18,549 research outputs found
The Role of Structural Reflection in Distributed Virtual Reality
The emergence of collaborative virtual world applications that run over the Internet has presented Virtual Reality (VR) application designers with new challenges. In an environment where the public internet streams multimedia data and is constantly under pressure to deliver over widely heterogeneous user-platforms, there has been a growing need that distributed virtual world applications be aware of and adapt to frequent variations in their context of execution. In this paper, we argue that in contrast to research efforts targeted at improvement of scalability, persistence and responsiveness capabilities, much less attempts have been aimed at addressing the flexibility, maintainability and extensibility requirements in contemporary Distributed VR applications. We propose the use of structural reflection as an approach that not only addresses these requirements but also offers added value in the form of providing a framework for scalability, persistence and responsiveness that is itself flexible, maintainable and extensible
Semantic discovery and reuse of business process patterns
Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse
Managing evolution and change in web-based teaching and learning environments
The state of the art in information technology and educational technologies is evolving constantly.
Courses taught are subject to constant change from organisational and subject-specific reasons. Evolution
and change affect educators and developers of computer-based teaching and learning environments alike –
both often being unprepared to respond effectively. A large number of educational systems are designed
and developed without change and evolution in mind. We will present our approach to the design and
maintenance of these systems in rapidly evolving environments and illustrate the consequences of evolution
and change for these systems and for the educators and developers responsible for their implementation and
deployment. We discuss various factors of change, illustrated by a Web-based virtual course, with the
objective of raising an awareness of this issue of evolution and change in computer-supported teaching and
learning environments. This discussion leads towards the establishment of a development and management
framework for teaching and learning systems
Virtual Location-Based Services: Merging the Physical and Virtual World
Location-based services gained much popularity through providing users with
helpful information with respect to their current location. The search and
recommendation of nearby locations or places, and the navigation to a specific
location are some of the most prominent location-based services. As a recent
trend, virtual location-based services consider webpages or sites associated
with a location as 'virtual locations' that online users can visit in spite of
not being physically present at the location. The presence of links between
virtual locations and the corresponding physical locations (e.g., geo-location
information of a restaurant linked to its website), allows for novel types of
services and applications which constitute virtual location-based services
(VLBS). The quality and potential benefits of such services largely depends on
the existence of websites referring to physical locations. In this paper, we
investigate the usefulness of linking virtual and physical locations. For this,
we analyze the presence and distribution of virtual locations, i.e., websites
referring to places, for two Irish cities. Using simulated tracks based on a
user movement model, we investigate how mobile users move through the Web as
virtual space. Our results show that virtual locations are omnipresent in urban
areas, and that the situation that a user is close to even several such
locations at any time is rather the normal case instead of the exception
Geoweb 2.0 for Participatory Urban Design: Affordances and Critical Success Factors
In this paper, we discuss the affordances of open-source Geoweb 2.0 platforms
to support the participatory design of urban projects in real-world
practices.We first introduce the two open-source platforms used in our study
for testing purposes. Then, based on evidence from five different field studies
we identify five affordances of these platforms: conversations on alternative
urban projects, citizen consultation, design empowerment, design studio
learning and design research. We elaborate on these in detail and identify a
key set of success factors for the facilitation of better practices in the
future
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