12,562 research outputs found

    Efficient completeness inspection using real-time 3D color reconstruction with a dual-laser triangulation system

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    In this chapter, we present the final system resulting from the European Project \u201d3DComplete\u201d aimed at creating a low-cost and flexible quality inspection system capable of capturing 2.5D color data for completeness inspection. The system uses a single color camera to capture at the same time 3D data with laser triangulation and color texture with a special projector of a narrow line of white light, which are then combined into a color 2.5D model in real-time. Many examples of completeness inspection tasks are reported which are extremely difficult to analyze with state-of-the-art 2D-based methods. Our system has been integrated into a real production environment, showing that completeness inspection incorporating 3D technology can be readily achieved in a short time at low costs

    Hand Keypoint Detection in Single Images using Multiview Bootstrapping

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    We present an approach that uses a multi-camera system to train fine-grained detectors for keypoints that are prone to occlusion, such as the joints of a hand. We call this procedure multiview bootstrapping: first, an initial keypoint detector is used to produce noisy labels in multiple views of the hand. The noisy detections are then triangulated in 3D using multiview geometry or marked as outliers. Finally, the reprojected triangulations are used as new labeled training data to improve the detector. We repeat this process, generating more labeled data in each iteration. We derive a result analytically relating the minimum number of views to achieve target true and false positive rates for a given detector. The method is used to train a hand keypoint detector for single images. The resulting keypoint detector runs in realtime on RGB images and has accuracy comparable to methods that use depth sensors. The single view detector, triangulated over multiple views, enables 3D markerless hand motion capture with complex object interactions.Comment: CVPR 201

    SPLODE: Semi-Probabilistic Point and Line Odometry with Depth Estimation from RGB-D Camera Motion

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    Active depth cameras suffer from several limitations, which cause incomplete and noisy depth maps, and may consequently affect the performance of RGB-D Odometry. To address this issue, this paper presents a visual odometry method based on point and line features that leverages both measurements from a depth sensor and depth estimates from camera motion. Depth estimates are generated continuously by a probabilistic depth estimation framework for both types of features to compensate for the lack of depth measurements and inaccurate feature depth associations. The framework models explicitly the uncertainty of triangulating depth from both point and line observations to validate and obtain precise estimates. Furthermore, depth measurements are exploited by propagating them through a depth map registration module and using a frame-to-frame motion estimation method that considers 3D-to-2D and 2D-to-3D reprojection errors, independently. Results on RGB-D sequences captured on large indoor and outdoor scenes, where depth sensor limitations are critical, show that the combination of depth measurements and estimates through our approach is able to overcome the absence and inaccuracy of depth measurements.Comment: IROS 201

    Learning Single-Image Depth from Videos using Quality Assessment Networks

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    Depth estimation from a single image in the wild remains a challenging problem. One main obstacle is the lack of high-quality training data for images in the wild. In this paper we propose a method to automatically generate such data through Structure-from-Motion (SfM) on Internet videos. The core of this method is a Quality Assessment Network that identifies high-quality reconstructions obtained from SfM. Using this method, we collect single-view depth training data from a large number of YouTube videos and construct a new dataset called YouTube3D. Experiments show that YouTube3D is useful in training depth estimation networks and advances the state of the art of single-view depth estimation in the wild

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery

    Calibration and Sensitivity Analysis of a Stereo Vision-Based Driver Assistance System

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    Az http://intechweb.org/ alatti "Books" fül alatt kell rákeresni a "Stereo Vision" címre és az 1. fejezetre
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