41,607 research outputs found

    Boston Unplugged: Mapping a Wireless Future

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    Reviews a variety of models that would allow Boston to provide free or low-cost high-speed Internet access citywide. Outlines the benefits and mechanics of citywide WiFi, and lists factors to consider in designing, developing, and deploying a system

    Scalability of broadcast performance in wireless network-on-chip

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    Networks-on-Chip (NoCs) are currently the paradigm of choice to interconnect the cores of a chip multiprocessor. However, conventional NoCs may not suffice to fulfill the on-chip communication requirements of processors with hundreds or thousands of cores. The main reason is that the performance of such networks drops as the number of cores grows, especially in the presence of multicast and broadcast traffic. This not only limits the scalability of current multiprocessor architectures, but also sets a performance wall that prevents the development of architectures that generate moderate-to-high levels of multicast. In this paper, a Wireless Network-on-Chip (WNoC) where all cores share a single broadband channel is presented. Such design is conceived to provide low latency and ordered delivery for multicast/broadcast traffic, in an attempt to complement a wireline NoC that will transport the rest of communication flows. To assess the feasibility of this approach, the network performance of WNoC is analyzed as a function of the system size and the channel capacity, and then compared to that of wireline NoCs with embedded multicast support. Based on this evaluation, preliminary results on the potential performance of the proposed hybrid scheme are provided, together with guidelines for the design of MAC protocols for WNoC.Peer ReviewedPostprint (published version

    Spatial Coordination Strategies in Future Ultra-Dense Wireless Networks

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    Ultra network densification is considered a major trend in the evolution of cellular networks, due to its ability to bring the network closer to the user side and reuse resources to the maximum extent. In this paper we explore spatial resources coordination as a key empowering technology for next generation (5G) ultra-dense networks. We propose an optimization framework for flexibly associating system users with a densely deployed network of access nodes, opting for the exploitation of densification and the control of overhead signaling. Combined with spatial precoding processing strategies, we design network resources management strategies reflecting various features, namely local vs global channel state information knowledge exploitation, centralized vs distributed implementation, and non-cooperative vs joint multi-node data processing. We apply these strategies to future UDN setups, and explore the impact of critical network parameters, that is, the densification levels of users and access nodes as well as the power budget constraints, to users performance. We demonstrate that spatial resources coordination is a key factor for capitalizing on the gains of ultra dense network deployments.Comment: An extended version of a paper submitted to ISWCS'14, Special Session on Empowering Technologies of 5G Wireless Communication

    Energy-efficient wireless communication

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    In this chapter we present an energy-efficient highly adaptive network interface architecture and a novel data link layer protocol for wireless networks that provides Quality of Service (QoS) support for diverse traffic types. Due to the dynamic nature of wireless networks, adaptations in bandwidth scheduling and error control are necessary to achieve energy efficiency and an acceptable quality of service. In our approach we apply adaptability through all layers of the protocol stack, and provide feedback to the applications. In this way the applications can adapt the data streams, and the network protocols can adapt the communication parameters

    Quantifying Potential Energy Efficiency Gain in Green Cellular Wireless Networks

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    Conventional cellular wireless networks were designed with the purpose of providing high throughput for the user and high capacity for the service provider, without any provisions of energy efficiency. As a result, these networks have an enormous Carbon footprint. In this paper, we describe the sources of the inefficiencies in such networks. First we present results of the studies on how much Carbon footprint such networks generate. We also discuss how much more mobile traffic is expected to increase so that this Carbon footprint will even increase tremendously more. We then discuss specific sources of inefficiency and potential sources of improvement at the physical layer as well as at higher layers of the communication protocol hierarchy. In particular, considering that most of the energy inefficiency in cellular wireless networks is at the base stations, we discuss multi-tier networks and point to the potential of exploiting mobility patterns in order to use base station energy judiciously. We then investigate potential methods to reduce this inefficiency and quantify their individual contributions. By a consideration of the combination of all potential gains, we conclude that an improvement in energy consumption in cellular wireless networks by two orders of magnitude, or even more, is possible.Comment: arXiv admin note: text overlap with arXiv:1210.843

    Mobile Online Gaming via Resource Sharing

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    Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach for the support of mobile Multiplayer Online Games (MOGs). In mobile environments, several features might be exploited to enable resource sharing among multiple devices / game consoles owned by different mobile users. We show the advantages of trading computing / networking facilities among mobile players. This operation mode opens a wide number of interesting sharing scenarios, thus promoting the deployment of novel mobile online games. In particular, once mobile nodes make their resource available for the community, it becomes possible to distribute the software modules that compose the game engine. This allows to distribute the workload for the game advancement management. We claim that resource sharing is in unison with the idea of ludic activity that is behind MOGs. Hence, such schemes can be profitably employed in these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012. Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-

    Mobile Computing in Digital Ecosystems: Design Issues and Challenges

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    In this paper we argue that the set of wireless, mobile devices (e.g., portable telephones, tablet PCs, GPS navigators, media players) commonly used by human users enables the construction of what we term a digital ecosystem, i.e., an ecosystem constructed out of so-called digital organisms (see below), that can foster the development of novel distributed services. In this context, a human user equipped with his/her own mobile devices, can be though of as a digital organism (DO), a subsystem characterized by a set of peculiar features and resources it can offer to the rest of the ecosystem for use from its peer DOs. The internal organization of the DO must address issues of management of its own resources, including power consumption. Inside the DO and among DOs, peer-to-peer interaction mechanisms can be conveniently deployed to favor resource sharing and data dissemination. Throughout this paper, we show that most of the solutions and technologies needed to construct a digital ecosystem are already available. What is still missing is a framework (i.e., mechanisms, protocols, services) that can support effectively the integration and cooperation of these technologies. In addition, in the following we show that that framework can be implemented as a middleware subsystem that enables novel and ubiquitous forms of computation and communication. Finally, in order to illustrate the effectiveness of our approach, we introduce some experimental results we have obtained from preliminary implementations of (parts of) that subsystem.Comment: Proceedings of the 7th International wireless Communications and Mobile Computing conference (IWCMC-2011), Emergency Management: Communication and Computing Platforms Worksho
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