7 research outputs found

    AUTOMATED ESTIMATION, REDUCTION, AND QUALITY ASSESSMENT OF VIDEO NOISE FROM DIFFERENT SOURCES

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    Estimating and removing noise from video signals is important to increase either the visual quality of video signals or the performance of video processing algorithms such as compression or segmentation where noise estimation or reduction is a pre-processing step. To estimate and remove noise, effective methods use both spatial and temporal information to increase the reliability of signal extraction from noise. The objective of this thesis is to introduce a video system having three novel techniques to estimate and reduce video noise from different sources, both effectively and efficiently and assess video quality without considering a reference non-noisy video. The first (intensity-variances based homogeneity classification) technique estimates visual noise of different types in images and video signals. The noise can be white Gaussian noise, mixed Poissonian- Gaussian (signal-dependent white) noise, or processed (frequency-dependent) noise. The method is based on the classification of intensity-variances of signal patches in order to find homogeneous regions that best represent the noise signal in the input signal. The method assumes that noise is signal-independent in each intensity class. To find homogeneous regions, the method works on the downsampled input image and divides it into patches. Each patch is assigned to an intensity class, whereas outlier patches are rejected. Then the most homogeneous cluster is selected and its noise variance is considered as the peak of noise variance. To account for processed noise, we estimate the degree of spatial correlation. To account for temporal noise variations a stabilization process is proposed. We show that the proposed method competes related state-of-the-art in noise estimation. The second technique provides solutions to remove real-world camera noise such as signal-independent, signal-dependent noise, and frequency-dependent noise. Firstly, we propose a noise equalization method in intensity and frequency domain which enables a white Gaussian noise filter to handle real noise. Our experiments confirm the quality improvement under real noise while white Gaussian noise filter is used with our equalization method. Secondly, we propose a band-limited time-space video denoiser which reduces video noise of different types. This denoiser consists of: 1) intensity-domain noise equalization to account for signal dependency, 2) band-limited anti-blocking time-domain filtering of current frame using motion-compensated previous and subsequent frames, 3) spatial filtering combined with noise frequency equalizer to remove residual noise left from temporal filtering, and 4) intensity de-equalization to invert the first step. To decrease the chance of motion blur, temporal weights are calculated using two levels of error estimation; coarse (blocklevel) and fine (pixel-level). We correct the erroneous motion vectors by creating a homography from reliable motion vectors. To eliminate blockiness in block-based temporal filter, we propose three ideas: interpolation of block-level error, a band-limited filtering by subtracting the back-signal beforehand, and two-band motion compensation. The proposed time-space filter is parallelizable to be significantly accelerated by GPU. We show that the proposed method competes related state-ofthe- art in video denoising. The third (sparsity and dominant orientation quality index) technique is a new method to assess the quality of the denoised video frames without a reference (clean frames). In many image and video applications, a quantitative measure of image content, noise, and blur is required to facilitate quality assessment, when the ground-truth is not available. We propose a fast method to find the dominant orientation of image patches, which is used to decompose them into singular values. Combining singular values with the sparsity of the patch in the transform domain, we measure the possible image content and noise of the patches and of the whole image. To measure the effect of noise accurately, our method takes both low and high textured patches into account. Before analyzing the patches, we apply a shrinkage in the transform domain to increase the contrast of genuine image structure. We show that the proposed method is useful to select parameters of denoising algorithms automatically in different noise scenarios such as white Gaussian and real noise. Our objective and subjective results confirm the correspondence between the measured quality and the ground-truth and proposed method rivals related state-of-the-art approaches

    Toward sparse and geometry adapted video approximations

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    Video signals are sequences of natural images, where images are often modeled as piecewise-smooth signals. Hence, video can be seen as a 3D piecewise-smooth signal made of piecewise-smooth regions that move through time. Based on the piecewise-smooth model and on related theoretical work on rate-distortion performance of wavelet and oracle based coding schemes, one can better analyze the appropriate coding strategies that adaptive video codecs need to implement in order to be efficient. Efficient video representations for coding purposes require the use of adaptive signal decompositions able to capture appropriately the structure and redundancy appearing in video signals. Adaptivity needs to be such that it allows for proper modeling of signals in order to represent these with the lowest possible coding cost. Video is a very structured signal with high geometric content. This includes temporal geometry (normally represented by motion information) as well as spatial geometry. Clearly, most of past and present strategies used to represent video signals do not exploit properly its spatial geometry. Similarly to the case of images, a very interesting approach seems to be the decomposition of video using large over-complete libraries of basis functions able to represent salient geometric features of the signal. In the framework of video, these features should model 2D geometric video components as well as their temporal evolution, forming spatio-temporal 3D geometric primitives. Through this PhD dissertation, different aspects on the use of adaptivity in video representation are studied looking toward exploiting both aspects of video: its piecewise nature and the geometry. The first part of this work studies the use of localized temporal adaptivity in subband video coding. This is done considering two transformation schemes used for video coding: 3D wavelet representations and motion compensated temporal filtering. A theoretical R-D analysis as well as empirical results demonstrate how temporal adaptivity improves coding performance of moving edges in 3D transform (without motion compensation) based video coding. Adaptivity allows, at the same time, to equally exploit redundancy in non-moving video areas. The analogy between motion compensated video and 1D piecewise-smooth signals is studied as well. This motivates the introduction of local length adaptivity within frame-adaptive motion compensated lifted wavelet decompositions. This allows an optimal rate-distortion performance when video motion trajectories are shorter than the transformation "Group Of Pictures", or when efficient motion compensation can not be ensured. After studying temporal adaptivity, the second part of this thesis is dedicated to understand the fundamentals of how can temporal and spatial geometry be jointly exploited. This work builds on some previous results that considered the representation of spatial geometry in video (but not temporal, i.e, without motion). In order to obtain flexible and efficient (sparse) signal representations, using redundant dictionaries, the use of highly non-linear decomposition algorithms, like Matching Pursuit, is required. General signal representation using these techniques is still quite unexplored. For this reason, previous to the study of video representation, some aspects of non-linear decomposition algorithms and the efficient decomposition of images using Matching Pursuits and a geometric dictionary are investigated. A part of this investigation concerns the study on the influence of using a priori models within approximation non-linear algorithms. Dictionaries with a high internal coherence have some problems to obtain optimally sparse signal representations when used with Matching Pursuits. It is proved, theoretically and empirically, that inserting in this algorithm a priori models allows to improve the capacity to obtain sparse signal approximations, mainly when coherent dictionaries are used. Another point discussed in this preliminary study, on the use of Matching Pursuits, concerns the approach used in this work for the decompositions of video frames and images. The technique proposed in this thesis improves a previous work, where authors had to recur to sub-optimal Matching Pursuit strategies (using Genetic Algorithms), given the size of the functions library. In this work the use of full search strategies is made possible, at the same time that approximation efficiency is significantly improved and computational complexity is reduced. Finally, a priori based Matching Pursuit geometric decompositions are investigated for geometric video representations. Regularity constraints are taken into account to recover the temporal evolution of spatial geometric signal components. The results obtained for coding and multi-modal (audio-visual) signal analysis, clarify many unknowns and show to be promising, encouraging to prosecute research on the subject

    Biological image analysis

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    In biological research images are extensively used to monitor growth, dynamics and changes in biological specimen, such as cells or plants. Many of these images are used solely for observation or are manually annotated by an expert. In this dissertation we discuss several methods to automate the annotating and analysis of bio-images. Two large clusters of methods have been investigated and developed. A first set of methods focuses on the automatic delineation of relevant objects in bio-images, such as individual cells in microscopic images. Since these methods should be useful for many different applications, e.g. to detect and delineate different objects (cells, plants, leafs, ...) in different types of images (different types of microscopes, regular colour photographs, ...), the methods should be easy to adjust. Therefore we developed a methodology relying on probability theory, where all required parameters can easily be estimated by a biologist, without requiring any knowledge on the techniques used in the actual software. A second cluster of investigated techniques focuses on the analysis of shapes. By defining new features that describe shapes, we are able to automatically classify shapes, retrieve similar shapes from a database and even analyse how an object deforms through time

    Machine Learning for Hand Gesture Classification from Surface Electromyography Signals

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    Classifying hand gestures from Surface Electromyography (sEMG) is a process which has applications in human-machine interaction, rehabilitation and prosthetic control. Reduction in the cost and increase in the availability of necessary hardware over recent years has made sEMG a more viable solution for hand gesture classification. The research challenge is the development of processes to robustly and accurately predict the current gesture based on incoming sEMG data. This thesis presents a set of methods, techniques and designs that improve upon evaluation of, and performance on, the classification problem as a whole. These are brought together to set a new baseline for the potential classification. Evaluation is improved by careful choice of metrics and design of cross-validation techniques that account for data bias caused by common experimental techniques. A landmark study is re-evaluated with these improved techniques, and it is shown that data augmentation can be used to significantly improve upon the performance using conventional classification methods. A novel neural network architecture and supporting improvements are presented that further improve performance and is refined such that the network can achieve similar performance with many fewer parameters than competing designs. Supporting techniques such as subject adaptation and smoothing algorithms are then explored to improve overall performance and also provide more nuanced trade-offs with various aspects of performance, such as incurred latency and prediction smoothness. A new study is presented which compares the performance potential of medical grade electrodes and a low-cost commercial alternative showing that for a modest-sized gesture set, they can compete. The data is also used to explore data labelling in experimental design and to evaluate the numerous aspects of performance that must be traded off
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