41,607 research outputs found
Boston Unplugged: Mapping a Wireless Future
Reviews a variety of models that would allow Boston to provide free or low-cost high-speed Internet access citywide. Outlines the benefits and mechanics of citywide WiFi, and lists factors to consider in designing, developing, and deploying a system
Scalability of broadcast performance in wireless network-on-chip
Networks-on-Chip (NoCs) are currently the paradigm of choice to interconnect the cores of a chip multiprocessor. However, conventional NoCs may not suffice to fulfill the on-chip communication requirements of processors with hundreds or thousands of cores. The main reason is that the performance of such networks drops as the number of cores grows, especially in the presence of multicast and broadcast traffic. This not only limits the scalability of current multiprocessor architectures, but also sets a performance wall that prevents the development of architectures that generate moderate-to-high levels of multicast. In this paper, a Wireless Network-on-Chip (WNoC) where all cores share a single broadband channel is presented. Such design is conceived to provide low latency and ordered delivery for multicast/broadcast traffic, in an attempt to complement a wireline NoC that will transport the rest of communication flows. To assess the feasibility of this approach, the network performance of WNoC is analyzed as a function of the system size and the channel capacity, and then compared to that of wireline NoCs with embedded multicast support. Based on this evaluation, preliminary results on the potential performance of the proposed hybrid scheme are provided, together with guidelines for the design of MAC protocols for WNoC.Peer ReviewedPostprint (published version
Spatial Coordination Strategies in Future Ultra-Dense Wireless Networks
Ultra network densification is considered a major trend in the evolution of
cellular networks, due to its ability to bring the network closer to the user
side and reuse resources to the maximum extent. In this paper we explore
spatial resources coordination as a key empowering technology for next
generation (5G) ultra-dense networks. We propose an optimization framework for
flexibly associating system users with a densely deployed network of access
nodes, opting for the exploitation of densification and the control of overhead
signaling. Combined with spatial precoding processing strategies, we design
network resources management strategies reflecting various features, namely
local vs global channel state information knowledge exploitation, centralized
vs distributed implementation, and non-cooperative vs joint multi-node data
processing. We apply these strategies to future UDN setups, and explore the
impact of critical network parameters, that is, the densification levels of
users and access nodes as well as the power budget constraints, to users
performance. We demonstrate that spatial resources coordination is a key factor
for capitalizing on the gains of ultra dense network deployments.Comment: An extended version of a paper submitted to ISWCS'14, Special Session
on Empowering Technologies of 5G Wireless Communication
Energy-efficient wireless communication
In this chapter we present an energy-efficient highly adaptive network interface architecture and a novel data link layer protocol for wireless networks that provides Quality of Service (QoS) support for diverse traffic types. Due to the dynamic nature of wireless networks, adaptations in bandwidth scheduling and error control are necessary to achieve energy efficiency and an acceptable quality of service. In our approach we apply adaptability through all layers of the protocol stack, and provide feedback to the applications. In this way the applications can adapt the data streams, and the network protocols can adapt the communication parameters
Quantifying Potential Energy Efficiency Gain in Green Cellular Wireless Networks
Conventional cellular wireless networks were designed with the purpose of
providing high throughput for the user and high capacity for the service
provider, without any provisions of energy efficiency. As a result, these
networks have an enormous Carbon footprint. In this paper, we describe the
sources of the inefficiencies in such networks. First we present results of the
studies on how much Carbon footprint such networks generate. We also discuss
how much more mobile traffic is expected to increase so that this Carbon
footprint will even increase tremendously more. We then discuss specific
sources of inefficiency and potential sources of improvement at the physical
layer as well as at higher layers of the communication protocol hierarchy. In
particular, considering that most of the energy inefficiency in cellular
wireless networks is at the base stations, we discuss multi-tier networks and
point to the potential of exploiting mobility patterns in order to use base
station energy judiciously. We then investigate potential methods to reduce
this inefficiency and quantify their individual contributions. By a
consideration of the combination of all potential gains, we conclude that an
improvement in energy consumption in cellular wireless networks by two orders
of magnitude, or even more, is possible.Comment: arXiv admin note: text overlap with arXiv:1210.843
Mobile Online Gaming via Resource Sharing
Mobile gaming presents a number of main issues which remain open. These are
concerned mainly with connectivity, computational capacities, memory and
battery constraints. In this paper, we discuss the design of a fully
distributed approach for the support of mobile Multiplayer Online Games (MOGs).
In mobile environments, several features might be exploited to enable resource
sharing among multiple devices / game consoles owned by different mobile users.
We show the advantages of trading computing / networking facilities among
mobile players. This operation mode opens a wide number of interesting sharing
scenarios, thus promoting the deployment of novel mobile online games. In
particular, once mobile nodes make their resource available for the community,
it becomes possible to distribute the software modules that compose the game
engine. This allows to distribute the workload for the game advancement
management. We claim that resource sharing is in unison with the idea of ludic
activity that is behind MOGs. Hence, such schemes can be profitably employed in
these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation
and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012.
Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-
Mobile Computing in Digital Ecosystems: Design Issues and Challenges
In this paper we argue that the set of wireless, mobile devices (e.g.,
portable telephones, tablet PCs, GPS navigators, media players) commonly used
by human users enables the construction of what we term a digital ecosystem,
i.e., an ecosystem constructed out of so-called digital organisms (see below),
that can foster the development of novel distributed services. In this context,
a human user equipped with his/her own mobile devices, can be though of as a
digital organism (DO), a subsystem characterized by a set of peculiar features
and resources it can offer to the rest of the ecosystem for use from its peer
DOs. The internal organization of the DO must address issues of management of
its own resources, including power consumption. Inside the DO and among DOs,
peer-to-peer interaction mechanisms can be conveniently deployed to favor
resource sharing and data dissemination. Throughout this paper, we show that
most of the solutions and technologies needed to construct a digital ecosystem
are already available. What is still missing is a framework (i.e., mechanisms,
protocols, services) that can support effectively the integration and
cooperation of these technologies. In addition, in the following we show that
that framework can be implemented as a middleware subsystem that enables novel
and ubiquitous forms of computation and communication. Finally, in order to
illustrate the effectiveness of our approach, we introduce some experimental
results we have obtained from preliminary implementations of (parts of) that
subsystem.Comment: Proceedings of the 7th International wireless Communications and
Mobile Computing conference (IWCMC-2011), Emergency Management: Communication
and Computing Platforms Worksho
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