188 research outputs found

    Bacteria Hunt: Evaluating multi-paradigm BCI interaction

    Get PDF
    The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having one condition in which the subject played the game with real feedback, and another with sham feedback. The feedback did not seem to affect the game experience (such as sense of control and tension) or the objective indicators of relaxation, alpha activity and heart rate. The results are discussed with regard to clinical neurofeedback studies. The second goal was to look into possible interactions between the two BCI paradigms used in the game: steady-state visually-evoked potentials (SSVEP) as an indicator of concentration, and alpha activity as a measure of relaxation. SSVEP stimulation activates the cortex and can thus block the alpha rhythm. Despite this effect, subjects were able to keep their alpha power up, in compliance with the instructed relaxation task. In addition to the main goals, a new SSVEP detection algorithm was developed and evaluated

    Brain-Switches for Asynchronous Brain−Computer Interfaces: A Systematic Review

    Get PDF
    A brain–computer interface (BCI) has been extensively studied to develop a novel communication system for disabled people using their brain activities. An asynchronous BCI system is more realistic and practical than a synchronous BCI system, in that, BCI commands can be generated whenever the user wants. However, the relatively low performance of an asynchronous BCI system is problematic because redundant BCI commands are required to correct false-positive operations. To significantly reduce the number of false-positive operations of an asynchronous BCI system, a two-step approach has been proposed using a brain-switch that first determines whether the user wants to use an asynchronous BCI system before the operation of the asynchronous BCI system. This study presents a systematic review of the state-of-the-art brain-switch techniques and future research directions. To this end, we reviewed brain-switch research articles published from 2000 to 2019 in terms of their (a) neuroimaging modality, (b) paradigm, (c) operation algorithm, and (d) performance

    Manual 3D Control of an Assistive Robotic Manipulator Using Alpha Rhythms and an Auditory Menu:A Proof-of-Concept

    Get PDF
    Brain–Computer Interfaces (BCIs) have been regarded as potential tools for individuals with severe motor disabilities, such as those with amyotrophic lateral sclerosis, that render interfaces that rely on movement unusable. This study aims to develop a dependent BCI system for manual end-point control of a robotic arm. A proof-of-concept system was devised using parieto-occipital alpha wave modulation and a cyclic menu with auditory cues. Users choose a movement to be executed and asynchronously stop said action when necessary. Tolerance intervals allowed users to cancel or confirm actions. Eight able-bodied subjects used the system to perform a pick-and-place task. To investigate the potential learning effects, the experiment was conducted twice over the course of two consecutive days. Subjects obtained satisfactory completion rates (84.0 ± 15.0% and 74.4 ± 34.5% for the first and second day, respectively) and high path efficiency (88.9 ± 11.7% and 92.2 ± 9.6%). Subjects took on average 439.7 ± 203.3 s to complete each task, but the robot was only in motion 10% of the time. There was no significant difference in performance between both days. The developed control scheme provided users with intuitive control, but a considerable amount of time is spent waiting for the right target (auditory cue). Implementing other brain signals may increase its speed

    Bacteria Hunt: A multimodal, multiparadigm BCI game

    Get PDF
    Brain-Computer Interfaces (BCIs) allow users to control applications by brain activity. Among their possible applications for non-disabled people, games are promising candidates. BCIs can enrich game play by the mental and affective state information they contain. During the eNTERFACE’09 workshop we developed the Bacteria Hunt game which can be played by keyboard and BCI, using SSVEP and relative alpha power. We conducted experiments in order to investigate what difference positive vs. negative neurofeedback would have on subjects’ relaxation states and how well the different BCI paradigms can be used together. We observed no significant difference in mean alpha band power, thus relaxation, and in user experience between the games applying positive and negative feedback. We also found that alpha power before SSVEP stimulation was significantly higher than alpha power during SSVEP stimulation indicating that there is some interference between the two BCI paradigms

    Performance analysis of different techniques for brain computer interfacing

    Get PDF
    Recent works on different types of Brain Computer Interface (BCI) and their performance analysis have provided some remarkable features for applications. The aim of this work is to compare the accuracies of different types of BCI to find out the suitable techniques. The study shows that each technique performance depends on the type of BCI. A batter performance of the BCI systems is supported by the artificial neural network

    P300, Steady State Visual Evoked Potentials, And Hybrid Paradigms For A Brain Computer Interface Speller

    Get PDF
    The goal of this research was to evaluate and compare two types of brain computer interface (BCI) systems, P300 and steady state visually evoked potentials (SSVEP), as spelling paradigms and combine them as a hybrid approach. There were pilot experiments performed for designing the parameters of the SSVEP spelling paradigm including peak detection for different range of frequencies, placement of LEDs, design of the SSVEP stimulus board, and window time for the SSVEP peak detection processing. The next experiment was to evaluate the SSVEP spelling paradigm. Six subjects participated in the task. The accuracy of each frequency and average accuracy for each subject were considered. The second experiment was designed to compare the performance and accuracy of SSVEP, P300, and the combination of both paradigms as a simultaneous task. Ten subjects were considered for performing this experiment. Overall the average accuracy of the SSVEP spelling paradigm was 80.00 % and higher than the P300 spelling paradigm average accuracy which was 72.50 %, and both of the spelling paradigms have better accuracy than the hybrid paradigm with the average accuracy of 64.39 %

    Hybrid brain-computer interface for biomedical cyber-physical system application using wireless embedded EEG systems

    Get PDF
    © 2017 The Author(s). Background: One of the key challenges of the biomedical cyber-physical system is to combine cognitive neuroscience with the integration of physical systems to assist people with disabilities. Electroencephalography (EEG) has been explored as a non-invasive method of providing assistive technology by using brain electrical signals. Methods: This paper presents a unique prototype of a hybrid brain computer interface (BCI) which senses a combination classification of mental task, steady state visual evoked potential (SSVEP) and eyes closed detection using only two EEG channels. In addition, a microcontroller based head-mounted battery-operated wireless EEG sensor combined with a separate embedded system is used to enhance portability, convenience and cost effectiveness. This experiment has been conducted with five healthy participants and five patients with tetraplegia. Results: Generally, the results show comparable classification accuracies between healthy subjects and tetraplegia patients. For the offline artificial neural network classification for the target group of patients with tetraplegia, the hybrid BCI system combines three mental tasks, three SSVEP frequencies and eyes closed, with average classification accuracy at 74% and average information transfer rate (ITR) of the system of 27 bits/min. For the real-time testing of the intentional signal on patients with tetraplegia, the average success rate of detection is 70% and the speed of detection varies from 2 to 4 s

    Practical Brain Computer Interfacing

    Get PDF
    A brain-computer interface (BCI) is a communication system that enables users to voluntary send messages or commands without movement. The classical goal of BCI research is to support communication and control for users with impaired communication due to illness or injury. Typical BCI applications are the operation of computer cursors, spelling programs or external devices, such as wheelchairs, robots and neural prostheses. The user sends modulated information to the BCI by engaging in mental tasks that produce distinct brain patterns. The BCI acquires signals from the user's brain and translates them into suitable communication. This dissertation aims to develop faster and more reliable non-invasive BCI communication based on the study of users learning process and their interaction with the BCI transducer. To date, BCI research has focused on the development of advanced pattern recognition and classification algorithms to improve accuracy and reliability of the classified patterns. However, even with optimal detection methods, successful BCI operation depends on the degree to which the users can voluntary modulate their brain signals. Therefore, learning to operate a BCI requires repeated practice with feedback that engages learning mechanisms in the brain. In this work, several aspects including signal processing techniques, feedback methods, experimental and training protocols, demographics, and applications were explored and investigated. Research was focused on two BCI paradigms, steady-state visual evoked potentials (SSVEP) and event-related (de-)synchronization (ERD/ERS). Signal processing algorithms for the detection of both brain patterns were applied and evaluated. A general application interface for BCI feedback tasks was developed to evaluate the practicability, reliability and acceptance of new feedback methods. The role of feedback and training was fully investigated on studies conducted with healthy subjects. The influence of demographics on BCIs was explored in two field studies with a large number of subjects. Results were supported through advanced statistical analysis. Furthermore, the BCI control was evaluated in a spelling application and a service robotic application. This dissertation demonstrates that BCIs can provide effective communication for most subjects. Presented results showed that improvements in the BCI transducer, training protocols, and feedback methods constituted the basis to achieve faster and more reliable BCI communication. Nevertheless, expert assistance is necessary for both initial configuration and daily operation, which reduces the practicability of BCIs for people who really need them

    Brain-CAVE Interface Based on Steady-State Visual Evoked Potential

    Get PDF
    corecore