2,316 research outputs found

    GASP : Geometric Association with Surface Patches

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    A fundamental challenge to sensory processing tasks in perception and robotics is the problem of obtaining data associations across views. We present a robust solution for ascertaining potentially dense surface patch (superpixel) associations, requiring just range information. Our approach involves decomposition of a view into regularized surface patches. We represent them as sequences expressing geometry invariantly over their superpixel neighborhoods, as uniquely consistent partial orderings. We match these representations through an optimal sequence comparison metric based on the Damerau-Levenshtein distance - enabling robust association with quadratic complexity (in contrast to hitherto employed joint matching formulations which are NP-complete). The approach is able to perform under wide baselines, heavy rotations, partial overlaps, significant occlusions and sensor noise. The technique does not require any priors -- motion or otherwise, and does not make restrictive assumptions on scene structure and sensor movement. It does not require appearance -- is hence more widely applicable than appearance reliant methods, and invulnerable to related ambiguities such as textureless or aliased content. We present promising qualitative and quantitative results under diverse settings, along with comparatives with popular approaches based on range as well as RGB-D data.Comment: International Conference on 3D Vision, 201

    Video object segmentation introducing depth and motion information

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    We present a method to estimate the relative depth between objects in scenes of video sequences. The information for the estimation of the relative depth is obtained from the overlapping produced between objects when there is relative motion as well as from motion coherence between neighbouring regions. A relaxation labelling algorithm is used to solve conflicts and assign every region to a depth level. The depth estimation is used in a segmentation scheme which uses grey level information to produce a first segmentation. Regions of this partition are merged on the basis of their depth level.Peer ReviewedPostprint (published version

    Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB

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    We propose a new single-shot method for multi-person 3D pose estimation in general scenes from a monocular RGB camera. Our approach uses novel occlusion-robust pose-maps (ORPM) which enable full body pose inference even under strong partial occlusions by other people and objects in the scene. ORPM outputs a fixed number of maps which encode the 3D joint locations of all people in the scene. Body part associations allow us to infer 3D pose for an arbitrary number of people without explicit bounding box prediction. To train our approach we introduce MuCo-3DHP, the first large scale training data set showing real images of sophisticated multi-person interactions and occlusions. We synthesize a large corpus of multi-person images by compositing images of individual people (with ground truth from mutli-view performance capture). We evaluate our method on our new challenging 3D annotated multi-person test set MuPoTs-3D where we achieve state-of-the-art performance. To further stimulate research in multi-person 3D pose estimation, we will make our new datasets, and associated code publicly available for research purposes.Comment: International Conference on 3D Vision (3DV), 201

    Occlusion resistant learning of intuitive physics from videos

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    To reach human performance on complex tasks, a key ability for artificial systems is to understand physical interactions between objects, and predict future outcomes of a situation. This ability, often referred to as intuitive physics, has recently received attention and several methods were proposed to learn these physical rules from video sequences. Yet, most of these methods are restricted to the case where no, or only limited, occlusions occur. In this work we propose a probabilistic formulation of learning intuitive physics in 3D scenes with significant inter-object occlusions. In our formulation, object positions are modeled as latent variables enabling the reconstruction of the scene. We then propose a series of approximations that make this problem tractable. Object proposals are linked across frames using a combination of a recurrent interaction network, modeling the physics in object space, and a compositional renderer, modeling the way in which objects project onto pixel space. We demonstrate significant improvements over state-of-the-art in the intuitive physics benchmark of IntPhys. We apply our method to a second dataset with increasing levels of occlusions, showing it realistically predicts segmentation masks up to 30 frames in the future. Finally, we also show results on predicting motion of objects in real videos

    Learning to Extract a Video Sequence from a Single Motion-Blurred Image

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    We present a method to extract a video sequence from a single motion-blurred image. Motion-blurred images are the result of an averaging process, where instant frames are accumulated over time during the exposure of the sensor. Unfortunately, reversing this process is nontrivial. Firstly, averaging destroys the temporal ordering of the frames. Secondly, the recovery of a single frame is a blind deconvolution task, which is highly ill-posed. We present a deep learning scheme that gradually reconstructs a temporal ordering by sequentially extracting pairs of frames. Our main contribution is to introduce loss functions invariant to the temporal order. This lets a neural network choose during training what frame to output among the possible combinations. We also address the ill-posedness of deblurring by designing a network with a large receptive field and implemented via resampling to achieve a higher computational efficiency. Our proposed method can successfully retrieve sharp image sequences from a single motion blurred image and can generalize well on synthetic and real datasets captured with different cameras

    The Video Mesh: A Data Structure for Image-based Video Editing

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    This paper introduces the video mesh, a data structure for representing video as 2.5D "paper cutouts." The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and post-exposure camera control. The video mesh sparsely encodes optical flow as well as depth, and handles occlusion using local layering and alpha mattes. Motion is described by a sparse set of points tracked over time. Each point also stores a depth value. The video mesh is a triangulation over this point set and per-pixel information is obtained by interpolation. The user rotoscopes occluding contours and we introduce an algorithm to cut the video mesh along them. Object boundaries are refined with perpixel alpha values. The video mesh is at its core a set of texture mapped triangles, we leverage graphics hardware to enable interactive editing and rendering of a variety of effects. We demonstrate the effectiveness of our representation with a number of special effects including 3D viewpoint changes, object insertion, and depth-of-field manipulation

    Pose Estimation and Segmentation of Multiple People in Stereoscopic Movies

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    International audienceWe describe a method to obtain a pixel-wise segmentation and pose estimation of multiple people in stereoscopic videos. This task involves challenges such as dealing with unconstrained stereoscopic video, non-stationary cameras, and complex indoor and outdoor dynamic scenes with multiple people. We cast the problem as a discrete labelling task involving multiple person labels, devise a suitable cost function, and optimize it efficiently. The contributions of our work are two-fold: First, we develop a segmentation model incorporating person detections and learnt articulated pose segmentation masks, as well as colour, motion, and stereo disparity cues. The model also explicitly represents depth ordering and occlusion. Second, we introduce a stereoscopic dataset with frames extracted from feature-length movies "StreetDance 3D" and "Pina". The dataset contains 587 annotated human poses, 1158 bounding box annotations and 686 pixel-wise segmentations of people. The dataset is composed of indoor and outdoor scenes depicting multiple people with frequent occlusions. We demonstrate results on our new challenging dataset, as well as on the H2view dataset from (Sheasby et al. ACCV 2012)
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