985 research outputs found

    Digitalization and Development

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    This book examines the diffusion of digitalization and Industry 4.0 technologies in Malaysia by focusing on the ecosystem critical for its expansion. The chapters examine the digital proliferation in major sectors of agriculture, manufacturing, e-commerce and services, as well as the intermediary organizations essential for the orderly performance of socioeconomic agents. The book incisively reviews policy instruments critical for the effective and orderly development of the embedding organizations, and the regulatory framework needed to quicken the appropriation of socioeconomic synergies from digitalization and Industry 4.0 technologies. It highlights the importance of collaboration between government, academic and industry partners, as well as makes key recommendations on how to encourage adoption of IR4.0 technologies in the short- and long-term. This book bridges the concepts and applications of digitalization and Industry 4.0 and will be a must-read for policy makers seeking to quicken the adoption of its technologies

    Opioid-Crisis Intervention: A Pilot To Moderate Patient’s Use of Post-Operative Opioid Medications Using a Video-Based Perioperative Education Tool

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    Problem Description The opioid epidemic has been ravishing communities in the United States for nearly two decades, resulting in opioid misuse, dependence, and overdose-related deaths. Healthcare providers have inadvertently fueled the epidemic by overprescribing opioid medications contributing to 40% of the opioid overdose-related deaths. One in every 48 patients who receives an opioid medication for the first time will become a chronic user of these medications. Furthermore, 6% of all surgical patients will continue chronic use of opioid medications 90 days after their surgeries regardless of absence of pain. With over 50 million surgical cases performed each year in the United States, the number of surgical patients adds another 2 million potential chronic users of opioid medications. Educating surgical patients about pain management choices better prepares them for shared decision making. Setting The setting of this project is a major trauma medical center in the Pacific Northwest. The medical center’s perioperative clinicians continue to largely treat pain with opioid medications, especially in the post anesthesia care unit (PACU). Rationale Bandura’s self-efficacy theory provides the rationale for using patient-education as a tool in this project. The strength of people’s convictions in their own effectiveness will determine the level of coping with a given situation. Recognizing that pain is a temporary part of surgery that will subside, enables surgical patients to become self-sufficient in diverting their thoughts from sensing pain while focusing on other activities. This consequently helps them cope better with surgical pain. This leads to reduction in opioid consumption after surgery and improved outcomes. Specific Aims The project aimed to inform patients of opioid dangers, provide expectations of surgical pain, and describe alternative non-opioid therapies for pain management. There are many methods to convey the information, however, given the wide range of healthcare literacy between patients, audio, and visual aids -specifically cartoon animations- have been proven to enhance learning and engagement. The project focused on developing an animated educational video to enhance awareness of opioid dangers. Project Outcomes A six-minute-high quality educational video animation was developed by the project manager along with data collection, and post intervention assessment tools. All stakeholders were informed of the aims of the project and understood the intervention-related processes prior to implementation with every patient. Receiving and accessing the video animation were paramount to the success of the project. Thus, two outcomes for the project ensured focus on patients’ receiving and accessing the video animation. Outcomes related to level of anxiety and pain after watching the video animation allowed for assessment of the intervention’s potential influence on patients’ perception of both. Patients were further assessed in achieving three or more of five desired post-surgical outcomes that are known to be highly influenced by pain and opioid consumption. Stakeholders feedback on potential improvements to the project were sought after implementation. Implementation and Evaluation Plan 12 patients were individually invited for participation between June 2022 and August 2022. The video was shown to every patient prior to surgery by the project manager, ensuring access of all participants. Intervention’s influence on patients’ anxiety related to surgical-pain management was assessed by direct questioning of patients during hospitalization. Electronic health records were also reviewed for reports of anxiety, pain scores, and achieving three or more of the following outcomes: 1. Ambulated early (on day of surgery or the next morning), 2. Lacked complaints of nausea and vomiting, 3. Tolerated self-care activities. 4. Reported minimal or no drowsiness, and 5. Reported readiness for discharge to home. Aggregate data was tabulated, and descriptive statistics were used to quantify results in numbers and percentages. Results and Interpretation The initial aim was to assess the effectiveness of the educational tool exclusively on bariatric surgery patients. However, the departure of the project’s bariatric surgery champion at the host institution greatly minimized the ability to enroll bariatric surgery patients in the project. Consequently, the surgical patient pool had to be broadened to allow for sufficient number of enrollees. Other types of surgeries were chosen based on their potential to produce relatively similar pain burden postoperatively as bariatric surgeries. Of the 12 patients who participated in the project, five (41.5%) were female, five (41.5%) were male, and 2 (17 %) self-identified as transgender. Eleven patients (92%) did not require an anxiolytic before surgery and after viewing the video and the opportunity to ask follow-up questions. The presence of the project manager during viewing of video allowed patients and their families to have immediate access to further clarifications and answers to questions. Ten patients (83%) did not receive opioid medications during surgery and five (42 %) did not require any pain medications after surgery. 59% of patients found the intervention educational and helpful. 67% of patients reported their pain as mild after surgery. Conclusion Patient-focused education prior to surgery regarding surgical pain management could be a helpful tool in alleviating anxiety and reducing opioid consumption after surgery, especially using a multimedia tool such as video animation

    Handbook Transdisciplinary Learning

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    What is transdisciplinarity - and what are its methods? How does a living lab work? What is the purpose of citizen science, student-organized teaching and cooperative education? This handbook unpacks key terms and concepts to describe the range of transdisciplinary learning in the context of academic education. Transdisciplinary learning turns out to be a comprehensive innovation process in response to the major global challenges such as climate change, urbanization or migration. A reference work for students, lecturers, scientists, and anyone wanting to understand the profound changes in higher education

    Northeastern Illinois University, Academic Catalog 2023-2024

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    https://neiudc.neiu.edu/catalogs/1064/thumbnail.jp

    TRANSEUNTIS MUNDI, A NOMADIC ARTISTIC PRACTICE

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    In this practice-led Ph.D. research, I investigate how an artistic practice can respond to the migration phenomena performed by human beings across the planet over millennia ¬– what I refer to as the millennial global human journey. Based on the idea of mobility, I chose to frame this research in the articulation of concepts deriving from the prefix trans: transculture, transhumance and transmediality. This research contributes to studies in art composition by developing the processes and concept of transmedial composition, mainly contributing to the field of New Media Art. This investigation resulted in the work Transeuntis Mundi (TM) Project – a nomadic artistic practice that encompasses: the TM Derive and manual, the TM Archive, the TM VR work Derive 01 and two forms for its notation. Transeuntis mundi (TM), from the Latin language, means the ‘passersby of the world’ and metaphorically personify in this work the millennial migrants and their global journeys. Based on proposals from the Realism art movement and the walking-based methodologies of Walkscapes and Dérive, the TM Derive was created as a nomadic methodology of composition in response to the ideas of migration and ancestry. It is framed by the minimal stories ¬– the form of narrative of this work, captured from field recordings with 3D technology of everyday life worldwide. This material formed the TM Archive, presented in the TM VR work. The TM VR work Transeuntis Mundi Derive 01 is an immersive and interactive performative experience for virtual reality, that artistically brings together stories, sounds, images, people, and places worldwide, ¬as a metaphor of the millennial global human migration. This work happens as a VR application using 3D technology with 360º image and ambisonic sound, in order to promote an engaged experience through the immersion and interactivity of the participant. This thesis presents and contextualizes these creations: the scope, references, concepts, origin, collaborations, methodology, technologies, and results of this work. It is informed and accompanied by reflexive and critical writing, including an articulation with references of works across different artistic media and fields.UNIRIO Federal University of the State of Rio de Janeir

    Examining the Relationships Between Distance Education Students’ Self-Efficacy and Their Achievement

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    This study aimed to examine the relationships between students’ self-efficacy (SSE) and students’ achievement (SA) in distance education. The instruments were administered to 100 undergraduate students in a distance university who work as migrant workers in Taiwan to gather data, while their SA scores were obtained from the university. The semi-structured interviews for 8 participants consisted of questions that showed the specific conditions of SSE and SA. The findings of this study were reported as follows: There was a significantly positive correlation between targeted SSE (overall scales and general self-efficacy) and SA. Targeted students' self-efficacy effectively predicted their achievement; besides, general self- efficacy had the most significant influence. In the qualitative findings, four themes were extracted for those students with lower self-efficacy but higher achievement—physical and emotional condition, teaching and learning strategy, positive social interaction, and intrinsic motivation. Moreover, three themes were extracted for those students with moderate or higher self-efficacy but lower achievement—more time for leisure (not hard-working), less social interaction, and external excuses. Providing effective learning environments, social interactions, and teaching and learning strategies are suggested in distance education

    Metaverse. Old urban issues in new virtual cities

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    Recent years have seen the arise of some early attempts to build virtual cities, utopias or affective dystopias in an embodied Internet, which in some respects appear to be the ultimate expression of the neoliberal city paradigma (even if virtual). Although there is an extensive disciplinary literature on the relationship between planning and virtual or augmented reality linked mainly to the gaming industry, this often avoids design and value issues. The observation of some of these early experiences - Decentraland, Minecraft, Liberland Metaverse, to name a few - poses important questions and problems that are gradually becoming inescapable for designers and urban planners, and allows us to make some partial considerations on the risks and potentialities of these early virtual cities

    Intellectual capital is the foundation of innovative development: Innovations in EFL teaching

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    The monograph is devoted to the actual problem of integrating digital educational technologies into EFL teaching at higher education institutions. In the perspective of the issues of the monograph, there is an analysis of innovations that the process of improving teaching in technical universities requires. Research materials are of theoretical and practical interest and can be used in formal and informal education of students and post-graduate students of pedagogical universities, as well as researchers of trends in the development of the educational space, for the training and retraining of scientific and pedagogical staff, specialists in the field of didactics, and all those who are interested problems of modern education.Монографія присвячена актуальній проблемі інтеграції цифрових освітніх технологій у викладання англійської мови у вищих навчальних закладах. У ракурсі проблематики в монографії проведено аналіз інновацій, яких потребує процес удосконалення викладання в технічних ВНЗ. Матеріали дослідження становлять теоретичний і практичний інтерес і можуть бути використані у формальній та неформальній освіті студентів та аспірантів педагогічних університетів, а також дослідників тенденцій розвитку освітнього простору, для підготовки та підвищення кваліфікації науково-педагогічних кадрів, спеціалістів у галузі дидактики, та усіх, хто цікавиться проблемами сучасної освіти

    Exploration of Higher Education Delivery of Artistic Sport Curriculum in the UK and China

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    This study explored the challenges and opportunities within the realm of artistic sports courses in China, primarily focusing on vocational outcomes for students in Chinese universities and addresses potential implications for enhancement in the context of teaching and learning practices. Through the insights garnered from higher education experts, on-campus students, and social professionals related to artistic sports, this research considered the potential of UK practices to inform the development of Chinese courses, adopting a rigorous and methodical approach to research design, informed by Saunders et al.'s "Research Onion" model. It comprehensively explored philosophical underpinnings, theory development approaches, research choices, strategies, and techniques with procedures. In addition, the research incorporated an in-depth review of pedagogic theory and contemporary literature to establish context. A series of semi-structured interviews were conducted with participants from both China and the U.K. The primary analytical strategy employed was thematic analysis, enriched by a template analysis approach. This comprehensive methodology facilitated a deep exploration, interpretation, and analysis of the data, culminating in a detailed understanding of the current state and potential improvements of artistic sports courses in China. Key findings from the research illuminate a range of expanded employment opportunities in artistic sports. This includes roles in artistic sports therapy, artistic sports health consulting, careers in health and social care, traditional Chinese artistic sports, artistic sports creativity, academic research, and positions requiring entrepreneurial skills. Further findings encourage a series of research implications for enhancing the teaching and learning practices within artistic sports courses, which span five critical dimensions in higher education delivery: course design, course content and learning experience, course implementation, course assessment, and quality enhancement. Among the key implications, the study highlights the expansion of course objectives, the need for course content diversification to cater to broader vocational outcomes, effective communication and cooperation strategies to improve course implementation, and comprehensive, diverse assessment approaches, especially including the innovative use of student portfolios. It also emphasises the importance of enhancing quality by updating university policies, enhancing the lecturer team, and shifting teaching methods to more learner-centred approaches. The above findings presented in this study offer significant contributions to developing artistic sports education in China. By aligning course design with societal and industry demands and addressing the distinctive interests and abilities of students, the study also offers the potential opportunity to enhance the quality, relevance, and impact of higher education in the realm of artistic sports courses
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