10,285 research outputs found
Interactive Camera Network Design using a Virtual Reality Interface
Traditional literature on camera network design focuses on constructing
automated algorithms. These require problem specific input from experts in
order to produce their output. The nature of the required input is highly
unintuitive leading to an unpractical workflow for human operators. In this
work we focus on developing a virtual reality user interface allowing human
operators to manually design camera networks in an intuitive manner. From real
world practical examples we conclude that the camera networks designed using
this interface are highly competitive with, or superior to those generated by
automated algorithms, but the associated workflow is much more intuitive and
simple. The competitiveness of the human-generated camera networks is
remarkable because the structure of the optimization problem is a well known
combinatorial NP-hard problem. These results indicate that human operators can
be used in challenging geometrical combinatorial optimization problems given an
intuitive visualization of the problem.Comment: 11 pages, 8 figure
Abmash: Mashing Up Legacy Web Applications by Automated Imitation of Human Actions
Many business web-based applications do not offer applications programming
interfaces (APIs) to enable other applications to access their data and
functions in a programmatic manner. This makes their composition difficult (for
instance to synchronize data between two applications). To address this
challenge, this paper presents Abmash, an approach to facilitate the
integration of such legacy web applications by automatically imitating human
interactions with them. By automatically interacting with the graphical user
interface (GUI) of web applications, the system supports all forms of
integrations including bi-directional interactions and is able to interact with
AJAX-based applications. Furthermore, the integration programs are easy to
write since they deal with end-user, visual user-interface elements. The
integration code is simple enough to be called a "mashup".Comment: Software: Practice and Experience (2013)
Global-Scale Resource Survey and Performance Monitoring of Public OGC Web Map Services
One of the most widely-implemented service standards provided by the Open
Geospatial Consortium (OGC) to the user community is the Web Map Service (WMS).
WMS is widely employed globally, but there is limited knowledge of the global
distribution, adoption status or the service quality of these online WMS
resources. To fill this void, we investigated global WMSs resources and
performed distributed performance monitoring of these services. This paper
explicates a distributed monitoring framework that was used to monitor 46,296
WMSs continuously for over one year and a crawling method to discover these
WMSs. We analyzed server locations, provider types, themes, the spatiotemporal
coverage of map layers and the service versions for 41,703 valid WMSs.
Furthermore, we appraised the stability and performance of basic operations for
1210 selected WMSs (i.e., GetCapabilities and GetMap). We discuss the major
reasons for request errors and performance issues, as well as the relationship
between service response times and the spatiotemporal distribution of client
monitoring sites. This paper will help service providers, end users and
developers of standards to grasp the status of global WMS resources, as well as
to understand the adoption status of OGC standards. The conclusions drawn in
this paper can benefit geospatial resource discovery, service performance
evaluation and guide service performance improvements.Comment: 24 pages; 15 figure
DEEP: a provenance-aware executable document system
The concept of executable documents is attracting growing interest from both academics and publishers since it is a promising technology for the dissemination of scientific results. Provenance is a kind of metadata that provides a rich description of the derivation history of data products starting from their original sources. It has been used in many different e-Science domains and has shown great potential in enabling reproducibility of scientific results. However, while both executable documents and provenance are aimed at enhancing the dissemination of scientific results, little has been done to explore the integration of both techniques. In this paper, we introduce the design and development of DEEP, an executable document environment that generates scientific results dynamically and interactively, and also records the provenance for these results in the document. In this system, provenance is exposed to users via an interface that provides them with an alternative way of navigating the executable document. In addition, we make use of the provenance to offer a document rollback facility to users and help to manage the system's dynamic resources
Planets: Integrated Services for Digital Preservation
The Planets Project is developing services and technology to address core challenges in digital preservation. This article introduces the motivation for this work, describes the extensible technical architecture and places the Planets approach into the context of the Open Archival Information System (OAIS) Reference Model. It also provides a scenario demonstrating Planets’ usefulness in solving real-life digital preservation problems and an overview of the project’s progress to date
Investigation into Mobile Learning Framework in Cloud Computing Platform
Abstract—Cloud computing infrastructure is increasingly
used for distributed applications. Mobile learning
applications deployed in the cloud are a new research
direction. The applications require specific development
approaches for effective and reliable communication. This
paper proposes an interdisciplinary approach for design and
development of mobile applications in the cloud. The
approach includes front service toolkit and backend service
toolkit. The front service toolkit packages data and sends it
to a backend deployed in a cloud computing platform. The
backend service toolkit manages rules and workflow, and
then transmits required results to the front service toolkit.
To further show feasibility of the approach, the paper
introduces a case study and shows its performance
Where are your Manners? Sharing Best Community Practices in the Web 2.0
The Web 2.0 fosters the creation of communities by offering users a wide
array of social software tools. While the success of these tools is based on
their ability to support different interaction patterns among users by imposing
as few limitations as possible, the communities they support are not free of
rules (just think about the posting rules in a community forum or the editing
rules in a thematic wiki). In this paper we propose a framework for the sharing
of best community practices in the form of a (potentially rule-based)
annotation layer that can be integrated with existing Web 2.0 community tools
(with specific focus on wikis). This solution is characterized by minimal
intrusiveness and plays nicely within the open spirit of the Web 2.0 by
providing users with behavioral hints rather than by enforcing the strict
adherence to a set of rules.Comment: ACM symposium on Applied Computing, Honolulu : \'Etats-Unis
d'Am\'erique (2009
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