79 research outputs found

    Handoff management for infotainment services over vehicular networks

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    Intelligent Transportation Systems (ITS) has impulsed the vehicular communications at the present time. The vehicular communications field is a hot research topic and is attracting a great interest in the automotive industry and telecommunications. There are essentially two main lines of work: (1) communication services related to road safety and traffic information; and (2) information and entertainment services, also named infotainment services. These latter services include both transmitting multimedia (voice over IP, streaming, on-line gaming, etc.) and classic data services (e-mail, access to private networks, web browsing, file sharing, etc.). In this thesis we will focus on these infotainment services because further research in this immature research field is necessary and, until nowadays, the main effort of the research community regarding vehicular communication has been focused on road safety and traffic information. Vehicular nodes need to be reached from the Internet and vice versa to be able to access to infotainment services. While vehicles move along the road infrastructure, they change their wireless point of attachment to the network. During this process, connectivity breaks down until the vehicle is connected again to a new road side unit in its area. This disconnection causes a disruption in the communications. Fast handoffs are a crucial requirement for vehicular networks to avoid long disruption times, since the high speed of vehicular nodes involves suffering a lot of handoffs during an Internet connection. This thesis is focused on Vehicular-to-Infrastructure (V2I) real-time infotainment services. The main contributions of this thesis are: i) a new testing framework for V2I communications to be able to test infotainment services in an easy way; ii) the analysis of the deployability of infotainment video services in vehicular networks using mobility protocols; and iii) the development of a new TCP architecture that will provide a better performance for all TCP-based infotainment services in a vehicular scenario with handoffs. In this thesis, firstly, we propose a new testing framework for vehicular infotainment applications. This framework is a vehicular emulation platform that allows testing real applications installed on Linux virtual machines. Using emulation, we are able to evaluate the performance of real applications with real-time requirements, so we can test multimedia applications used to offer infotainment services in vehicular scenarios in a straightforward way. Secondly, using the testing framework implemented in the first part of the thesis, we have done a performance evaluation of an infotainment service. Among these services, we think that video on demand services on highways will be interesting for users, and generate revenue to network operators. So we evaluated how network-layer handoffs can limit the deployment of a video streaming service. According to the results obtained, driving at high speeds will be an issue for a correct playback of video content, even using fast handoffs techniques. Finally, we developed a new TCP architecture to enhance performance during handoffs. Most of the non-safety services on ITS rely on the Transport Control Protocol (TCP), one of the core protocols of the Internet Protocol Suite. However there exists several issues related to TCP and mobility that can affect to TCP performance, and these issues are particularly important in vehicular networks due to its high mobility. Using new IEEE 802.21 MIH services, we propose a new TCP architecture that is able to anticipate handoffs, permitting to resume the communication after a handoff, avoiding long delays caused by TCP issues and adapting the TCP parameters to the new characteristics of the network. Using the architecture proposed, the performance of TCP is enhanced, getting a higher overall throughput and avoiding TCP fairness issues between users.Els Sistemes de Transport Intel·ligents (ITS) han impulsat les comunicacions vehiculars en l'actualitat. Les comunicacions vehiculars és un camp d'investigació de moda, i està atraient un gran interès en la indústria automobilística i de les telecomunicacions. En el camp de les comunicacions vehiculars, hi ha principalment dues línies de treball: (1) serveis de comunicacions relacionats amb la seguretat viària i la informació del trànsit; i (2) serveis d'informació i entreteniment, també anomenats serveis d'infotainment. Aquests últims inclouen tant serveis multimèdia (veu sobre IP, streaming, jocs on-line, etc.), com serveis clàssics de dades (correu electrònic, accés a xarxes privades, navegació web, compartir arxius, etc.). En aquesta tesi ens centrarem en aquests serveis d'infotainment ja que és necessari aprofundir en la investigació per aquests tipus de serveis, ja que, fins avui, els esforços de la comunitat científica en el camp de les comunicacions vehiculars s'ha centrat en els serveis relacionats amb la seguretat viària i la informació del trànsit. Els nodes vehiculars necessiten tenir connexió a Internet per a poder tenir accés als serveis d'infotainment. Mentre els vehicles estan en moviment a través de la xarxa viària, els vehicles han d'anar canviant el punt de connexió sense fils amb la xarxa. Durant aquest procés de canvi de punt de connexió, anomenat handoff, es perd la connectivitat fins que el vehicle es reconnecta a un altre punt de connexió viària prop de la seva àrea. Aquesta desconnexió causa interrupcions en les comunicacions. Uns handoffs ràpids són bàsics a les xarxes vehiculars per a evitar llargs períodes d'interrupció durant les comunicacions, ja que la gran velocitat a la que es mouen els nodes vehiculars significa un gran nombre de handoffs durant una connexió a Internet. Aquesta tesi es centra en serveis d'infotaiment en temps real per a comunicacions Vehicle-a-Infraestructura (V2I). Les principals contribucions d'aquesta tesi son: i) un nou marc de proves per a les comunicacions (V2I) per a poder provar serveis d'infotainment d'una manera fàcil; ii) l'anàlisi de la viabilitat del desplegament de serveis d'infotainment de vídeo en xarxes vehiculars utilitzant protocols de mobilitat IP; i iii) el desenvolupament d'una nova arquitectura TCP que proporciona un millor funcionament per a tots aquells serveis d'infotainment basats en el protocol TCP en un escenari vehicular amb handoffs. En aquesta tesi, primer proposem un nou marc de proves per a aplicacions vehiculars d'infotainment. Aquest marc és una plataforma d'emulació vehicular que permet provar aplicacions reals instal·lades en màquines virtuals Linux. Utilitzant l'emulació, som capaços d'avaluar el rendiment d'aplicacions reals amb característiques de temps real. D'aquesta manera es poden avaluar aplicacions multimèdia utilitzades per oferir serveis d'infotainment d'una forma senzilla en escenaris vehiculars. Segon, utilitzant el marc de prova implementat en la primera part de la tesi, hem avaluat el rendiment d'un servei d'infotainment. Entre aquest tipus de servei, creem que els serveis de vídeo sota demanda en autopistes/autovies serà interessant pels usuaris i generarà beneficis per als operadors de la xarxa. Per tant, hem avaluat com els handoffs a nivell de la capa de xarxa poden limitar el desplegament d'un servei de streaming de vídeo sota demanda. D'acord amb els resultats obtinguts, conduir a grans velocitats podria ser un problema per a poder reproduir un vídeo correctament, tot i utilitzar tècniques de handoffs ràpids. Finalment, hem desenvolupat una nova arquitectura TCP per a millorar el rendiment del protocol durant els handoffs. La majoria dels serveis d'infotainment utilitzen el Protocol de Control de Transport (TCP), un dels principals protocols de la pila de protocols d'Internet. Però existeixen forces problemes relacionats amb l'ús de TCP i la mobilitat que n'afecta el rendiment, i aquests problemes són particular

    Internet-wide geo-networking problem statement

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    This document describes the need of specifying Internet-wide location-aware forwarding protocol solutions that provide packet routing using geographical positions for packet transport

    Determining the Interruption of Services While Performing V2I Communication Using the SPMD Prototype

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    The use of Vehicle to Vehicle (V2V), Vehicle to Infrastructure (V2I), Vehicle to Roadside Unit (V2R) and Vehicle to Other (V2X) communications are increasingly applied over existing and upcoming transportation means by the United States Department of Transportation (USDOT) and other federal agencies. From previous statistical data, these technologies would primarily avoid or mitigate vehicle crashes and would provide more safety, mobility and various other benefits on the roads (“Traffic Safety Facts 2012,” 2013; “Traffic Safety Facts 2013” 2014). During the communication processes between vehicles, infrastructures and roadside units’ various sensitive data such as positions and speed of the vehicles, are transmitted which are currently highly vulnerable. These facts are generated from this research experiment results performed on the provided data sets from the University of Michigan Transportation Research Institute (UMTRI). An interference to the vehicular communications is possible by intentional or unintentional malicious users or other elements which puts drivers at greater risk with the upcoming vehicular technology. Moreover, different agencies and private companies are utilizing collected data from the USDOT to improve the operational volume of roads and services while avoiding accidents. They are also trying to provide other third-party Internet-based services to the consumers based on the live streaming information. This research paper gives a detailed description of all aspects of the vehicular communications protocol (i.e. DSRC, CA, 802.11p protocol, smart infrastructure, etc.). This research paper will provide details of all identified security features (i.e. encryption methods, certificate management, physical securities, data management lifecycles, etc.) that have been applied to these mechanisms to protect the safety of drivers (Cronin, 2013). The USDOT has currently approved the implementation of a 5.9 GHz band, along with the 802.11p standard wireless protocol for dedicated short-range communications used in vehicular communication (Shankland, 2014). This research paper will also provide details of current standards and regulations which will be in effect for the upcoming vehicular technologies in the future in the US along with the susceptibilities to the interruptions of services. Finally, this research will utilize the actual data sets compiled using the actual safety pilot model deployment (SPMD) provided by the UMRTI researchers. The analysis of these results will validate that this protocol is susceptible to interference during communications. This will be shown by plotting the latitudinal and longitudinal coordinates and thus demonstrating the occurrence of gaps within communication (i.e. interference to the vehicular communication) in the existing SPMD prototype data sets

    The Role of communication and network technologies in vehicular applications

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    International audienceVehicular networks attract a lot of attention in the research world. Novel vehicular applications need a suitable communication channel in order to extend in-vehicle capabilities and, be aware about surrounding events. However, these networks present some proprieties, such as high mobility or specific topologies. These properties affect the performances of applications and more effort should be directed to identify the final necessities of the network. Few works deal with application requirements which should be considered when vehicular services are designed. In this chapter this gap is filled, proposing an analysis of application requirements which considers available technologies for physical/MAC and network layers. This study contains key factors which must be taken into account not only at the designing stage of the vehicular network, but also when applications are evaluated

    An Overview of Security Challenges in Vehicular Ad-Hoc Networks

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    © 2017 IEEE. Vehicular Ad hoc Networks (VANET) is emerging as a promising technology of the Intelligent Transportation systems (ITS) due to its potential benefits for travel planning, notifying road hazards, cautioning of emergency scenarios, alleviating congestion, provisioning parking facilities and environmental predicaments. But, the security threats hinder its wide deployment and acceptability by users. This paper gives an overview of the security threats at the various layers of the VANET communication stack and discuss some of the existing solutions, thus concluding why designing a security framework for VANET needs to consider these threats for overcoming security challenges in VANET
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