6,156 research outputs found

    Factors influencing visual attention switch in multi-display user interfaces: a survey

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    Multi-display User Interfaces (MDUIs) enable people to take advantage of the different characteristics of different display categories. For example, combining mobile and large displays within the same system enables users to interact with user interface elements locally while simultaneously having a large display space to show data. Although there is a large potential gain in performance and comfort, there is at least one main drawback that can override the benefits of MDUIs: the visual and physical separation between displays requires that users perform visual attention switches between displays. In this paper, we present a survey and analysis of existing data and classifications to identify factors that can affect visual attention switch in MDUIs. Our analysis and taxonomy bring attention to the often ignored implications of visual attention switch and collect existing evidence to facilitate research and implementation of effective MDUIs.Postprin

    Application of multiple-wireless to a visual localisation system for emergency services

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    Abstract—In this paper we discuss the application of multiplewireless technology to a practical context-enhanced service system called ViewNet. ViewNet develops technologies to support enhanced coordination and cooperation between operation teams in the emergency services and the police. Distributed localisation of users and mapping of environments implemented over a secure wireless network enables teams of operatives to search and map an incident area rapidly and in full coordination with each other and with a control centre. Sensing is based on fusing absolute positioning systems (UWB and GPS) with relative localisation and mapping from on-body or handheld vision and inertial sensors. This paper focuses on the case for multiple-wireless capabilities in such a system and the benefits it can provide. We describe our work of developing a software API to support both WLAN and TETRA in ViewNet. It also provides a basis for incorporating future wireless technologies into ViewNet. I

    Smart Home Systems

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    Information for handover management in heterogeneous networks: data representation,languages and integrated platforms

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    Due to the convergence of radio, television, telephony and Internet areas, the mobility of users, the ubiquity of services, and the development of new technologies to unify access provision, the interaction between providers and users will be required for access on demand in heterogeneous environments. This interaction should allow, in addition to seamless handovers, the negotiation based on technical requirements and user's desires during handover decision processes. The central part of the information being exchanged between the access provider's attachment points and user's devices should be a uniform and common structure that models the handover management information, in terms of what the information represents their semantic meanings and relationships. This work presents a set of ontologies, for this purpose, employed during handover decision processes, in integrated networking platforms for access on demand. A case study is presented, which demonstrates how a service could be integrated in two different platforms for such environment

    Ambiences: on-the-fly usage of available resources through personal devices

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    In smart spaces such as smart homes, computation is embedded everywhere: in toys, appliances, or the home’s infrastructure. Most of these devices provide a pool of available resources which the user can take advantage, interacting and creating a friendly environment. The inherent composability of these systems and other unique characteristics such as low-cost energy, simplicity in module programming, and even their small size, make them a suitable candidate for dynamic and adaptive ambient systems. This research work focuses on what is defined as an “ambience”, a space with a user-defined set of computational devices. A smart-home is modeled as a collection of ambiences, where every ambience is capable of providing a pool of available resources to the user. In turn, the user is supposed to carry one or several personal devices able to interact with the ambiences, taking advantage of his inherent mobility. In this way, the whole system can benefit from resources discovered in the spatial proximity. A software architecture is designed, which is based on the implementation of low-cost algorithms able to detect and update the system when changes in an ambience occur. Ambience middleware implementation works in a wide range of architectures and OSs, while showing a negligible overhead in the time to perform the basic output operations.Peer ReviewedPostprint (published version
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