867 research outputs found

    Streaming and User Behaviour in Omnidirectional Videos

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    Omnidirectional videos (ODVs) have gone beyond the passive paradigm of traditional video, offering higher degrees of immersion and interaction. The revolutionary novelty of this technology is the possibility for users to interact with the surrounding environment, and to feel a sense of engagement and presence in a virtual space. Users are clearly the main driving force of immersive applications and consequentially the services need to be properly tailored to them. In this context, this chapter highlights the importance of the new role of users in ODV streaming applications, and thus the need for understanding their behaviour while navigating within ODVs. A comprehensive overview of the research efforts aimed at advancing ODV streaming systems is also presented. In particular, the state-of-the-art solutions under examination in this chapter are distinguished in terms of system-centric and user-centric streaming approaches: the former approach comes from a quite straightforward extension of well-established solutions for the 2D video pipeline while the latter one takes the benefit of understanding users’ behaviour and enable more personalised ODV streaming

    Machine Learning for Multimedia Communications

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    Machine learning is revolutionizing the way multimedia information is processed and transmitted to users. After intensive and powerful training, some impressive efficiency/accuracy improvements have been made all over the transmission pipeline. For example, the high model capacity of the learning-based architectures enables us to accurately model the image and video behavior such that tremendous compression gains can be achieved. Similarly, error concealment, streaming strategy or even user perception modeling have widely benefited from the recent learningoriented developments. However, learning-based algorithms often imply drastic changes to the way data are represented or consumed, meaning that the overall pipeline can be affected even though a subpart of it is optimized. In this paper, we review the recent major advances that have been proposed all across the transmission chain, and we discuss their potential impact and the research challenges that they raise

    A Survey of Anticipatory Mobile Networking: Context-Based Classification, Prediction Methodologies, and Optimization Techniques

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    A growing trend for information technology is to not just react to changes, but anticipate them as much as possible. This paradigm made modern solutions, such as recommendation systems, a ubiquitous presence in today's digital transactions. Anticipatory networking extends the idea to communication technologies by studying patterns and periodicity in human behavior and network dynamics to optimize network performance. This survey collects and analyzes recent papers leveraging context information to forecast the evolution of network conditions and, in turn, to improve network performance. In particular, we identify the main prediction and optimization tools adopted in this body of work and link them with objectives and constraints of the typical applications and scenarios. Finally, we consider open challenges and research directions to make anticipatory networking part of next generation networks

    Deep Learning for Edge Computing Applications: A State-of-the-Art Survey

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    With the booming development of Internet-of-Things (IoT) and communication technologies such as 5G, our future world is envisioned as an interconnected entity where billions of devices will provide uninterrupted service to our daily lives and the industry. Meanwhile, these devices will generate massive amounts of valuable data at the network edge, calling for not only instant data processing but also intelligent data analysis in order to fully unleash the potential of the edge big data. Both the traditional cloud computing and on-device computing cannot sufficiently address this problem due to the high latency and the limited computation capacity, respectively. Fortunately, the emerging edge computing sheds a light on the issue by pushing the data processing from the remote network core to the local network edge, remarkably reducing the latency and improving the efficiency. Besides, the recent breakthroughs in deep learning have greatly facilitated the data processing capacity, enabling a thrilling development of novel applications, such as video surveillance and autonomous driving. The convergence of edge computing and deep learning is believed to bring new possibilities to both interdisciplinary researches and industrial applications. In this article, we provide a comprehensive survey of the latest efforts on the deep-learning-enabled edge computing applications and particularly offer insights on how to leverage the deep learning advances to facilitate edge applications from four domains, i.e., smart multimedia, smart transportation, smart city, and smart industry. We also highlight the key research challenges and promising research directions therein. We believe this survey will inspire more researches and contributions in this promising field

    Do Users Behave Similarly in VR? Investigation of the User Influence on the System Design

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    With the overarching goal of developing user-centric Virtual Reality (VR) systems, a new wave of studies focused on understanding how users interact in VR environments has recently emerged. Despite the intense efforts, however, current literature still does not provide the right framework to fully interpret and predict users’ trajectories while navigating in VR scenes. This work advances the state-of-the-art on both the study of users’ behaviour in VR and the user-centric system design. In more detail, we complement current datasets by presenting a publicly available dataset that provides navigation trajectories acquired for heterogeneous omnidirectional videos and different viewing platforms—namely, head-mounted display, tablet, and laptop. We then present an exhaustive analysis on the collected data to better understand navigation in VR across users, content, and, for the first time, across viewing platforms. The novelty lies in the user-affinity metric, proposed in this work to investigate users’ similarities when navigating within the content. The analysis reveals useful insights on the effect of device and content on the navigation, which could be precious considerations from the system design perspective. As a case study of the importance of studying users’ behaviour when designing VR systems, we finally propose a user-centric server optimisation. We formulate an integer linear program that seeks the best stored set of omnidirectional content that minimises encoding and storage cost while maximising the user’s experience. This is posed while taking into account network dynamics, type of video content, and also user population interactivity. Experimental results prove that our solution outperforms common company recommendations in terms of experienced quality but also in terms of encoding and storage, achieving a savings up to 70%. More importantly, we highlight a strong correlation between the storage cost and the user-affinity metric, showing the impact of the latter in the system architecture design
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