7,813 research outputs found

    Design and implementation of a real-time global tone mapping processor for high dynamic range video

    Get PDF
    ABSTRACT As the development in high dynamic range (HDR

    Hydra: An Accelerator for Real-Time Edge-Aware Permeability Filtering in 65nm CMOS

    Full text link
    Many modern video processing pipelines rely on edge-aware (EA) filtering methods. However, recent high-quality methods are challenging to run in real-time on embedded hardware due to their computational load. To this end, we propose an area-efficient and real-time capable hardware implementation of a high quality EA method. In particular, we focus on the recently proposed permeability filter (PF) that delivers promising quality and performance in the domains of HDR tone mapping, disparity and optical flow estimation. We present an efficient hardware accelerator that implements a tiled variant of the PF with low on-chip memory requirements and a significantly reduced external memory bandwidth (6.4x w.r.t. the non-tiled PF). The design has been taped out in 65 nm CMOS technology, is able to filter 720p grayscale video at 24.8 Hz and achieves a high compute density of 6.7 GFLOPS/mm2 (12x higher than embedded GPUs when scaled to the same technology node). The low area and bandwidth requirements make the accelerator highly suitable for integration into SoCs where silicon area budget is constrained and external memory is typically a heavily contended resource

    Hardware-based smart camera for recovering high dynamic range video from multiple exposures

    No full text
    International audienceIn many applications such as video surveillance or defect detection, the perception of information related to a scene is limited in areas with strong contrasts. The high dynamic range (HDR) capture technique can deal with these limitations. The proposed method has the advantage of automatically selecting multiple exposure times to make outputs more visible than fixed exposure ones. A real-time hardware implementation of the HDR technique that shows more details both in dark and bright areas of a scene is an important line of research. For this purpose, we built a dedicated smart camera that performs both capturing and HDR video processing from three exposures. What is new in our work is shown through the following points: HDR video capture through multiple exposure control, HDR memory management, HDR frame generation, and rep- resentation under a hardware context. Our camera achieves a real-time HDR video output at 60 fps at 1.3 mega- pixels and demonstrates the efficiency of our technique through an experimental result. Applications of this HDR smart camera include the movie industry, the mass-consumer market, military, automotive industry, and sur- veillanc

    High Dynamic Range Adaptive Real-time Smart Camera: an overview of the HDR-ARTiST project

    No full text
    International audienceStandard cameras capture only a fraction of the information that is visible to the human visual system. This is specifically true for natural scenes including areas of low and high illumination due to transitions between sunlit and shaded areas. When capturing such a scene, many cameras are unable to store the full Dynamic Range (DR) resulting in low quality video where details are concealed in shadows or washed out by sunlight. The imaging technique that can overcome this problem is called HDR (High Dynamic Range) imaging. This paper describes a complete smart camera built around a standard off-the-shelf LDR (Low Dynamic Range) sensor and a Virtex-6 FPGA board. This smart camera called HDR-ARtiSt (High Dynamic Range Adaptive Real-time Smart camera) is able to produce a real-time HDR live video color stream by recording and combining multiple acquisitions of the same scene while varying the exposure time. This technique appears as one of the most appropriate and cheapest solution to enhance the dynamic range of real-life environments. HDR-ARtiSt embeds real-time multiple captures, HDR processing, data display and transfer of a HDR color video for a full sensor resolution (1280 1024 pixels) at 60 frames per second. The main contributions of this work are: (1) Multiple Exposure Control (MEC) dedicated to the smart image capture with alternating three exposure times that are dynamically evaluated from frame to frame, (2) Multi-streaming Memory Management Unit (MMMU) dedicated to the memory read/write operations of the three parallel video streams, corresponding to the different exposure times, (3) HRD creating by combining the video streams using a specific hardware version of the Devebecs technique, and (4) Global Tone Mapping (GTM) of the HDR scene for display on a standard LCD monitor

    Algorithms for compression of high dynamic range images and video

    Get PDF
    The recent advances in sensor and display technologies have brought upon the High Dynamic Range (HDR) imaging capability. The modern multiple exposure HDR sensors can achieve the dynamic range of 100-120 dB and LED and OLED display devices have contrast ratios of 10^5:1 to 10^6:1. Despite the above advances in technology the image/video compression algorithms and associated hardware are yet based on Standard Dynamic Range (SDR) technology, i.e. they operate within an effective dynamic range of up to 70 dB for 8 bit gamma corrected images. Further the existing infrastructure for content distribution is also designed for SDR, which creates interoperability problems with true HDR capture and display equipment. The current solutions for the above problem include tone mapping the HDR content to fit SDR. However this approach leads to image quality associated problems, when strong dynamic range compression is applied. Even though some HDR-only solutions have been proposed in literature, they are not interoperable with current SDR infrastructure and are thus typically used in closed systems. Given the above observations a research gap was identified in the need for efficient algorithms for the compression of still images and video, which are capable of storing full dynamic range and colour gamut of HDR images and at the same time backward compatible with existing SDR infrastructure. To improve the usability of SDR content it is vital that any such algorithms should accommodate different tone mapping operators, including those that are spatially non-uniform. In the course of the research presented in this thesis a novel two layer CODEC architecture is introduced for both HDR image and video coding. Further a universal and computationally efficient approximation of the tone mapping operator is developed and presented. It is shown that the use of perceptually uniform colourspaces for internal representation of pixel data enables improved compression efficiency of the algorithms. Further proposed novel approaches to the compression of metadata for the tone mapping operator is shown to improve compression performance for low bitrate video content. Multiple compression algorithms are designed, implemented and compared and quality-complexity trade-offs are identified. Finally practical aspects of implementing the developed algorithms are explored by automating the design space exploration flow and integrating the high level systems design framework with domain specific tools for synthesis and simulation of multiprocessor systems. The directions for further work are also presented

    Parallel Implementation of a Real-Time High Dynamic Range Video System

    Full text link
    Abstract. This article describes the use of the parallel processing capabilities of a graphics chip to increase the processing speed of a high dynamic range (HDR) video system. The basis is an existing HDR video system that produces each frame from a sequence of regular images taken in quick succession under varying exposure settings. The image sequence is processed in a pipeline consisting of: shutter speeds selection, capturing, color space conversion, image registration, HDR stitching, and tone mapping. This article identifies bottlenecks in the pipeline and describes modifications to the algorithms that are necessary to enable parallel processing. Time-critical steps are processed on a graphics processing unit (GPU). The resulting processing time is evaluated and compared to the original sequential code. The creation of an HDR video frame is sped up by a factor of 15 on the average

    Application of advanced technology to space automation

    Get PDF
    Automated operations in space provide the key to optimized mission design and data acquisition at minimum cost for the future. The results of this study strongly accentuate this statement and should provide further incentive for immediate development of specific automtion technology as defined herein. Essential automation technology requirements were identified for future programs. The study was undertaken to address the future role of automation in the space program, the potential benefits to be derived, and the technology efforts that should be directed toward obtaining these benefits
    • …
    corecore