1,018 research outputs found

    Multimedia information technology and the annotation of video

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    The state of the art in multimedia information technology has not progressed to the point where a single solution is available to meet all reasonable needs of documentalists and users of video archives. In general, we do not have an optimistic view of the usability of new technology in this domain, but digitization and digital power can be expected to cause a small revolution in the area of video archiving. The volume of data leads to two views of the future: on the pessimistic side, overload of data will cause lack of annotation capacity, and on the optimistic side, there will be enough data from which to learn selected concepts that can be deployed to support automatic annotation. At the threshold of this interesting era, we make an attempt to describe the state of the art in technology. We sample the progress in text, sound, and image processing, as well as in machine learning

    Validation of a Content Analysis System Using an Iterative Prototyping Approach to Action Research

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    In the face of a more rapid pace of scientific development, academic societies and competitive organizations alike are seeking new methods for content analysis. This paper describes a theoretically driven action research study that delivers a technology-mediated solution for specifying, organizing, representing and using elements of meaning in a body of knowledge. The theoretical basis, \u27ontological specification\u27 is of particular interest to IS professionals, particularly those involved in analysis and design, because it guides the efficient transformation of tacit knowledge into an explicit form. The technology-mediated solution influenced by ontological specification was validated through an iterative prototyping form of action research. Users reported that the system was useful in their work, easy to use, and compatible with collaborative work when using it for content analysis in academic research

    Proceedings

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    Proceedings of the Ninth International Workshop on Treebanks and Linguistic Theories. Editors: Markus Dickinson, Kaili Müürisep and Marco Passarotti. NEALT Proceedings Series, Vol. 9 (2010), 268 pages. © 2010 The editors and contributors. Published by Northern European Association for Language Technology (NEALT) http://omilia.uio.no/nealt . Electronically published at Tartu University Library (Estonia) http://hdl.handle.net/10062/15891

    Simulating the Machine Translation of Low-Resource Languages by Designing a Translator Between English and an Artificially Constructed Language

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    Natural language processing (NLP), or the use of computers to analyze natural language, is a field that relies heavily on syntax. It would seem intuitive that computers would thrive in this area due to their strict syntax requirements, but the syntax of natural languages leaves them unable to properly parse and generate sentences that seem normal to the average speaker. A subfield of NLP, machine translation, works mainly to computerize translation between different languages. Unfortunately, such translation is not without its weaknesses; language documentation is not created equal, and many low-resource languages—languages with relatively few kinds of documentation, most often written—are left with no way to effectively benefit from machine translation. As a step toward better translation processors for low-resource languages, this thesis examined the possibility of machine translation between high resource languages and low resource languages through an analysis of different machine learning techniques, and ultimately constructing a simple translator between English and an artificially constructed language using a context-free grammar (CFG)
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