16,177 research outputs found

    The specification and design of an interactive virtual environment for use in teacher training

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    In this paper, we examine the rationale behind the specification and design of an interactive, virtual environment, optimized for particular task-based learning activities and the dissemination of information. The software we describe represents a typical British primary school, for use in training Information and Communications Technology (ICT)co-ordinators at primary level. By documenting our ongoing evaluation of both this resource and the technologies used in its implementation, we provide a detailed description of the production process of a prototype piece of software. This highlights the importance of pedagogy, new technologies and project management, and should be of particular interest to multimedia designers and academics preparing to develop innovative learning applications

    Requirements for an Adaptive Multimedia Presentation System with Contextual Supplemental Support Media

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    Investigations into the requirements for a practical adaptive multimedia presentation system have led the writers to propose the use of a video segmentation process that provides contextual supplementary updates produced by users. Supplements consisting of tailored segments are dynamically inserted into previously stored material in response to questions from users. A proposal for the use of this technique is presented in the context of personalisation within a Virtual Learning Environment. During the investigation, a brief survey of advanced adaptive approaches revealed that adaptation may be enhanced by use of manually generated metadata, automated or semi-automated use of metadata by stored context dependent ontology hierarchies that describe the semantics of the learning domain. The use of neural networks or fuzzy logic filtering is a technique for future investigation. A prototype demonstrator is under construction

    Bridging the divide in language and approach between pedagogy and programming: the case of IMS Learning Design

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    Even though the IMS Learning Design (IMS LD) specification has offered a way for expressing multiple-learner scenarios, the language thus provided is far from the language, teaching practitioners use. To bridge this divide, we have developed IMS LD authoring software that translates from the learning designer perspective to the technical perspective. To aid adequate software developments, an analysis was performed to identify uses of level B properties in expert units of learning. In a second analysis, which is described in this paper, these uses were matched with demands of typical pedagogical methods. Some restrictions of the IMS LD specification are pointed out in this regard. As an outcome of the analyses, interfaces employing pedagogical language were integrated in the IMS LD authoring software in order to provide teaching practitioners access to level B functionalities despite their highly technical nature

    Mobile Agents for Mobile Tourists: A User Evaluation of Gulliver's Genie

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    How mobile computing applications and services may be best designed, implemented and deployed remains the subject of much research. One alternative approach to developing software for mobile users that is receiving increasing attention from the research community is that of one based on intelligent agents. Recent advances in mobile computing technology have made such an approach feasible. We present an overview of the design and implementation of an archetypical mobile computing application, namely that of an electronic tourist guide. This guide is unique in that it comprises a suite of intelligent agents that conform to the strong intentional stance. However, the focus of this paper is primarily concerned with the results of detailed user evaluations conducted on this system. Within the literature, comprehensive evaluations of mobile context-sensitive systems are sparse and therefore, this paper seeks, in part, to address this deficiency

    Automatic generation of audio content for open learning resources

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    This paper describes how digital talking books (DTBs) with embedded functionality for learners can be generated from content structured according to the OU OpenLearn schema. It includes examples showing how a software transformation developed from open source components can be used to remix OpenLearn content, and discusses issues concerning the generation of synthesised speech for educational purposes. Factors which may affect the quality of a learner's experience with open educational audio resources are identified, and in conclusion plans for testing the effect of these factors are outlined

    Development of a data model for an Adaptive Multimedia Presentation System (AMPS)

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    We investigate the requirements and nature of data models for a multimedia learning system that presents adaptable learning objects based on a range of stimuli provided by the student and tutor. A conceptual model is explored together with a proposal for an implementation using the well-known relational data model. We also investigate how to describe the learning objects in the form of hierarchical subject ontology. An ontological calculus is created to allow knowledge metrics to be constructed for evaluation within data models. We further consider the limitations of the relational abstract data model to accurately represent the meaning and understanding of learning objects and contrast this with less structured data models implicit in ontological hierarchies. Our findings indicate that more consideration is needed into how to match traditional data models with ontological structures, especially in the area of database integrity constraints

    Requirements analysis of the VoD application using the tools in TRADE

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    This report contains a specification of requirements for a video-on-demand (VoD) application developed at Belgacom, used as a trial application in the 2RARE project. The specification contains three parts: an informal specification in natural language; a semiformal specification consisting of a number of diagrams intended to illustrate the informal specification; and a formal specification that makes the requiremants on the desired software system precise. The informal specification is structured in such a way that it resembles official specification documents conforming to standards such as that of IEEE or ESA. The semiformal specification uses some of the tools in from a requirements engineering toolkit called TRADE (Toolkit for Requirements And Design Engineering). The purpose of TRADE is to combine the best ideas in current structured and object-oriented analysis and design methods within a traditional systems engineering framework. In the case of the VoD system, the systems engineering framework is useful because it provides techniques for allocation and flowdown of system functions to components. TRADE consists of semiformal techniques taken from structured and object-oriented analysis as well as a formal specification langyage, which provides constructs that correspond to the semiformal constructs. The formal specification used in TRADE is LCM (Language for Conceptual Modeling), which is a syntactically sugared version of order-sorted dynamic logic with equality. The purpose of this report is to illustrate and validate the TRADE/LCM approach in the specification of distributed, communication-intensive systems
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