19,171 research outputs found
Design of a WSN Platform for Long-Term Environmental Monitoring for IoT Applications
The Internet of Things (IoT) provides a virtual view, via the Internet Protocol, to a huge variety of real life objects, ranging from a car, to a teacup, to a building, to trees in a forest. Its appeal is the ubiquitous generalized access to the status and location of any "thing" we may be interested in. Wireless sensor networks (WSN) are well suited for long-term environmental data acquisition for IoT representation. This paper presents the functional design and implementation of a complete WSN platform that can be used for a range of long-term environmental monitoring IoT applications. The application requirements for low cost, high number of sensors, fast deployment, long lifetime, low maintenance, and high quality of service are considered in the specification and design of the platform and of all its components. Low-effort platform reuse is also considered starting from the specifications and at all design levels for a wide array of related monitoring application
Reporting an Experience on Design and Implementation of e-Health Systems on Azure Cloud
Electronic Health (e-Health) technology has brought the world with
significant transformation from traditional paper-based medical practice to
Information and Communication Technologies (ICT)-based systems for automatic
management (storage, processing, and archiving) of information. Traditionally
e-Health systems have been designed to operate within stovepipes on dedicated
networks, physical computers, and locally managed software platforms that make
it susceptible to many serious limitations including: 1) lack of on-demand
scalability during critical situations; 2) high administrative overheads and
costs; and 3) in-efficient resource utilization and energy consumption due to
lack of automation. In this paper, we present an approach to migrate the ICT
systems in the e-Health sector from traditional in-house Client/Server (C/S)
architecture to the virtualised cloud computing environment. To this end, we
developed two cloud-based e-Health applications (Medical Practice Management
System and Telemedicine Practice System) for demonstrating how cloud services
can be leveraged for developing and deploying such applications. The Windows
Azure cloud computing platform is selected as an example public cloud platform
for our study. We conducted several performance evaluation experiments to
understand the Quality Service (QoS) tradeoffs of our applications under
variable workload on Azure.Comment: Submitted to third IEEE International Conference on Cloud and Green
Computing (CGC 2013
Checkpointing as a Service in Heterogeneous Cloud Environments
A non-invasive, cloud-agnostic approach is demonstrated for extending
existing cloud platforms to include checkpoint-restart capability. Most cloud
platforms currently rely on each application to provide its own fault
tolerance. A uniform mechanism within the cloud itself serves two purposes: (a)
direct support for long-running jobs, which would otherwise require a custom
fault-tolerant mechanism for each application; and (b) the administrative
capability to manage an over-subscribed cloud by temporarily swapping out jobs
when higher priority jobs arrive. An advantage of this uniform approach is that
it also supports parallel and distributed computations, over both TCP and
InfiniBand, thus allowing traditional HPC applications to take advantage of an
existing cloud infrastructure. Additionally, an integrated health-monitoring
mechanism detects when long-running jobs either fail or incur exceptionally low
performance, perhaps due to resource starvation, and proactively suspends the
job. The cloud-agnostic feature is demonstrated by applying the implementation
to two very different cloud platforms: Snooze and OpenStack. The use of a
cloud-agnostic architecture also enables, for the first time, migration of
applications from one cloud platform to another.Comment: 20 pages, 11 figures, appears in CCGrid, 201
Deep Space Network information system architecture study
The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control
Model-based groupware solution for distributed real-time collaborative 4D planning via teamwork
Construction planning plays a fundamental role in construction project management that requires team working among planners from a diverse range of disciplines and in geographically dispersed working situations. Model-based four-dimensional (4D) computer-aided design (CAD) groupware, though considered a possible approach to supporting collaborative planning, is still short of effective collaborative mechanisms for teamwork due to methodological, technological and social challenges. Targeting this problem, this paper proposes a model-based groupware solution to enable a group of multidisciplinary planners to perform real-time collaborative 4D planning across the Internet. In the light of the interactive definition method, and its computer-supported collaborative work (CSCW) design analysis, the paper discusses the realization of interactive collaborative mechanisms from software architecture, application mode, and data exchange protocol. These mechanisms have been integrated into a groupware solution, which was validated by a planning team in a truly geographically dispersed condition. Analysis of the validation results revealed that the proposed solution is feasible for real-time collaborative 4D planning to gain a robust construction plan through collaborative teamwork. The realization of this solution triggers further considerations about its enhancement for wider
groupware applications
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