based synthetic vision system. It enables autonomous virtual humans to change their emotion states according to stimuli in real time. The synthetic perception system also allows virtual humans to remember limited information within their own First-in-first-out short-term virtual memory.
The new emotion generation method includes a novel hierarchical emotion structure and a group of emotion calculation equations, which enables virtual humans to perform emotionally in real-time according to their internal and external factors. Emotion calculation equations used in this research were derived from psychologic emotion measurements. Virtual humans can utilise the information in virtual memory and emotion calculation equations to generate their own numerical emotion states within the hierarchical emotion structure. Those emotion states are important internal references for virtual humans to adopt appropriate behaviours and also key cues for their decision making.
The work introduces a dynamic emotional motion database structure for virtual human modelling. When developing realistic virtual human behaviours, lots of subjects were motion-captured whilst performing emotional motions with or without intent. The captured motions were endowed to virtual characters and implemented in different virtual scenarios to help evoke and verify design ideas, possible consequences of simulation (such as fire evacuation).
This work also introduced simple heuristics theory into decision making process in order to make the virtual human’s decision making more like real human. Emotion values are proposed as a group of the key cues for decision making under the simple heuristic structures. A data interface which connects the emotion calculation and the decision making structure together has also been designed for the simulation system
The design, analysis and evaluation of a humanoid robotic head
Where robots interact directly with humans on a ‘one-to-one’ basis, it is often quite important for them to be emotionally acceptable, hence the growing interesting in humanoid robots. In some applications it is important that these robots do not just resemble a human being in appearance, but also move like a human being too, to make them emotionally acceptable – hence the interest in biomimetic humanoid robotics. The research described in this thesis is concerned with the design, analysis and evaluation of a biomimetic humanoid robotic head. It is biomimetic in terms of physical design - which is based around a simulated cervical spine, and actuation, which is achieved using pneumatic air muscles (PAMS). The primary purpose of the research, however, and the main original contribution, was to create a humanoid robotic head capable of mimicking complex non-purely rotational human head movements. These include a sliding front-to-back, lateral movement, and a sliding, side-to-side lateral movement. A number of different approaches were considered and evaluated, before finalising the design.
As there are no generally accepted metrics in the literature regarding the full range of human head movements, the best benchmarks for comparison are the angular ranges and speeds of humans in terms on pitch (nod), roll (tilt) and yaw (rotate) were used for comparison, and these they were considered desired ranges for the robot. These measured up well in comparison in terms of angular speed and some aspects of range of human necks. Additionally, the lateral movements were measured during the nod, tilt and rotate movements, and established the ability of the robot to perform the complex lateral movements seen in humans, thus proving the benefits of the cervical spine approach.
Finally, the emotional acceptance of the robot movements was evaluated against another (commercially made) robot and a human. This was a blind test, in that the (human) evaluators had no way of knowing whether they were evaluation a human or a robot. The tests demonstrated that on scales of Fake/Natural, Machinelike/Humanlike and Unconcsious/Conscious the robot the robot scored similarly to the human
Implementation of new assistive technologies for people affected by Autistic Spectrum Disorders (ASDs)
Individuals with Autistic Spectrum Disorders (ASDs) have impairments in the processing of social and emotional information. The
number of children known to have autism has increased dramatically since the 1980s. This has sensitized the scienti¯c community to the
design and development of technologies suitable for treating an autistic patient in order to broaden the emotive responsiveness, such as
the employment of robotic systems to engage proactive interactive
responses in children with ASDs.
My PhD work focuses on the design and develop of new technologies
for therapy with individual affect by ASD. The main challenge of my
work has been to design and develop a novel control architecture able
to reproduce the brain characteristics in terms of high concurrency processing, flexibility and the ability to learn new behavior. The
main di±culties in implementing Artificial Neural Networks (ANNs)
in hardware in terms of accuracy, gate complexity and speed performance are discussed.
A new wearable eye tracking system able to investigate attention
disorders early in infancy is proposed. Technological choices are emphasized with respect to unobtrusive and ecological to adapt the
device for infants. New algorithms to increase the system robustness under illumination change and during calibration process have
been developed and herein presented. Experimental test prove the
effectiveness of the solutions.
Considerations on the future research directions are addressed, stressing the multiple application fields of the designed device
An Extensive Review on Spectral Imaging in Biometric Systems: Challenges and Advancements
Spectral imaging has recently gained traction for face recognition in
biometric systems. We investigate the merits of spectral imaging for face
recognition and the current challenges that hamper the widespread deployment of
spectral sensors for face recognition. The reliability of conventional face
recognition systems operating in the visible range is compromised by
illumination changes, pose variations and spoof attacks. Recent works have
reaped the benefits of spectral imaging to counter these limitations in
surveillance activities (defence, airport security checks, etc.). However, the
implementation of this technology for biometrics, is still in its infancy due
to multiple reasons. We present an overview of the existing work in the domain
of spectral imaging for face recognition, different types of modalities and
their assessment, availability of public databases for sake of reproducible
research as well as evaluation of algorithms, and recent advancements in the
field, such as, the use of deep learning-based methods for recognizing faces
from spectral images
Impact of Ear Occlusion on In-Ear Sounds Generated by Intra-oral Behaviors
We conducted a case study with one volunteer and a recording setup to detect sounds induced by the actions: jaw clenching, tooth grinding, reading, eating, and drinking. The setup consisted of two in-ear microphones, where the left ear was semi-occluded with a commercially available earpiece and the right ear was occluded with a mouldable silicon ear piece. Investigations in the time and frequency domains demonstrated that for behaviors such as eating, tooth grinding, and reading, sounds could be recorded with both sensors. For jaw clenching, however, occluding the ear with a mouldable piece was necessary to enable its detection. This can be attributed to the fact that the mouldable ear piece sealed the ear canal and isolated it from the environment, resulting in a detectable change in pressure. In conclusion, our work suggests that detecting behaviors such as eating, grinding, reading with a semi-occluded ear is possible, whereas, behaviors such as clenching require the complete occlusion of the ear if the activity should be easily detectable. Nevertheless, the latter approach may limit real-world applicability because it hinders the hearing capabilities.</p
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