4,324 research outputs found

    AmIE: An Ambient Intelligent Environment for Assisted Living

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    In the modern world of technology Internet-of-things (IoT) systems strives to provide an extensive interconnected and automated solutions for almost every life aspect. This paper proposes an IoT context-aware system to present an Ambient Intelligence (AmI) environment; such as an apartment, house, or a building; to assist blind, visually-impaired, and elderly people. The proposed system aims at providing an easy-to-utilize voice-controlled system to locate, navigate and assist users indoors. The main purpose of the system is to provide indoor positioning, assisted navigation, outside weather information, room temperature, people availability, phone calls and emergency evacuation when needed. The system enhances the user's awareness of the surrounding environment by feeding them with relevant information through a wearable device to assist them. In addition, the system is voice-controlled in both English and Arabic languages and the information are displayed as audio messages in both languages. The system design, implementation, and evaluation consider the constraints in common types of premises in Kuwait and in challenges, such as the training needed by the users. This paper presents cost-effective implementation options by the adoption of a Raspberry Pi microcomputer, Bluetooth Low Energy devices and an Android smart watch.Comment: 6 pages, 8 figures, 1 tabl

    Indoor Navigation for Visually Impaired / Blind People Using Smart Cane and Mobile Phone: Experimental Work

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    This paper suggests a navigation structure for visually impaired/blind people. The proposed structure is consisted of builder simulator, smart phone with built-in compass and cane. The aim is to guide visually impaired/blind people from a required location to a desired location. Multi tests are run where modeled in C sharp and java languages and MATLAB program using A* algorithm. Experimental results show good performance for the proposed scheme that the visually impaired/blind people reach the desired location successfully without error. In conclusion, A* path finding algorithm using C sharp language for builder simulator, and java language for smart phone, were valid and reliable methods to guide the visually impaired / blind people from a required location to a desired location in indoor environment with or without obstacles. Keywords: Smart phone, built in compass, cane, planning the path, avoidance obstacles, visually impaired/blind people, A* algorithm, path finding, and indoor navigatio

    On supporting university communities in indoor wayfinding: An inclusive design approach

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    Mobility can be defined as the ability of people to move, live and interact with the space. In this context, indoor mobility, in terms of indoor localization and wayfinding, is a relevant topic due to the challenges it presents, in comparison with outdoor mobility, where GPS is hardly exploited. Knowing how to move in an indoor environment can be crucial for people with disabilities, and in particular for blind users, but it can provide several advantages also to any person who is moving in an unfamiliar place. Following this line of thought, we employed an inclusive by design approach to implement and deploy a system that comprises an Internet of Things infrastructure and an accessible mobile application to provide wayfinding functions, targeting the University community. As a real word case study, we considered the University of Bologna, designing a system able to be deployed in buildings with different configurations and settings, considering also historical buildings. The final system has been evaluated in three different scenarios, considering three different target audiences (18 users in total): i. students with disabilities (i.e., visual and mobility impairments); ii. campus students; and iii. visitors and tourists. Results reveal that all the participants enjoyed the provided functions and the indoor localization strategy was fine enough to provide a good wayfinding experience

    Smartphone application for accessible navigation

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    Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2018.The main aim of this study is to investigate how the modern smartphone technology can assist people with visual impairments in indoor navigation tasks. We use the free and open indoor navigation service Anyplace, to design an indoor guidance system that is accessible, inexpensive, simple and user-friendly to different user groups disregarding their disabilities. The Android application that Anyplace offers, was extended and modified to serve also the needs of visually impaired users. The presented system works well with the assistive applications that Android platform offers and provides various ways for interaction between the user and the system. The system is communicating with Anyplace server to inform the user about the information of the surrounding environment and guide him/her to the desired place in the building with accessible messages. The application can process, specific pre-defined user commands and location information from existing QR labels in the building. This thesis is focusing on assisting the impaired users on indoor navigation tasks, but not on replacing the assistive means that the visually impaired user is already using. (e.g. long cane, guide dog) Experimental results show the ability of the system to effectively communicate with the user and assist him/her in way-finding tasks in the building of the University of Macedonia
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