3,645 research outputs found

    Dense Point-Cloud Representation of a Scene using Monocular Vision

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    We present a three-dimensional (3-D) reconstruction system designed to support various autonomous navigation applications. The system presented focuses on the 3-D reconstruction of a scene using only a single moving camera. Utilizing video frames captured at different points in time allows us to determine the depths of a scene. In this way, the system can be used to construct a point-cloud model of its unknown surroundings. We present the step-by-step methodology and analysis used in developing the 3-D reconstruction technique. We present a reconstruction framework that generates a primitive point cloud, which is computed based on feature matching and depth triangulation analysis. To populate the reconstruction, we utilized optical flow features to create an extremely dense representation model. With the third algorithmic modification, we introduce the addition of the preprocessing step of nonlinear single-image super resolution. With this addition, the depth accuracy of the point cloud, which relies on precise disparity measurement, has significantly increased. Our final contribution is an additional postprocessing step designed to filter noise points and mismatched features unveiling the complete dense point-cloud representation (DPR) technique. We measure the success of DPR by evaluating the visual appeal, density, accuracy, and computational expense and compare with two state-of-the-art techniques

    Pop-up SLAM: Semantic Monocular Plane SLAM for Low-texture Environments

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    Existing simultaneous localization and mapping (SLAM) algorithms are not robust in challenging low-texture environments because there are only few salient features. The resulting sparse or semi-dense map also conveys little information for motion planning. Though some work utilize plane or scene layout for dense map regularization, they require decent state estimation from other sources. In this paper, we propose real-time monocular plane SLAM to demonstrate that scene understanding could improve both state estimation and dense mapping especially in low-texture environments. The plane measurements come from a pop-up 3D plane model applied to each single image. We also combine planes with point based SLAM to improve robustness. On a public TUM dataset, our algorithm generates a dense semantic 3D model with pixel depth error of 6.2 cm while existing SLAM algorithms fail. On a 60 m long dataset with loops, our method creates a much better 3D model with state estimation error of 0.67%.Comment: International Conference on Intelligent Robots and Systems (IROS) 201

    Vision and Learning for Deliberative Monocular Cluttered Flight

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    Cameras provide a rich source of information while being passive, cheap and lightweight for small and medium Unmanned Aerial Vehicles (UAVs). In this work we present the first implementation of receding horizon control, which is widely used in ground vehicles, with monocular vision as the only sensing mode for autonomous UAV flight in dense clutter. We make it feasible on UAVs via a number of contributions: novel coupling of perception and control via relevant and diverse, multiple interpretations of the scene around the robot, leveraging recent advances in machine learning to showcase anytime budgeted cost-sensitive feature selection, and fast non-linear regression for monocular depth prediction. We empirically demonstrate the efficacy of our novel pipeline via real world experiments of more than 2 kms through dense trees with a quadrotor built from off-the-shelf parts. Moreover our pipeline is designed to combine information from other modalities like stereo and lidar as well if available
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