216 research outputs found
Roots Reloaded. Culture, Identity and Social Development in the Digital Age
This edited volume is designed to explore different perspectives of culture, identity and social development using the impact of the digital age as a common thread, aiming at interdisciplinary audiences. Cases of communities and individuals using new technology as a tool to preserve and explore their cultural heritage alongside new media as a source for social orientation ranging from language acquisition to health-related issues will be covered. Therefore, aspects such as Art and Cultural Studies, Media and Communication, Behavioral Science, Psychology, Philosophy and innovative approaches used by creative individuals are included. From the Aboriginal tribes of Australia, to the Maoris of New Zealand, to the mystical teachings of Sufi brotherhoods, the significance of the oral and written traditions and their current relation to online activities shall be discussed in the opening article. The book continues with a closer look at obesity awareness support groups and their impact on social media, Facebook usage in language learning context, smartphone addiction and internet dependency, as well as online media reporting of controversial ethical issues. The Digital progress has already left its dominating mark as the world entered the 21st century. Without a doubt, as technology continues its ascent, society will be faced with new and altering values in an effort to catch-up with this extraordinary Digitization, adapt satisfactorily in order to utilize these strong developments in everyday life
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Shadows, touch and digital puppeteering: a media archaeological approach
Aims
The practical aim of this research project is to create a multi-touch digital puppetry system that simulates shadow theatre environments and translates gestural acts of touch into live and expressive control of virtual shadow figures. The research is focussed on the qualities of movement achievable through the haptics of single and multi-touch control of the digital puppets in the simulation. An associated aim is to create a collaborative environment where multiple performers can control dynamic animation and scenography, and create novel visualisations and narratives.
The conceptual aim is to link traditional and new forms of puppetry seeking cultural significance in the âremediationâ of old forms that avail themselves of new haptic resources and collaborative interfaces.
The thesis evaluates related prior art where traditional worlds of shadow performance meet new media, digital projection and 3D simulation, in order to investigate how changing technical contexts transform the potential of shadows as an expressive medium.
Methodology
The thesis uses cultural analysis of relevant documentary material to contextualise the practical work by relating the media archaeology of 2D puppetryâshadows, shadowgraphs and silhouettesâto landmark work in real-time computer graphics and performance animation. The survey considers the work of puppeteers, animators, computer graphics specialists and media artists.
Through practice and an experimental approach to critical digital creativity, the study provides practical evidence of multiple iterations of controllable physics-based animation delivering expressive puppet motion through touch and multiuser interaction. Video sequences of puppet movement and written observational analysis document the intangible aspects of animation in performance. Through re-animation of archival shadow puppets, the study presents an emerging artistic media archaeological method. The major element of this method has been the restoration of a collection of Turkish Karagöz Shadow puppets from the Institut International de la Marionnette (Charleville, France) into a playable digital form.
Results
The thesis presents a developing creative and analytical framework for digital shadow puppetry. It proposes a media archaeological method for working creatively with puppet archives that unlock the kinetic and expressive potential of restored figures. The interaction design introduces novel approaches to puppetry control systemsâusing spring networksâwith objects under physics-simulation that demonstrate emergent expressive qualities. The system facilitates a dance of agencyÂč between puppeteer and digital instrument. The practical elements have produced several software iterations and a tool-kit for generating elegant, nuanced multi-touch shadow puppetry. The study presents accidental discoveriesâserendipitous benefits of open-ended practical exploration. For instance: the extensible nature of the control system means novel inputâother than touchâcan provide exciting potential for accessible user interaction, e.g. with gaze duration and eye direction. The study also identifies limitations including the rate of software change and obsolescence, the scope of physics-based animation and failures of simulation.
Originality/value
The work has historical value in that it documents and begins a media archaeology of digital puppetry, an animated phenomenon of increasing academic and commercial interest. The work is of artistic value providing an interactive approach to making digital performance from archival material in the domain of shadow theatre. The work contributes to the electronic heritage of existing puppetry collections.
The study establishes a survey of digital puppetry, setting a research agenda for future studies. Work may proceed to digitise, rig and create collaborative and web-mediated touch-based motion control systems for 2D and 3D puppets. The present study thus provides a solid platform to restore past performances and create new work from old, near forgotten-forms.
Âč Following Andrew Pickering, puppetry is âa temporally extended back-and-forth dance of human and non-human agency in which activity and passivity on both sides are reciprocally intertwinedâ PICKERING, A. 2010. Material Culture and the Dance of Agency. In: BEAUDRY, M. C. & HICKS, D. (eds.) Oxford Handbook of Material Culture Studies. Oxford University Press.
Puppetry in Museum Interpretation and Communication
Although there is a growing practice of puppetry in education, there has been no academic research to date on the range of puppet theatre styles and techniques in the museum context. This interdisciplinary thesis seeks to investigate what I call âmuseum puppetryâ, e.g. puppetry used for pedagogical purposes in museum studiesâ with a focus on the exchanges, compromises and tensions among museum staff and puppet theatre practitioners. Although the research is conducted mainly from the puppeteersâ perspective, the voice of museum experts is also present throughout. The thesis examines puppetryâs theoretical and practical frames for creation and how these can be used to conceptualize the applied form of this marginalized medium in the contentious territory of museums today. It also investigates what benefits, challenges and limitations are faced by the two distinct communities of practice (puppeteers and museum staff) in the pre- and post-production of museum puppetry projects. This multiple case-study, qualitative research examines the current work of practitioners who present and perform in museums, mainly in the United Kingdom, United States, Greece and Israel. The data analysis, based on interviews and field work, also aims to investigate the projectsâ preproduction processes. Furthermore, it explores the negotiations between puppeteers and museum staff around the visual and performance aspects of museum puppetry projects from a technical and aesthetic point of view (construction, narrative, manipulation techniques). The research also suggests that although museum puppetry is currently a marginalized museum practice, its distinct sign system renders it rich in meaningful and soulfull associations, strongly visitor-oriented and remarkably flexible. Commissioning long term museum puppetry projects remains âwith a few exceptionsâ a missed opportunity, due to prejudices and low expectations. Overall, the thesis reclaims the pedagogical, aesthetic value of puppets as ultimate metaphors. It advocates the holistic, eco-friendly aspect of the practice and favours the empathy and thought-provoking gaps it traces. Finally, it attempts to balance constructive, unpredictable learning with significance and fun
Strung Together: A Practical Exploration of Music-Cultural Hybridity, Interaction, and Collaboration
Strung Together is a collaborative performance project commissioned in September 2017 by Diaspora Arts Connection in San Francisco, US. Drawing from models of cultural integration and collaborative creativity, this research project enabled the development of a practical methodology through which the improvisatory approaches of non-congruent music-cultures might be combined to create a programme of original, eclectic works, within a limited time frame. Considering the subtle boundaries which lie between coexistence, assimilation, and synthesis within intercultural collaborations, Strung Together explored how different initial musical stimuli might alter the balance, whilst maintaining contextually-relative improvisatory freedom/s; and optimising productivity. Here the blending of three improvisation-based music traditions was investigated â Persian Classical, Arabic traditional and Western contemporary â through a process comprising: continual dialogue; collective composition; coalesced methods of improvisation; rearrangement and refinement; rehearsals; and live performance.
Acting as musical director/performer, I sourced four professional musicians from the San Francisco Bay area â each expert in different traditions of improvisatory music(s) â to form a quintet; and was ultimately responsible for the projectâs curation and delivery. I provided various pre-composed musical stimuli, Fragment(s), each of which incorporated influences from the performersâ respective music traditions and served as initial platforms for the development of the final pieces. We gathered together daily for one week, and during this time collectively developed, arranged, and rehearsed a complete performance programme of new, hybrid music. A live performance took place on the final day at the renowned Buriel Clay Theatre, which was streamed live via social media, reaching a worldwide audience.
This presentation will reflect on the creative practice behind Strung Together, demonstrating that by inaugurating a democratic environment, where manifold approaches to music-making are considered and respected at a structural level, music-cultural hybridity is achievable within a limited time frame
Practical, appropriate, empirically-validated guidelines for designing educational games
There has recently been a great deal of interest in the
potential of computer games to function as innovative
educational tools. However, there is very little evidence of
games fulfilling that potential. Indeed, the process of
merging the disparate goals of education and games design
appears problematic, and there are currently no practical
guidelines for how to do so in a coherent manner. In this
paper, we describe the successful, empirically validated
teaching methods developed by behavioural psychologists
and point out how they are uniquely suited to take
advantage of the benefits that games offer to education. We
conclude by proposing some practical steps for designing
educational games, based on the techniques of Applied
Behaviour Analysis. It is intended that this paper can both
focus educational games designers on the features of games
that are genuinely useful for education, and also introduce a
successful form of teaching that this audience may not yet
be familiar with
The Administrative Turn in Contemporary Art: The Figure of the Arts Administrator â a case study of the Taipei Biennial (1996-2020)
This PhD uses âthe Administrative Turnâ to describe the specific, but also the more general, changing nature of the local and global administrative networks which support contemporary art. Through a case study of the figure of the arts administrator at the Taipei Biennial (TB), this research examines these changes in three ways â on (1) changes in institutional principles of arts administration, (2) changes in administrative methodology, and (3) changes in function for arts administrators.
Taking a transdisciplinary approach drawing on Arts Management, Curatorial Studies, Museum Studies and Art History, this thesis engages critically with the value of âthe administrativeâ as a necessary approach to catalyse a shift in focus away from the highly visible and spectacularised norm of the global contemporary art world, towards the infrastructural significance of the backstage. This change in perspective through the study of the TB arts administrators sets out to present a missing puzzle of what makes that art world functions as it does and how in fact the support network of the contemporary art practices have transformed because of changes in the administrative capacity in terms of its institution, methodology and function.
Chapter 1 details the developmental history of the system of arts administration at TB, as an institution situated within a government-backed, museum-based, contemporary art exhibitionary ecosystem, and finds that the institution history and design principles of arts administration are not only a reflection but also an active author of Taiwanese national identity. Chapter 2 demonstrates how arts management and its methodology as a practice-centric tradecraft based on the narrative of professionalism and a stewardship process, is iterative and relies on a balance of control and care. With a close analysis of the administrative capacity, Chapter 3 establishes the figure of the arts administrators as reflexive and its function pedagogical and consultative.
This research concludes that acting as critical infrastructure, arts administrators as ascending co-development stewards, possess the transformative agency to radically re-imagine their sphere of practice and re-conceptualise how the support network could better function for a fast-evolving and increasingly multi-stakeholder production reality, which underpins the culture of contemporary art biennials globally
Decolonizing Colonial Heritage
Decolonizing Colonial Heritage explores how different agents practice the decolonization of European colonial heritage at European and extra-European locations. Assessing the impact of these practices, the book also explores what a new vision of Europe in the postcolonial present could look like. Including contributions from academics, artists and heritage practitioners, the volume explores decolonial heritage practices in politics, contemporary history, diplomacy, museum practice, the visual arts and self-generated memorial expressions in public spaces. The comparative focus of the chapters includes examples of internal colonization in Europe and extends to former European colonies, among them Shanghai, Cape Town, and Rio de Janeiro. Examining practices in a range of different contexts, the book pays particular attention to sub-national actors whose work is opening up new futures through their engagement with decolonial heritage practices in the present. The volume also considers the challenges posed by applying decolonial thinking to existing understandings of colonial heritage. Decolonizing Colonial Heritage examines the role of colonial heritage in European memory politics and heritage diplomacy. It will be of interest to academics and students working in the fields of heritage and memory studies, colonial and imperial history, European studies, sociology, cultural studies, development studies, museum studies, and contemporary art
China's iGeneration
Collection of essays on twenty-first century Chinese cinema and moving image culture. This innovative collection of essays on twenty-first century Chinese cinema and moving image culture features contributions from an international community of scholars, critics, and practitioners. Taken together, their perspectives make a compelling case that the past decade has witnessed a radical transformation of conventional notions of cinema. Following China's accession to the WTO in 2001, personal and collective experiences of changing social conditions have added new dimensions to the increasingly diverse Sinophone media landscape, and provided a novel complement to the existing edifice of blockbusters, documentaries, and auteur culture. The numerous 'iGeneration' productions and practices examined in this volume include 3D and IMAX films, experimental documentaries, animation, visual aides-mémoires, and works of pirated pastiche
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