5,204 research outputs found

    Influence of an aperture on the performance of a two-degree-of-freedom iron-cored spherical permanent-magnet actuator

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    Abstract—This paper describes a computational and experimental study of a two-degree-of-freedom spherical permanent-magnet actuator equipped with an iron stator. In particular, it considers the effect of introducing an aperture in the stator core to facilitate access to the armature. The resultant magnetic field distribution in the region occupied by the stator windings, the net unbalanced radial force, and the resulting reluctance torque are determined by three-dimensional magnetostatic finite-element analysis. The predicted reluctance torque is validated experimentally, and its implications on actuator performance are described

    Kinematic and Dynamic Analysis of the 2-DOF Spherical Wrist of Orthoglide 5-axis

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    This paper deals with the kinematics and dynamics of a two degree of freedom spherical manipulator, the wrist of Orthoglide 5-axis. The latter is a parallel kinematics machine composed of two manipulators: i) the Orthoglide 3-axis; a three-dof translational parallel manipulator that belongs to the family of Delta robots, and ii) the Agile eye; a two-dof parallel spherical wrist. The geometric and inertial parameters used in the model are determined by means of a CAD software. The performance of the spherical wrist is emphasized by means of several test trajectories. The effects of machining and/or cutting forces and the length of the cutting tool on the dynamic performance of the wrist are also analyzed. Finally, a preliminary selection of the motors is proposed from the velocities and torques required by the actuators to carry out the test trajectories

    Structural and kinematic synthesis of overconstrained mechanisms

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    Thesis (Doctoral)--Izmir Institute of Technology, Mechanical Engineering, Izmir, 2012Includes bibliographical references (leaves: 133-140)Text in English; Abstract: Turkish and Englishxiii, 140 leavesInvestigation on overconstrained mechanisms needs attention especially in the structural synthesis. Knowing overconstrained conditions and including them in the design process will help creating manipulators with less degree of freedom (DoF) and more rigidity. Also this knowledge of overconstrained conditions will clarify concept of mobility of the parallel manipulators. Another subject, kinematic synthesis of overconstrained mechanisms, is important because it will allow describing a function, path, or motion with less DoF less number of joints. The aim of this thesis is to describe a generalized approach for structural synthesis and creation of new overconstrained manipulators and to describe a potentially generalizable approach for function and motion generation synthesis of overconstrained mechanism. Moreover, screw theory is investigated as a mathematical base for defining kinematics of overconstrained mechanisms. Also, overconstrained mechanisms are investigated and generation of new mechanisms is introduced with examples. Some mathematical models for the subspace geometries are given. A method for defining overconstrained simple structural groups is introduced and extended to design of manipulators with examples and solid drawings. Linear approximation and least squares approximation methods are used for the function generation and motion generation of overconstrained 6R mechanisms. A gap of describing overconstrained manipulators is filled in the area of structural synthesis. A general methodology is described for structural synthesis, mobility and motion calculations of overconstrained manipulators using simple structural groups. A potentially generalizable method for the kinematic synthesis of overconstrained manipulators is described both for function and motion generation

    On the design of multi-platform parallel mechanisms

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    Parallel mechanisms have been examined in more and more detail over the past two decades. Parallel mechanisms are essentially the same design layout, a base, multiple legs/limbs, and a moving platform with a single end-effector to allow the mechanism to complete its desired function. Recently, several research groups have begun looking into multiple-platform parallel mechanisms and/or multiple end-effectors for parallel mechanisms. The reason for the research in this new form of parallel mechanism stems from multiple sources, such as applications that would require multiple handling points being accessed simultaneously, a more controlled gripper motion by having the jaws of the gripper being attached at different platforms, or to increasing the workload of the mechanism. The aim of the thesis is to modify the design process of parallel mechanisms so that it will support the development of a new parallel mechanism with multiple platforms capable of moving relative to each other in at least 1-DOF and to analyse the improvements made on the traditional single platform mechanism through a comparison of the power requirements for each mechanism. Throughout the thesis, a modified approach to the type synthesis of a parallel mechanism with multiple moving platforms is proposed and used to create several case study mechanisms. Additionally, this thesis presents a new series of methods for determining the workspace, inverse kinematic and dynamic models, and the integration of these systems into the design of a control system. All methods are vetted through case studies where they are judged based on the results gained from existing published data. Lastly, the concepts in this thesis are combined to produce a physical multi-platform parallel mechanism case study with the process being developed at each stage. Finally, a series of proposed topics of future research are listed along with the limitations and contributions of this work

    The Penn Jerboa: A Platform for Exploring Parallel Composition of Templates

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    We have built a 12DOF, passive-compliant legged, tailed biped actuated by four brushless DC motors. We anticipate that this machine will achieve varied modes of quasistatic and dynamic balance, enabling a broad range of locomotion tasks including sitting, standing, walking, hopping, running, turning, leaping, and more. Achieving this diversity of behavior with a single under-actuated body, requires a correspondingly diverse array of controllers, motivating our interest in compositional techniques that promote mixing and reuse of a relatively few base constituents to achieve a combinatorially growing array of available choices. Here we report on the development of one important example of such a behavioral programming method, the construction of a novel monopedal sagittal plane hopping gait through parallel composition of four decoupled 1DOF base controllers. For this example behavior, the legs are locked in phase and the body is fastened to a boom to restrict motion to the sagittal plane. The platform's locomotion is powered by the hip motor that adjusts leg touchdown angle in flight and balance in stance, along with a tail motor that adjusts body shape in flight and drives energy into the passive leg shank spring during stance. The motor control signals arise from the application in parallel of four simple, completely decoupled 1DOF feedback laws that provably stabilize in isolation four corresponding 1DOF abstract reference plants. Each of these abstract 1DOF closed loop dynamics represents some simple but crucial specific component of the locomotion task at hand. We present a partial proof of correctness for this parallel composition of template reference systems along with data from the physical platform suggesting these templates are anchored as evidenced by the correspondence of their characteristic motions with a suitably transformed image of traces from the physical platform.Comment: Technical Report to Accompany: A. De and D. Koditschek, "Parallel composition of templates for tail-energized planar hopping," in 2015 IEEE International Conference on Robotics and Automation (ICRA), May 2015. v2: Used plain latex article, correct gap radius and specific force/torque number

    Towards Developing Gripper to obtain Dexterous Manipulation

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    Artificial hands or grippers are essential elements in many robotic systems, such as, humanoid, industry, social robot, space robot, mobile robot, surgery and so on. As humans, we use our hands in different ways and can perform various maneuvers such as writing, altering posture of an object in-hand without having difficulties. Most of our daily activities are dependent on the prehensile and non-prehensile capabilities of our hand. Therefore, the human hand is the central motivation of grasping and manipulation, and has been explicitly studied from many perspectives such as, from the design of complex actuation, synergy, use of soft material, sensors, etc; however to obtain the adaptability to a plurality of objects along with the capabilities of in-hand manipulation of our hand in a grasping device is not easy, and not fully evaluated by any developed gripper. Industrial researchers primarily use rigid materials and heavy actuators in the design for repeatability, reliability to meet dexterity, precision, time requirements where the required flexibility to manipulate object in-hand is typically absent. On the other hand, anthropomorphic hands are generally developed by soft materials. However they are not deployed for manipulation mainly due to the presence of numerous sensors and consequent control complexity of under-actuated mechanisms that significantly reduce speed and time requirements of industrial demand. Hence, developing artificial hands or grippers with prehensile capabilities and dexterity similar to human like hands is challenging, and it urges combined contributions from multiple disciplines such as, kinematics, dynamics, control, machine learning and so on. Therefore, capabilities of artificial hands in general have been constrained to some specific tasks according to their target applications, such as grasping (in biomimetic hands) or speed/precision in a pick and place (in industrial grippers). Robotic grippers developed during last decades are mostly aimed to solve grasping complexities of several objects as their primary objective. However, due to the increasing demands of industries, many issues are rising and remain unsolved such as in-hand manipulation and placing object with appropriate posture. Operations like twisting, altering orientation of object within-hand, require significant dexterity of the gripper that must be achieved from a compact mechanical design at the first place. Along with manipulation, speed is also required in many robotic applications. Therefore, for the available speed and design simplicity, nonprehensile or dynamic manipulation is widely exploited. The nonprehensile approach however, does not focus on stable grasping in general. Also, nonprehensile or dynamic manipulation often exceeds robot\u2019s kinematic workspace, which additionally urges installation of high speed feedback and robust control. Hence, these approaches are inapplicable especially when, the requirements are grasp oriented such as, precise posture change of a payload in-hand, placing payload afterward according to a strict final configuration. Also, addressing critical payload such as egg, contacts (between gripper and egg) cannot be broken completely during manipulation. Moreover, theoretical analysis, such as contact kinematics, grasp stability cannot predict the nonholonomic behaviors, and therefore, uncertainties are always present to restrict a maneuver, even though the gripper is capable of doing the task. From a technical point of view, in-hand manipulation or within-hand dexterity of a gripper significantly isolates grasping and manipulation skills from the dependencies on contact type, a priory knowledge of object model, configurations such as initial or final postures and also additional environmental constraints like disturbance, that may causes breaking of contacts between object and finger. Hence, the property (in-hand manipulation) is important for a gripper in order to obtain human hand skill. In this research, these problems (to obtain speed, flexibility to a plurality of grasps, within-hand dexterity in a single gripper) have been tackled in a novel way. A gripper platform named Dexclar (DEXterous reConfigurable moduLAR) has been developed in order to study in-hand manipulation, and a generic spherical payload has been considered at the first place. Dexclar is mechanism-centric and it exploits modularity and reconfigurability to the aim of achieving within-hand dexterity rather than utilizing soft materials. And hence, precision, speed are also achievable from the platform. The platform can perform several grasps (pinching, form closure, force closure) and address a very important issue of releasing payload with final posture/ configuration after manipulation. By exploiting 16 degrees of freedom (DoF), Dexclar is capable to provide 6 DoF motions to a generic spherical or ellipsoidal payload. And since a mechanism is reliable, repeatable once it has been properly synthesized, precision and speed are also obtainable from them. Hence Dexclar is an ideal starting point to study within-hand dexterity from kinematic point of view. As the final aim is to develop specific grippers (having the above capabilities) by exploiting Dexclar, a highly dexterous but simply constructed reconfigurable platform named VARO-fi (VARiable Orientable fingers with translation) is proposed, which can be used as an industrial end-effector, as well as an alternative of bio-inspired gripper in many robotic applications. The robust four fingered VARO-fi addresses grasp, in-hand manipulation and release (payload with desired configuration) of plurality of payloads, as demonstrated in this thesis. Last but not the least, several tools and end-effectors have been constructed to study prehensile and non-prehensile manipulation, thanks to Bayer Robotic challenge 2017, where the feasibility and their potentiality to use them in an industrial environment have been validated. The above mentioned research will enhance a new dimension for designing grippers with the properties of dexterity and flexibility at the same time, without explicit theoretical analysis, algorithms, as those are difficult to implement and sometime not feasible for real system
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