3,529 research outputs found

    In-Network View Synthesis for Interactive Multiview Video Systems

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    To enable Interactive multiview video systems with a minimum view-switching delay, multiple camera views are sent to the users, which are used as reference images to synthesize additional virtual views via depth-image-based rendering. In practice, bandwidth constraints may however restrict the number of reference views sent to clients per time unit, which may in turn limit the quality of the synthesized viewpoints. We argue that the reference view selection should ideally be performed close to the users, and we study the problem of in-network reference view synthesis such that the navigation quality is maximized at the clients. We consider a distributed cloud network architecture where data stored in a main cloud is delivered to end users with the help of cloudlets, i.e., resource-rich proxies close to the users. In order to satisfy last-hop bandwidth constraints from the cloudlet to the users, a cloudlet re-samples viewpoints of the 3D scene into a discrete set of views (combination of received camera views and virtual views synthesized) to be used as reference for the synthesis of additional virtual views at the client. This in-network synthesis leads to better viewpoint sampling given a bandwidth constraint compared to simple selection of camera views, but it may however carry a distortion penalty in the cloudlet-synthesized reference views. We therefore cast a new reference view selection problem where the best subset of views is defined as the one minimizing the distortion over a view navigation window defined by the user under some transmission bandwidth constraints. We show that the view selection problem is NP-hard, and propose an effective polynomial time algorithm using dynamic programming to solve the optimization problem. Simulation results finally confirm the performance gain offered by virtual view synthesis in the network

    Service Migration from Cloud to Multi-tier Fog Nodes for Multimedia Dissemination with QoE Support.

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    A wide range of multimedia services is expected to be offered for mobile users via various wireless access networks. Even the integration of Cloud Computing in such networks does not support an adequate Quality of Experience (QoE) in areas with high demands for multimedia contents. Fog computing has been conceptualized to facilitate the deployment of new services that cloud computing cannot provide, particularly those demanding QoE guarantees. These services are provided using fog nodes located at the network edge, which is capable of virtualizing their functions/applications. Service migration from the cloud to fog nodes can be actuated by request patterns and the timing issues. To the best of our knowledge, existing works on fog computing focus on architecture and fog node deployment issues. In this article, we describe the operational impacts and benefits associated with service migration from the cloud to multi-tier fog computing for video distribution with QoE support. Besides that, we perform the evaluation of such service migration of video services. Finally, we present potential research challenges and trends

    Cooperative Multi-Bitrate Video Caching and Transcoding in Multicarrier NOMA-Assisted Heterogeneous Virtualized MEC Networks

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    Cooperative video caching and transcoding in mobile edge computing (MEC) networks is a new paradigm for future wireless networks, e.g., 5G and 5G beyond, to reduce scarce and expensive backhaul resource usage by prefetching video files within radio access networks (RANs). Integration of this technique with other advent technologies, such as wireless network virtualization and multicarrier non-orthogonal multiple access (MC-NOMA), provides more flexible video delivery opportunities, which leads to enhancements both for the network's revenue and for the end-users' service experience. In this regard, we propose a two-phase RAF for a parallel cooperative joint multi-bitrate video caching and transcoding in heterogeneous virtualized MEC networks. In the cache placement phase, we propose novel proactive delivery-aware cache placement strategies (DACPSs) by jointly allocating physical and radio resources based on network stochastic information to exploit flexible delivery opportunities. Then, for the delivery phase, we propose a delivery policy based on the user requests and network channel conditions. The optimization problems corresponding to both phases aim to maximize the total revenue of network slices, i.e., virtual networks. Both problems are non-convex and suffer from high-computational complexities. For each phase, we show how the problem can be solved efficiently. We also propose a low-complexity RAF in which the complexity of the delivery algorithm is significantly reduced. A Delivery-aware cache refreshment strategy (DACRS) in the delivery phase is also proposed to tackle the dynamically changes of network stochastic information. Extensive numerical assessments demonstrate a performance improvement of up to 30% for our proposed DACPSs and DACRS over traditional approaches.Comment: 53 pages, 24 figure
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