3,670 research outputs found

    Enhanced Search for Educational Resources - A Perspective and a Prototype from ccLearn

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    Users of search tools who seek educational materials on the Internet are typically presented with either a web-scale search (e.g., Google or Yahoo) or a specialized, site-specific tool. The specialized search tools often rely upon custom data fields, such as user-entered ratings, to provide additional value. As currently designed, these systems are generally too labor intensive to manage and scale up beyond a single site or set of resources.However, custom (or structured) data of some form is necessary if search outcomes foreducational materials are to be improved. For example, design criteria and evaluative metrics are crucial attributes for educational resources, and these currently require human labeling and verification. Thus, one challenge is to design a search tool that capitalizes on available structured data (also called metadata) but is not crippled if the data are missing. This information should be amenable to repurposing by anyone, which means that it must be archived in a manner that can be discovered and leveraged easily.In this paper, we describe the extent to which DiscoverEd, a prototype developed by ccLearn, meets the design challenge of a scalable, enhanced search platform for educational resources. We then explore some of the key challenges regarding enhanced search for topic-specific Internet resources generally. We conclude by illustrating some possible future developments and third-party enhancements to the DiscoverEd prototype

    Models, Techniques and Applications of e-Learning Personalization

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    In recent years Web has become mainstream medium for communication and information dissemination. This paper presents approaches and methods for adaptive learning implementation, which are used in some contemporary web-interfaced Learning Management Systems (LMSs). The problem is not how to create electronic learning materials, but how to locate and utilize the available information in personalized way. Different attitudes to personalization are briefly described in section 1. The real personalization requires a user profile containing information about preferences, aims, and educational history to be stored and used by the system. These issues are considered in section 2. A method for development and design of adaptive learning content in terms of learning strategy system support is represented in section 3. Section 4 includes a set of innovative personalization services that are suggested by several very important research projects (SeLeNe project, ELENA project, etc.) dated from the last few years. This section also describes a model for role- and competency-based learning customization that uses Web Services approach. The last part presents how personalization techniques are implemented in Learning Grid-driven applications

    System Learning of User Interactions

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    The case presented in this paper describes an early prototype and next steps for developing a user-adaptive recommender system using semantic analysis and matching of user profiles and content. Machine learning methods optimize semantic analysis and matching based on implicit and explicit feedback of users. The constant interaction with users provides a valuable data source that is used to improve human-computer interaction and for adapting to specific user preferences. This can lead to, among others, higher accuracy and relevance in content matching, more intuitive graphical user interfaces, improved system performance, and better prioritization of tasks

    Mobile 2D and 3D Spatial Query Techniques for the Geospatial Web

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    The increasing availability of abundant geographically referenced information in the Geospatial Web provides a variety of opportunities for developing value-added LBS applications. However, large data volumes of the Geospatial Web and small mobile device displays impose a data visualization problem, as the amount of searchable information overwhelms the display when too many query results are returned. Excessive returned results clutter the mobile display, making it harder for users to prioritize information and causes confusion and usability problems. Mobile Spatial Interaction (MSI) research into this “information overload” problem is ongoing where map personalization and other semantic based filtering mechanisms are essential to de-clutter and adapt the exploration of the real-world to the processing/display limitations of mobile devices. In this thesis, we propose that another way to filter this information is to intelligently refine the search space. 3DQ (3-Dimensional Query) is our novel MSI prototype for information discovery on today’s location and orientation-aware smartphones within 3D Geospatial Web environments. Our application incorporates human interactions (interpreted from embedded sensors) in the geospatial query process by determining the shape of their actual visibility space as a query “window” in a spatial database, e.g. Isovist in 2D and Threat Dome in 3D. This effectively applies hidden query removal (HQR) functionality in 360º 3D that takes into account both the horizontal and vertical dimensions when calculating the 3D search space, significantly reducing display clutter and information overload on mobile devices. The effect is a more accurate and expected search result for mobile LBS applications by returning information on only those objects visible within a user’s 3D field-of-view

    Mobile 2D and 3D Spatial Query Techniques for the Geospatial Web

    Get PDF
    The increasing availability of abundant geographically referenced information in the Geospatial Web provides a variety of opportunities for developing value-added LBS applications. However, large data volumes of the Geospatial Web and small mobile device displays impose a data visualization problem, as the amount of searchable information overwhelms the display when too many query results are returned. Excessive returned results clutter the mobile display, making it harder for users to prioritize information and causes confusion and usability problems. Mobile Spatial Interaction (MSI) research into this “information overload” problem is ongoing where map personalization and other semantic based filtering mechanisms are essential to de-clutter and adapt the exploration of the real-world to the processing/display limitations of mobile devices. In this thesis, we propose that another way to filter this information is to intelligently refine the search space. 3DQ (3-Dimensional Query) is our novel MSI prototype for information discovery on today’s location and orientation-aware smartphones within 3D Geospatial Web environments. Our application incorporates human interactions (interpreted from embedded sensors) in the geospatial query process by determining the shape of their actual visibility space as a query “window” in a spatial database, e.g. Isovist in 2D and Threat Dome in 3D. This effectively applies hidden query removal (HQR) functionality in 360º 3D that takes into account both the horizontal and vertical dimensions when calculating the 3D search space, significantly reducing display clutter and information overload on mobile devices. The effect is a more accurate and expected search result for mobile LBS applications by returning information on only those objects visible within a user’s 3D field-of-view. ii
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