171 research outputs found

    Enhanced Multimedia Exchanges over the Internet

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    Although the Internet was not originally designed for exchanging multimedia streams, consumers heavily depend on it for audiovisual data delivery. The intermittent nature of multimedia traffic, the unguaranteed underlying communication infrastructure, and dynamic user behavior collectively result in the degradation of Quality-of-Service (QoS) and Quality-of-Experience (QoE) perceived by end-users. Consequently, the volume of signalling messages is inevitably increased to compensate for the degradation of the desired service qualities. Improved multimedia services could leverage adaptive streaming as well as blockchain-based solutions to enhance media-rich experiences over the Internet at the cost of increased signalling volume. Many recent studies in the literature provide signalling reduction and blockchain-based methods for authenticated media access over the Internet while utilizing resources quasi-efficiently. To further increase the efficiency of multimedia communications, novel signalling overhead and content access latency reduction solutions are investigated in this dissertation including: (1) the first two research topics utilize steganography to reduce signalling bandwidth utilization while increasing the capacity of the multimedia network; and (2) the third research topic utilizes multimedia content access request management schemes to guarantee throughput values for servicing users, end-devices, and the network. Signalling of multimedia streaming is generated at every layer of the communication protocol stack; At the highest layer, segment requests are generated, and at the lower layers, byte tracking messages are exchanged. Through leveraging steganography, essential signalling information is encoded within multimedia payloads to reduce the amount of resources consumed by non-payload data. The first steganographic solution hides signalling messages within multimedia payloads, thereby freeing intermediate node buffers from queuing non-payload packets. Consequently, source nodes are capable of delivering control information to receiving nodes at no additional network overhead. A utility function is designed to minimize the volume of overhead exchanged while minimizing visual artifacts. Therefore, the proposed scheme is designed to leverage the fidelity of the multimedia stream to reduce the largest amount of control overhead with the lowest negative visual impact. The second steganographic solution enables protocol translation through embedding packet header information within payload data to alternatively utilize lightweight headers. The protocol translator leverages a proposed utility function to enable the maximum number of translations while maintaining QoS and QoE requirements in terms of packet throughput and playback bit-rate. As the number of multimedia users and sources increases, decentralized content access and management over a blockchain-based system is inevitable. Blockchain technologies suffer from large processing latencies; consequently reducing the throughput of a multimedia network. Reducing blockchain-based access latencies is therefore essential to maintaining a decentralized scalable model with seamless functionality and efficient utilization of resources. Adapting blockchains to feeless applications will then port the utility of ledger-based networks to audiovisual applications in a faultless manner. The proposed transaction processing scheme will enable ledger maintainers in sustaining desired throughputs necessary for delivering expected QoS and QoE values for decentralized audiovisual platforms. A block slicing algorithm is designed to ensure that the ledger maintenance strategy is benefiting the operations of the blockchain-based multimedia network. Using the proposed algorithm, the throughput and latency of operations within the multimedia network are then maintained at a desired level

    A fast and reliable broadcast service for LTE-advanced exploiting multihop device-to-device transmissions

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    Several applications, from the Internet of Things for smart cities to those for vehicular networks, need fast and reliable proximity-based broadcast communications, i.e., the ability to reach all peers in a geographical neighborhood around the originator of a message, as well as ubiquitous connectivity. In this paper, we point out the inherent limitations of the LTE (Long-Term Evolution) cellular network, which make it difficult, if possible at all, to engineer such a service using traditional infrastructure-based communications. We argue, instead, that network-controlled device-to-device (D2D) communications, relayed in a multihop fashion, can efficiently support this service. To substantiate the above claim, we design a proximity-based broadcast service which exploits multihop D2D. We discuss the relevant issues both at the UE (User Equipment), which has to run applications, and within the network (i.e., at the eNodeBs), where suitable resource allocation schemes have to be enforced. We evaluate the performance of a multihop D2D broadcasting using system-level simulations, and demonstrate that it is fast, reliable and economical from a resource consumption standpoint

    Recent Advances in Cellular D2D Communications

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    Device-to-device (D2D) communications have attracted a great deal of attention from researchers in recent years. It is a promising technique for offloading local traffic from cellular base stations by allowing local devices, in physical proximity, to communicate directly with each other. Furthermore, through relaying, D2D is also a promising approach to enhancing service coverage at cell edges or in black spots. However, there are many challenges to realizing the full benefits of D2D. For one, minimizing the interference between legacy cellular and D2D users operating in underlay mode is still an active research issue. With the 5th generation (5G) communication systems expected to be the main data carrier for the Internet-of-Things (IoT) paradigm, the potential role of D2D and its scalability to support massive IoT devices and their machine-centric (as opposed to human-centric) communications need to be investigated. New challenges have also arisen from new enabling technologies for D2D communications, such as non-orthogonal multiple access (NOMA) and blockchain technologies, which call for new solutions to be proposed. This edited book presents a collection of ten chapters, including one review and nine original research works on addressing many of the aforementioned challenges and beyond

    A review on green caching strategies for next generation communication networks

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    © 2020 IEEE. In recent years, the ever-increasing demand for networking resources and energy, fueled by the unprecedented upsurge in Internet traffic, has been a cause for concern for many service providers. Content caching, which serves user requests locally, is deemed to be an enabling technology in addressing the challenges offered by the phenomenal growth in Internet traffic. Conventionally, content caching is considered as a viable solution to alleviate the backhaul pressure. However, recently, many studies have reported energy cost reductions contributed by content caching in cache-equipped networks. The hypothesis is that caching shortens content delivery distance and eventually achieves significant reduction in transmission energy consumption. This has motivated us to conduct this study and in this article, a comprehensive survey of the state-of-the-art green caching techniques is provided. This review paper extensively discusses contributions of the existing studies on green caching. In addition, the study explores different cache-equipped network types, solution methods, and application scenarios. We categorically present that the optimal selection of the caching nodes, smart resource management, popular content selection, and renewable energy integration can substantially improve energy efficiency of the cache-equipped systems. In addition, based on the comprehensive analysis, we also highlight some potential research ideas relevant to green content caching

    SymbioCity: Smart Cities for Smarter Networks

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    The "Smart City" (SC) concept revolves around the idea of embodying cutting-edge ICT solutions in the very fabric of future cities, in order to offer new and better services to citizens while lowering the city management costs, both in monetary, social, and environmental terms. In this framework, communication technologies are perceived as subservient to the SC services, providing the means to collect and process the data needed to make the services function. In this paper, we propose a new vision in which technology and SC services are designed to take advantage of each other in a symbiotic manner. According to this new paradigm, which we call "SymbioCity", SC services can indeed be exploited to improve the performance of the same communication systems that provide them with data. Suggestive examples of this symbiotic ecosystem are discussed in the paper. The dissertation is then substantiated in a proof-of-concept case study, where we show how the traffic monitoring service provided by the London Smart City initiative can be used to predict the density of users in a certain zone and optimize the cellular service in that area.Comment: 14 pages, submitted for publication to ETT Transactions on Emerging Telecommunications Technologie

    Direct communication radio Iinterface for new radio multicasting and cooperative positioning

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    Cotutela: Universidad de defensa UNIVERSITA’ MEDITERRANEA DI REGGIO CALABRIARecently, the popularity of Millimeter Wave (mmWave) wireless networks has increased due to their capability to cope with the escalation of mobile data demands caused by the unprecedented proliferation of smart devices in the fifth-generation (5G). Extremely high frequency or mmWave band is a fundamental pillar in the provision of the expected gigabit data rates. Hence, according to both academic and industrial communities, mmWave technology, e.g., 5G New Radio (NR) and WiGig (60 GHz), is considered as one of the main components of 5G and beyond networks. Particularly, the 3rd Generation Partnership Project (3GPP) provides for the use of licensed mmWave sub-bands for the 5G mmWave cellular networks, whereas IEEE actively explores the unlicensed band at 60 GHz for the next-generation wireless local area networks. In this regard, mmWave has been envisaged as a new technology layout for real-time heavy-traffic and wearable applications. This very work is devoted to solving the problem of mmWave band communication system while enhancing its advantages through utilizing the direct communication radio interface for NR multicasting, cooperative positioning, and mission-critical applications. The main contributions presented in this work include: (i) a set of mathematical frameworks and simulation tools to characterize multicast traffic delivery in mmWave directional systems; (ii) sidelink relaying concept exploitation to deal with the channel condition deterioration of dynamic multicast systems and to ensure mission-critical and ultra-reliable low-latency communications; (iii) cooperative positioning techniques analysis for enhancing cellular positioning accuracy for 5G+ emerging applications that require not only improved communication characteristics but also precise localization. Our study indicates the need for additional mechanisms/research that can be utilized: (i) to further improve multicasting performance in 5G/6G systems; (ii) to investigate sideline aspects, including, but not limited to, standardization perspective and the next relay selection strategies; and (iii) to design cooperative positioning systems based on Device-to-Device (D2D) technology

    Clustering algorithm for D2D communication in next generation cellular networks : thesis presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Engineering, Massey University, Auckland, New Zealand

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    Next generation cellular networks will support many complex services for smartphones, vehicles, and other devices. To accommodate such services, cellular networks need to go beyond the capabilities of their previous generations. Device-to-Device communication (D2D) is a key technology that can help fulfil some of the requirements of future networks. The telecommunication industry expects a significant increase in the density of mobile devices which puts more pressure on centralized schemes and poses risk in terms of outages, poor spectral efficiencies, and low data rates. Recent studies have shown that a large part of the cellular traffic pertains to sharing popular contents. This highlights the need for decentralized and distributive approaches to managing multimedia traffic. Content-sharing via D2D clustered networks has emerged as a popular approach for alleviating the burden on the cellular network. Different studies have established that D2D communication in clusters can improve spectral and energy efficiency, achieve low latency while increasing the capacity of the network. To achieve effective content-sharing among users, appropriate clustering strategies are required. Therefore, the aim is to design and compare clustering approaches for D2D communication targeting content-sharing applications. Currently, most of researched and implemented clustering schemes are centralized or predominantly dependent on Evolved Node B (eNB). This thesis proposes a distributed architecture that supports clustering approaches to incorporate multimedia traffic. A content-sharing network is presented where some D2D User Equipment (DUE) function as content distributors for nearby devices. Two promising techniques are utilized, namely, Content-Centric Networking and Network Virtualization, to propose a distributed architecture, that supports efficient content delivery. We propose to use clustering at the user level for content-distribution. A weighted multi-factor clustering algorithm is proposed for grouping the DUEs sharing a common interest. Various performance parameters such as energy consumption, area spectral efficiency, and throughput have been considered for evaluating the proposed algorithm. The effect of number of clusters on the performance parameters is also discussed. The proposed algorithm has been further modified to allow for a trade-off between fairness and other performance parameters. A comprehensive simulation study is presented that demonstrates that the proposed clustering algorithm is more flexible and outperforms several well-known and state-of-the-art algorithms. The clustering process is subsequently evaluated from an individual user’s perspective for further performance improvement. We believe that some users, sharing common interests, are better off with the eNB rather than being in the clusters. We utilize machine learning algorithms namely, Deep Neural Network, Random Forest, and Support Vector Machine, to identify the users that are better served by the eNB and form clusters for the rest of the users. This proposed user segregation scheme can be used in conjunction with most clustering algorithms including the proposed multi-factor scheme. A comprehensive simulation study demonstrates that with such novel user segregation, the performance of individual users, as well as the whole network, can be significantly improved for throughput, energy consumption, and fairness
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