10,503 research outputs found

    Designing a smooth service experience: Finding the balance between online and offline service

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    Tutkimuksen tavoitteena on selvittรครค, kuinka digitaalisen ja analogisen palvelun voi paremmin yhdistรครค kokonaispalveluksi niin, ettรค asiakas saa mahdollisimman sujuvan palvelukokemuksen. Tutkimuksen aihe nousee Tunteesta arvoa palvelulle โ€“hankkeesta, jossa toteutettiin palvelumuotoilun kehitysprojekteja yhdessรค viiden yrityksen kanssa. Niistรค useammassa konseptien osana oli digitaalinen palvelu, mutta haasteeksi nousi digitaalisen kanavan yhdistรคminen analogiseen, eli fyysisessรค tilassa tapahtuvaan palveluun. Nykypรคivรคnรค digitaalisten palveluiden yleisyys on kasvanut ja ihmiset ovat yhรค tottuneempia kรคyttรคmรครคn digitaalisia kanavia osana palvelukokonaisuutta. Toisaalta kรคyttรคjรคt ovat myรถs tietoisia digitaalisten kanavien tarjoamista mahdollisuuksista ja siten heidรคn odotuksensa ja vaatimuksensa palvelua kohtaan kasvavat. Eri palvelukanavien vรคlillรค on kuitenkin havaittavissa eroavaisuuksia ja siten yhtenรคisen ja sujuvan palvelukokemuksen syntyminen asiakkaalle on vaikeaa. Asiakkaan tarpeiden ja odotusten sekรค yrityksen tavoitteiden huomioiden palvelupolun luomisessa mahdollistavat palvelun sujuvan etenemisen palvelukanavien vรคlillรค. Tรคssรค on laadullisessa tutkimuksessa tutkimusaineisto on kerรคtty puolistrukturoituina teemahaastatteluina. Tutkimusaineisto on analysoitu teemoittelemalla ja tutkimuksen lรถydรถkset vastaavat kysymyksiin, miten sujuva palvelukokemus muotoillaan palvelumuotoilun menetelmin, ja miten digitaalisia ja analogisia palvelukanavia tasapainotetaan palvelupolussa. Tutkimuksen tuloksen muodostaa seitsemรคstรค osasta koostuva tyรถkalu, jonka tarkoituksena on toimia palvelun muotoilun ja kehittรคmisen tukena.While working as a research assistant in Value through Emotion research project at University of Lapland and doing service design projects with several companies, I noticed that there is a challenge in designing a service that combines online and offline service channels. Nowadays the trend is to have an online service, such as service application, as a part of the overall service path, but there is often a gap between the online and offline elements of the service in regards of the communication and the quality of service delivery. The customers are more and more used to digital service channels and they are aware of the possibilities that online channels can provide. Therefore the customers have high expectations about the service delivery. Designing a service that keeps the continuity throughout the service despite the form of delivery channel would be a solution for providing the customer a smooth service experience. In this research I study how a smooth service experience can be built using service design methods. I also study how the balance between online and offline service channels can be found in the overall service path. The research data of partly structured theme interviews are analysed by qualitative research methods. As a result for this case study I present a toolkit with seven templates that can be used as a guideline and support in the service design process when combining online and offline service elements as a smooth service experience

    A study of touchpoints adaptability at Helsinki airport: from customer experience perspective

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    Touchpoints design is the crucial parts of service design because touchpoints are the interface of service that customers have direct interaction. The quality of touchpoints affects directly to customer experience. Thus, customersโ€™ adaptability of touchpoint is the touchstone of touchpoint quality. The target research place is at Helsinki Airport. The study involves perspectives from both customers and designers. Customers give the insights about the airport experience (touchpoints) through customer experience survey while designers give the thoughts of touchpoint design during interviews. Customer journey map is applied as the main framework during research. The study concludes a guideline for designers to create adaptable touchpoints. It is consisted with the elements of customer journey map, customer adaptability and designerโ€™s input

    Soft systems modelling of design artefacts for blockchain-enabled precision healthcare as a service

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    Precision Healthcare (PHC) is a disruptive innovation in digital health that can support mass customisation. However, despite the potential, recent studies show that PHC is ineffectual due to the lower patient adoption into the system. This paper presents a Blockchain-enabled PHC ecosystem that addresses ongoing issues and challenges regarding low opt-in rates. Soft Systems Methodology was adopted to create and validate UML design artefacts. Research findings report that there is a need for data-driven, secure, transparent, scalable, individualised and precise medicine for the sustainability of healthcare and suggests further research and industry application of explainable AI, data standards for biosensor devices, affordable Blockchain solutions for storage, privacy and security policy, interoperability, and user-centricity

    Seeing industrial services through experience lens - Revealing a customer experience map to design for an experiential service in B2B context

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    Nowadays, more and more companies become aware of the importance on experience investment, which not only brings customers pleasant and meaningful interactions during the business but also supports the company to formulate key brand differentiator compared to other competitors. Through the theoretical background research, it has been found that there is still a lack of academic studies and design cases about investigating industrial services with experiential thinking in business-to-business context. As a branch of UXUS research program, the thesis work relies on the case study in cooperation with Rolls-Royce Marine that deals with B2B transactions with customers. It depicts the exploration on how the customer experience map could be constructed under the product context โ€˜UUC azimuth thrusterโ€™ to support refining its industrial service through utilizing experience lens for the near future. Starting with project background introduction and study context definition, the objectives of this thesis have been framed as three research questions, which comprise of discovering the way to promote internal understanding on UUC customer journey as well as bringing the big picture of UUC customer service experience to in-house staff, and enhancing the focused service from the experiential aspect within a short-term outlook. After representing the literature review from both academic and practical domain, the in-house research is described about applying semi- structured interviews to map the industrial service process with touch points. It documents the identification regarding key service interactions and the internal standpoints about the customer service experience. The customer study process is explained then as collecting first-hand customer experience within the targeted UUC service scope, the information of customer journey context has been enriched at the same time. T o Integrate the internal and external study results, the first outcome of this thesis - UUC customer experience map has been uncovered to Rolls-Royce Marine. By identifying the key opportunity from the customer experience map, the thesis continues to illustrate the process of utilizing the experience goals for ideating the experience-driven actions that Rolls-Royce Marine could take on future service development. The developed concept is presented in detail as an experiential service story which has been further built up through information architecture, the flow of interaction and wireframes establishment, and Hi-Fi prototype creation. Lastly, the two outcomes of the thesis have been evaluated by internal experts to determine the directions for the following implementation. Through the in-house assessment, the customer experience map has been regarded as a valuable and meaningful tool that could help mapping the UUC customer journey and the related customer service experience. The re ned UUC service concept has also achieved quite positive feedback from the evaluators, which aims to boost the user experience both inside and outside the organization

    Privacy as a Tradeoff: Introducing the Notion of Privacy Calculus for Context-Aware Mobile Applications

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    Evidences collected from smartphones users show a growing desire of personalization offered by services for mobile devices. However, the need to accurately identify users' contexts has important implications for user's privacy and it increases the amount of trust, which users are requested to have in the service providers. In this paper, we introduce a model that describes the role of personalization and control in users' assessment of cost and benefits associated to the disclosure of private information. We present an instantiation of such model, a context-aware application for smartphones based on the Android operating system, in which users' private information are protected. Focus group interviews were conducted to examine users' privacy concerns before and after having used our application. Obtained results confirm the utility of our artifact and provide support to our theoretical model, which extends previous literature on privacy calculus and user's acceptance of context-aware technology

    ํ•™์Šต์ž ๋™๊ธฐ ๋ถ€์—ฌ ์ง€์›์„ ์œ„ํ•œ MOOCs ์ธํ„ฐํŽ˜์ด์Šค ๊ฐœ๋ฐœ

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    ํ•™์œ„๋…ผ๋ฌธ(์„์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ์‚ฌ๋ฒ”๋Œ€ํ•™ ๊ต์œกํ•™๊ณผ(๊ต์œก๊ณตํ•™์ „๊ณต), 2022.2. Young Hoan Cho.With the development of information and communication technology (ICT), many people get educated not only in traditional classrooms but also online nowadays. As one way of online education, the market of MOOCs (Massive Open Online Courses) has been growing continuously since the first platform was opened to the public in 2012. Today in 2021, the number of MOOCs learners has reached up to 220 million, and MOOCs are playing an irreplaceable role in higher education, lifelong education, corporate education, etc. Although we can expect that MOOCs will become increasingly important in the field of education, with its rapid growth during the last decade, some issues of it have been exposed. One of the issues is the low completion rate. Compared to traditional education, MOOCs learners are reported more likely to drop out, which leads to the average completion rate at around 10%. According to previous studies, one of the reasons that causes this phenomenon is lacking motivation. As a part that interacts directly with users of an application, interface is crucial because it offers affordance and determines the way users use the application. And the interface becomes even more important when it comes to E-learning because motivators, which can affect learners' motivation, can be designed in the user interface. However, studies have shown that the current interface design of MOOCs lacks motivation factors and fails to facilitate interactive communication among MOOCs learners. Therefore, in this research, a MOOCs interface that focuses on improving learners' motivation was designed. To achieve this goal, the research questions considered were: 1) What are the interface design guidelines and interface functions to motivate MOOCs learners to sustain their learning? 2) What is the interface to motivate MOOCs learners to sustain their learning? and 3) What are the learners' responses to the interface? To answer the research questions, the type 1 design and development methodology proposed by Richey and Klein was followed. First, MOOCs interface design guidelines were derived by literature review and followed by 2 rounds of expert review conducted by 4 experts to ensure the internal validity. Second, a prototype of MOOCs interface was designed based on the guidelines by using prototyping tool Figma. Third, the prototype was given to 5 learners along with a series of tasks for learner response tests to ensure the external validity of the design guidelines, and based on the result, both the prototype and the guidelines were revised. The final version of the MOOCs interface design guidelines consists of 3 motivational design principles ๏ผˆAutonomy, Competence, and Relatedness๏ผ‰, 12 motivational design guidelines (5 autonomy-supported, 4 competence-supported, and 3 relatedness-supported) along with 34 design guidelines developed for MOOCs interface. Based on these design guidelines, the functions of the MOOCs interface in this research were designed. Based on the autonomy-supported guidelines, functions such as learning mode selection (self-paced, scheduled, premiere), learning group, learning activity, goal setting, dashboard, reminder, recommendation, and feedback were designed. And based on the competence-supported guidelines, functions such as account register, course enrollment, learning path, team activity support, dashboard, and goal setting were designed. Meanwhile, based on the relatedness-supported guidelines, functions such as dashboard, feedback, keyword checklist, learning group, chatting window, group/team activity, course evaluation, team assignment, mind map, and note were designed. The participating learners were satisfied with the design. The survey data showed that learnersโ€™ general perceptions of the MOOCs interface reached 4.44, perceived autonomy reached 4.40, perceived competence reached 4.52, and perceived relatedness reached 4.66 (5 points Likert scale). The in-depth interview data was open coded into three categories: 1) Advantages of the MOOCs interface, 2) Problems with the MOOCs interface, and 3) Suggestions for improvement. The advantages include providing choices for autonomy support, providing scaffolding and adaptive learning for competence support, providing interactive learning for relatedness support, and providing novel meanwhile helpful functions that existing platforms donโ€™t have. The problems include lacking tutorials for novel functions, inconsistent icons and choice of words, and improper positioning and interaction. The suggestions for improvement include adding the wiki function, adding the reminder function, and visualizing the timetable. The significance of this research can be summarized as follows: 1) proposed an intrinsic motivation oriented MOOCs interface. 2) introduced three learning modes to the MOOCs learning environment. 3) introduced the learning group and learning team to the MOOCs environment to facilitate learnersโ€™ interaction. 4) provided an example of the dashboard for the context of MOOCs. And 5) provided insight into how to help learners achieve personalized learning in the MOOCs environment.์ •๋ณดํ†ต์‹ ๊ธฐ์ˆ (ICT)์˜ ๋ฐœ๋‹ฌ๋กœ ์˜ค๋Š˜๋‚  ๋งŽ์€ ์‚ฌ๋žŒ์ด ์ „ํ†ต์ ์ธ ๊ต์‹ค์—์„œ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์˜จ๋ผ์ธ์œผ๋กœ๋„ ๊ต์œก์„ ๋ฐ›๊ณ  ์žˆ๋‹ค. ์˜จ๋ผ์ธ ๊ต์œก์˜ ํ•œ ๋ฐฉ๋ฒ•์œผ๋กœ MOOC(Massive Open Online Courses)์˜ ์‹œ์žฅ์€ 2012๋…„ ์ฒซ ํ”Œ๋žซํผ์ด ๊ณต๊ฐœ๋œ ์ดํ›„ ์ง€์†์ ์œผ๋กœ ์„ฑ์žฅํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ๊ต์œกํ•™์ž์—๊ฒŒ ๋งŽ์€ ๊ด€์‹ฌ์„ ๋ฐ›๊ณ  ์žˆ๋‹ค. ํŠนํžˆ MOOC๋Š” ๊ณ ๋“ฑ๊ต์œก, ํ‰์ƒ๊ต์œก, ๊ธฐ์—…๊ต์œก ๋“ฑ์—์„œ ๋Œ€์ฒดํ•  ์ˆ˜ ์—†๋Š” ์—ญํ• ์„ ํ•œ๋‹ค๋Š” ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๊ฐ€ ์†์†ํžˆ ๋‚˜์˜ค๊ณ  ์žˆ๋‹ค. ๊ต์œก ๋ถ„์•ผ์—์„œ MOOC๊ฐ€ ์ ์  ๋” ์ค‘์š”ํ•ด์งˆ ๊ฒƒ์ด๋ผ๊ณ  ์˜ˆ์ƒ๋˜์ง€๋งŒ, ์ง€๋‚œ 10๋…„ ๋™์•ˆ MOOC์˜ ๊ธ‰์†ํ•œ ์„ฑ์žฅ๊ณผ ํ•จ๊ป˜ MOOC์˜ ๋ฌธ์ œ์ ๋“ค์ด ์ผ๋ถ€ ๋ฐœ๊ฒฌ๋˜์—ˆ๋‹ค. ๊ทธ์ค‘ ํ•˜๋‚˜๋Š” ๋‚ฎ์€ ์ด์ˆ˜์œจ๋กœ์„œ, ๊ธฐ์กด ๊ต์œก์— ๋น„ํ•ด MOOC ํ•™์Šต์ž๋Š” ํ‰๊ท  ์ด์ˆ˜์œจ์ด ์•ฝ 10%์— ๋จธ๋ฌด๋ฅผ ์ •๋„๋กœ ์ค‘๋„ ํƒˆ๋ฝํ•  ๊ฐ€๋Šฅ์„ฑ์ด ๋†’์€ ๊ฒƒ์œผ๋กœ ๋ณด๊ณ ๋˜์—ˆ๋‹ค. ์„ ํ–‰ ์—ฐ๊ตฌ์— ๋”ฐ๋ฅด๋ฉด ์ด๋Ÿฌํ•œ ํ˜„์ƒ์„ ์ผ์œผํ‚ค๋Š” ์›์ธ ์ค‘ ํ•˜๋‚˜๋Š” ๋ถ€์กฑํ•œ ๋™๊ธฐ๋ถ€์—ฌ ๋•Œ๋ฌธ์ด๋‹ค. ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์—์„œ ์‚ฌ์šฉ์ž์™€ ์ง์ ‘ ์ƒํ˜ธ ์ž‘์šฉํ•˜๋Š” ๋ถ€๋ถ„์œผ๋กœ์„œ ์–ดํฌ๋˜์Šค๋ฅผ ์ œ๊ณตํ•˜๊ณ , ์‚ฌ์šฉ์ž๊ฐ€ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ์‚ฌ์šฉํ•˜๋Š” ๋ฐฉ์‹์„ ๊ฒฐ์ •ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๋งค์šฐ ์ค‘์š”ํ•˜๋‹ค๊ณ  ๋งํ•  ์ˆ˜ ์žˆ๋‹ค. ํŠนํžˆ, E-learning ์ƒํ™ฉ์—์„œ๋Š” ์ธํ„ฐํŽ˜์ด์Šค๊ฐ€ ๋”์šฑ ์ค‘์š”ํ•œ๋ฐ, ์ด๋Š” ๋™๊ธฐ ๋ถ€์—ฌ์— ์˜ํ–ฅ์„ ๋ฏธ์น  ์ˆ˜ ์žˆ๋Š” ๋™๊ธฐ ์š”์†Œ๋“ค์ด ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค์— ์„ค๊ณ„๋  ์ˆ˜ ์žˆ๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์„ ํ–‰ ์—ฐ๊ตฌ์— ๋”ฐ๋ฅด๋ฉด ํ˜„์žฌ์˜ MOOC ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ์€ ๋™๊ธฐ ์š”์†Œ๊ฐ€ ๋ถ€์กฑํ•˜๊ณ  MOOC ํ•™์Šต์ž ๊ฐ„์˜ ์ƒํ˜ธ ์ž‘์šฉ์„ ์ด‰์ง„ํ•˜์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค. ์ด์— ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ํ•™์Šต์ž์˜ ๋™๊ธฐ๋ถ€์—ฌ์— ์ดˆ์ ์„ ๋งž์ถ”์–ด MOOC ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์„ค๊ณ„ํ•˜์˜€๊ณ , ์ด๋ฅผ ์œ„ํ•ด ๋‹ค์Œ์˜ ์—ฐ๊ตฌ ๋ฌธ์ œ๋“ค์„ ๊ณ ๋ คํ•˜์˜€๋‹ค. 1) MOOC ํ•™์Šต์ž๊ฐ€ ํ•™์Šต์„ ์ง€์†ํ•˜๋„๋ก ๋™๊ธฐ๋ฅผ ๋ถ€์—ฌํ•˜๋Š” ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์€ ๋ฌด์—‡์ธ๊ฐ€? 2) ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์— ๋”ฐ๋ฅธ ์˜ˆ์‹œ์ ์ธ ์ธํ„ฐํŽ˜์ด์Šค๋Š” ๋ฌด์—‡์ธ๊ฐ€? 3) ์ธํ„ฐํŽ˜์ด์Šค์— ๋Œ€ํ•œ ํ•™์Šต์ž์˜ ๋ฐ˜์‘์€ ๋ฌด์—‡์ธ๊ฐ€? ์—ฐ๊ตฌ ์งˆ๋ฌธ์— ๋‹ตํ•˜๊ธฐ ์œ„ํ•ด Richey์™€ Klein์ด ์ œ์•ˆํ•œ ์„ค๊ณ„ใ†๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก  ์ค‘ ์œ ํ˜• 1์„ ๋”ฐ๋ž๋‹ค. ๋จผ์ € ๋ฌธํ—Œ๊ฒ€ํ† ๋ฅผ ํ†ตํ•ด MOOC ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ๋„์ถœํ•˜๊ณ , ๋‚ด์  ํƒ€๋‹น์„ฑ์„ ํ™•๋ณดํ•˜๊ธฐ ์œ„ํ•ด 4๋ช…์˜ ์ „๋ฌธ๊ฐ€๊ฐ€ 2์ฐจ๋ก€์— ๊ฑธ์ณ ์ „๋ฌธ๊ฐ€๊ฒ€ํ† ๋ฅผ ์‹ค์‹œํ•˜์˜€๋‹ค. ๋‹ค์Œ์œผ๋กœ, ํ”„๋กœํ† ํƒ€์ดํ•‘ ๋„๊ตฌ์ธ Figma๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ฐ€์ด๋“œ๋ผ์ธ์— ๋”ฐ๋ผ MOOC ์ธํ„ฐํŽ˜์ด์Šค์˜ ํ”„๋กœํ† ํƒ€์ž…์„ ๊ฐœ๋ฐœํ–ˆ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ, ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์˜ ์™ธ์  ํƒ€๋‹น์„ฑ์„ ํ™•๋ณดํ•˜๊ธฐ ์œ„ํ•ด 2์ฐจ๋ก€์— ๊ฑธ์ณ ์‚ฌ์šฉ์„ฑ ํ‰๊ฐ€๋ฅผ ํ•˜๊ณ  ํ•™์Šต์ž์˜ ๋ฐ˜์‘์„ ์ธก์ •ํ–ˆ๋‹ค. ์ผ๋ จ์˜ ๊ณผ์ œ์™€ ํ•จ๊ป˜ ํ”„๋กœํ† ํƒ€์ž…์„ 5๋ช…์˜ ํ•™์Šต์ž์—๊ฒŒ ์ œ๊ณตํ•˜๊ณ , ๊ทธ ๊ฒฐ๊ณผ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ํ”„๋กœํ† ํƒ€์ž…๊ณผ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ๋ชจ๋‘ ์ˆ˜์ •ํ–ˆ๋‹ค. MOOC ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์˜ ์ตœ์ข… ๋ฒ„์ „์€ 3๊ฐ€์ง€ ๋™๊ธฐ ๋ถ€์—ฌ ๋””์ž์ธ ์›๋ฆฌ (์ž์œจ์„ฑ, ์œ ๋Šฅ์„ฑ ๋ฐ ๊ด€๊ณ„์„ฑ), 12๊ฐ€์ง€ ๋™๊ธฐ ๋ถ€์—ฌ ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ (5๊ฐœ ์ž์œจ์„ฑ ์ง€์›, 4๊ฐœ ์œ ๋Šฅ์„ฑ ์ง€์›, 3๊ฐœ ๊ด€๊ณ„์„ฑ ์ง€์›)๊ณผ 34๊ฐœ์˜ MOOC ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์œผ๋กœ ๊ตฌ์„ฑ๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ๊ฐœ๋ฐœํ•œ MOOC ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์ด๋Ÿฌํ•œ MOOC ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์— ๋”ฐ๋ฅธ ๊ธฐ๋Šฅ์„ ํฌํ•จํ•˜๊ณ  ์žˆ๋‹ค. ์ž์œจ์„ฑ ์ง€์› ๊ฐ€์ด๋“œ๋ผ์ธ์„ ๋ฐ˜์˜ํ•˜๋Š” ๊ธฐ๋Šฅ์œผ๋กœ ํ•™์Šต ๋ชจ๋“œ ์„ ํƒ (self-paced, scheduled, premiere), ํ•™์Šต ๊ทธ๋ฃน, ํ•™์Šตํ™œ๋™ ์„ ํƒ, ํ•™์Šต๋ชฉํ‘œ ์„ค์ •, ๋Œ€์‹œ๋ณด๋“œ, ๋ฆฌ๋งˆ์ธ๋”, ์ถ”์ฒœ, ํ”ผ๋“œ๋ฐฑ ๋“ฑ ๊ธฐ๋Šฅ์ด ์žˆ์—ˆ๊ณ , ์œ ๋Šฅ์„ฑ ์ง€์› ๊ฐ€์ด๋“œ๋ผ์ธ์„ ๋ฐ˜์˜ํ•˜๋Š” ๊ธฐ๋Šฅ์œผ๋กœ ๋ ˆ์ง€์Šคํ„ฐ, ์ˆ˜์—… ๋“ฑ๋ก, ํ•™์Šต ๊ฒฝ๋กœ, ํŒ€ ํ™œ๋™ ์ง€์›, ๋Œ€์‹œ๋ณด๋“œ, ํ•™์Šต๋ชฉํ‘œ ์„ค์ • ๋“ฑ ๊ธฐ๋Šฅ์ด ์žˆ์—ˆ์œผ๋ฉฐ, ๊ด€๊ณ„์„ฑ ์ง€์› ๊ฐ€์ด๋“œ๋ผ์ธ์„ ๋ฐ˜์˜ํ•˜๋Š” ๊ธฐ๋Šฅ์œผ๋กœ ๋Œ€์‹œ๋ณด๋“œ, ํ”ผ๋“œ๋ฐฑ, ํ‚ค์›Œ๋“œ ์ฒดํฌ๋ฆฌ์ŠคํŠธ, ํ•™์Šต ๊ทธ๋ฃน, ์ฑ„ํŒ…์ฐฝ, ๊ทธ๋ฃน/ํŒ€ ํ™œ๋™, ์ˆ˜์—… ํ‰๊ฐ€, ํŒ€ ๊ณผ์ œ, ๋งˆ์ธ๋“œ๋งต, ๋…ธํŠธ ๋“ฑ ๊ธฐ๋Šฅ์ด ์žˆ์—ˆ๋‹ค. ์‚ฌ์šฉ์„ฑ ํ‰๊ฐ€์— ์ฐธ์—ฌํ•œ ํ•™์Šต์ž๋“ค์€ ๊ฐœ๋ฐœํ•œ MOOCs ์ธํ„ฐํŽ˜์ด์Šค์— ๋งŒ์กฑํ–ˆ์œผ๋ฉฐ, 5์  ์ฒ™๋„ ๊ตฌ์„ฑํ•œ ์„ค๋ฌธ ๋ฌธํ•ญ์œผ๋กœ ์กฐ์‚ฌํ•œ ๊ฒฐ๊ณผ, ์ธํ„ฐํŽ˜์ด์Šค ์ „๋ฐ˜์— ๋Œ€ํ•œ ์ธ์‹ 4.44์ , ์ž์œจ์„ฑ์— ๋Œ€ํ•œ ์ธ์‹ 4.40์ , ์œ ๋Šฅ์„ฑ์— ๋Œ€ํ•œ ์ธ์‹ 4.52์ , ๊ด€๊ณ„์„ฑ์— ๋Œ€ํ•œ ์ธ์‹ 4.66์ ์ด์—ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์‹ฌ์ธต ์ธํ„ฐ๋ทฐ์—์„œ ์ทจ๋“ํ•œ ์งˆ์  ๋ฐ์ดํ„ฐ๋ฅผ ์˜คํ”ˆ ์ฝ”๋”ฉ์„ ํ†ตํ•ด์„œ ์ •๋ฆฌํ•œ ๊ฒฐ๊ณผ, ๊ฐœ๋ฐœํ•œ MOOCs ์ธํ„ฐํŽ˜์ด์Šค์˜ ์žฅ์ , ๋ฌธ์ œ์ , ๊ฐœ์„ ์ ์„ ๋„์ถœํ–ˆ๋‹ค. ์žฅ์ ์œผ๋กœ ์ž์œจ์„ฑ ์ง€์›์„ ์œ„ํ•œ ์„ ํƒ ์ œ๊ณต, ์œ ๋Šฅ์„ฑ ์ง€์›์„ ์œ„ํ•œ ์Šค์บํด๋”ฉ๊ณผ ์ ์‘ํ˜• ํ•™์Šต, ๊ด€๊ณ„์„ฑ ์ง€์›์„ ์œ„ํ•ด์„œ ์ œ๊ณตํ•˜๋Š” ์ƒํ˜ธ์ž‘์šฉ, ๊ทธ๋ฆฌ๊ณ  ๊ธฐ์กด ํ”Œ๋žซํผ๊ณผ์˜ ์˜๋ฏธ์žˆ๋Š” ์ฐจ์ด์  ๋“ฑ์ด ์žˆ์—ˆ๋‹ค. ๋ฌธ์ œ์ ์œผ๋กœ ๊ธฐ์กด ํ”Œ๋žซํผ๋“ค์ด ์ œ๊ณตํ•˜์ง€ ์•Š์€ ์ƒˆ๋กœ์šด ๊ธฐ๋Šฅ์— ๋Œ€ํ•œ ๊ฐ€์ด๋“œ๊ฐ€ ํ•„์š”ํ•˜๋‹ค๋Š” ์ , ๋ถˆ์ผ์น˜ํ•œ ์•„์ด์ฝ˜๊ณผ ์šฉ์–ด, ๋ถ€์ ์ ˆํ•œ ํฌ์ง€์…”๋‹๊ณผ ์ธํ„ฐ๋ž™์…˜ ๋“ฑ์ด ์žˆ์—ˆ๋‹ค. ๊ฐœ์„ ์ ์œผ๋กœ ์œ„ํ‚ค ๊ธฐ๋Šฅ, ์•Œ๋ฆผ ๋ฉ”์‹œ์ง€ ๊ธฐ๋Šฅ์„ ์ถ”๊ฐ€ํ•˜๊ณ  ์‹œ๊ฐ„ํ‘œ๋ฅผ ์‹œ๊ฐํ™” ๋“ฑ์ด ์žˆ์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ์˜์˜๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™์ด ์š”์•ฝ๋  ์ˆ˜ ์žˆ๋‹ค. 1) ๋‚ด์žฌ์  ๋™๊ธฐ๋ถ€์—ฌ ์ง€ํ–ฅํ•œ MOOC ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. 2) MOOC ํ•™์Šต ํ™˜๊ฒฝ์— 3๊ฐ€์ง€ ํ•™์Šต ๋ชจ๋“œ๋ฅผ ๋„์ž…ํ–ˆ๋‹ค. 3) ํ•™์Šต์ž์˜ ์ƒํ˜ธ ์ž‘์šฉ์„ ์ด‰์ง„ํ•˜๊ธฐ ์œ„ํ•ด ํ•™์Šต ๊ทธ๋ฃน๊ณผ ํ•™์Šต ํŒ€์„ MOOC ํ•™์Šต ํ™˜๊ฒฝ์— ๋„์ž…ํ–ˆ๋‹ค. 4) MOOC ์ƒํ™ฉ์— ๋Œ€์‹œ๋ณด๋“œ์˜ ์˜ˆ์‹œ๋ฅผ ์ œ๊ณตํ–ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  5) ํ•™์Šต์ž๊ฐ€ MOOC ํ™˜๊ฒฝ์—์„œ ๋งž์ถคํ˜• ํ•™์Šต์„ ๋‹ฌ์„ฑํ•˜๋„๋ก ๋•๋Š” ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ์ธ์‚ฌ์ดํŠธ๋ฅผ ์ œ๊ณตํ–ˆ๋‹ค.Chapter 1. Introduction 1 1.1. Problem Statement 1 1.2. Purpose of the Research 4 1.3. Research Questions 8 1.4. Definition of Terms 9 1.4.1. MOOCs 9 1.4.2. Motivation 11 1.4.3. User Interface 12 Chapter 2. Literature Review 14 2.1. MOOCs 14 2.1.1. Characteristics and Meaning 14 2.1.2. History of MOOCs 16 2.1.3. MOOCs Platforms and MOOCs Learners 20 2.1.4. The Critiques and Drop Out Phenomenon 26 2.2. Motivation 35 2.2.1. Motivation in Learning 35 2.2.2. Motivation Theories 37 2.3.1. User Interface Design & Interface Design for Education 45 2.3.2 Motivation Supported User Interface Design 48 Chapter 3. Research Method 54 3.1. Design and Development Methodology 54 3.2. Research Participants 58 3.3. Research Tools 60 3.3.1. Internal Validation Tools 60 3.3.2. Prototyping Tool 60 3.3.3. External Validation Tools 62 3.4. Data Collection and Analysis 65 3.4.1. Expert Review 65 3.4.2. Learners' Responses 66 Chapter 4. Findings 68 4.1. The MOOCs Interface Design Guidelines 68 4.1.1. The Final Version of the MOOCs Interface Design Guidelines 69 4.1.2. The Results of the Expert Review 80 4.2. Prototype of the MOOCs Interface 85 4.3. Learners' Responses to the MOOCs Interface 118 4.3.1. Learners' Response to the MOOCs Interface (First Usability Test) 119 4.3.2. Learners' Responses to the Revised Interface (Second Usability Test) 143 Chapter 5. Discussion and Conclusion 145 5.1. Discussion 146 5.2. Conclusion 151 Reference 154 APPENDIX 1 175 APPENDIX 2 189 APPENDIX 3 197 APPENDIX 4 206 APPENDIX 5 213 APPENDIX 6 220 ๊ตญ๋ฌธ์ดˆ๋ก 224์„

    Supporting collaborative work using interactive tabletop

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    PhD ThesisCollaborative working is a key of success for organisations. People work together around tables at work, home, school, and coffee shops. With the explosion of the internet and computer systems, there are a variety of tools to support collaboration in groups, such as groupware, and tools that support online meetings. However, in the case of co-located meetings and face-to-face situations, facial expressions, body language, and the verbal communications have significant influence on the group decision making process. Often people have a natural preference for traditional pen-and-paper-based decision support solutions in such situations. Thus, it is a challenge to implement tools that rely advanced technological interfaces, such as interactive multi-touch tabletops, to support collaborative work. This thesis proposes a novel tabletop application to support group work and investigates the effectiveness and usability of the proposed system. The requirements for the developed system are based on a review of previous literature and also on requirements elicited from potential users. The innovative aspect of our system is that it allows the use of personal devices that allow some level of privacy for the participants in the group work. We expect that the personal devices may contribute to the effectiveness of the use of tabletops to support collaborative work. We chose for the purpose of evaluation experiment the collaborative development of mind maps by groups, which has been investigated earlier as a representative form of collaborative work. Two controlled laboratory experiments were designed to examine the usability features and associated emotional attitudes for the tabletop mind map application in comparison with the conventional pen-and-paper approach in the context of collaborative work. The evaluation clearly indicates that the combination of the tabletop and personal devices support and encourage multiple people working collaboratively. The comparison of the associated emotional attitudes indicates that the interactive tabletop facilitates the active involvement of participants in the group decision making significantly more than the use of the pen-and-paper conditions. The work reported here contributes significantly to our understanding of the usability and effectiveness of interactive tabletop applications in the context of supporting of collaborative work.The Royal Thai governmen
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