99,657 research outputs found

    Transition Semantics - The Dynamics of Dependence Logic

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    We examine the relationship between Dependence Logic and game logics. A variant of Dynamic Game Logic, called Transition Logic, is developed, and we show that its relationship with Dependence Logic is comparable to the one between First-Order Logic and Dynamic Game Logic discussed by van Benthem. This suggests a new perspective on the interpretation of Dependence Logic formulas, in terms of assertions about reachability in games of im- perfect information against Nature. We then capitalize on this intuition by developing expressively equivalent variants of Dependence Logic in which this interpretation is taken to the foreground

    An Automated Mobile Game-based Screening Tool for Patients with Alcohol Dependence

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    Traditional methods for screening and diagnosis of alcohol dependence are typically administered by trained clinicians in medical settings and often rely on interview responses. These self-reports can be unintentionally or deliberately false, and misleading answers can, in turn, lead to inaccurate assessment and diagnosis. In this study, we examine the use of user-game interaction patterns on mobile games to develop an automated diagnostic and screening tool for alcohol-dependent patients. Our approach relies on the capture of interaction patterns during gameplay, while potential patients engage with popular mobile games on smartphones. The captured signals include gameplay performance, touch gestures, and device motion, with the intention of identifying patients with alcohol dependence. We evaluate the classification performance of various supervised learning algorithms on data collected from 40 patients and 40 age-matched healthy adults. The results show that patients with alcohol dependence can be automatically identified accurately using the ensemble of touch, device motion, and gameplay performance features on 3-minute samples (accuracy=0.95, sensitivity=0.95, and specificity=0.95). The present findings provide strong evidence suggesting the potential use of user-game interaction metrics on existing mobile games as discriminant features for developing an implicit measure to identify alcohol dependence conditions. In addition to supporting healthcare professionals in clinical decision-making, the game-based self-screening method could be used as a novel strategy to promote alcohol dependence screening, especially outside of clinical settings

    Level of computer dependence at pupils of modern schools

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    In article the problem of formation of dependence on computer games at modern school students is considered. The state and level of dependence at pupils of 914 years is investigatedВ статье рассматривается проблема формирования зависимости от компьютерных игр у современных школьников. Исследуется состояние и уровень зависимости у учащихся 9–14 ле
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