38 research outputs found

    Human Machine Interfaces for Teleoperators and Virtual Environments

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    In Mar. 1990, a meeting organized around the general theme of teleoperation research into virtual environment display technology was conducted. This is a collection of conference-related fragments that will give a glimpse of the potential of the following fields and how they interplay: sensorimotor performance; human-machine interfaces; teleoperation; virtual environments; performance measurement and evaluation methods; and design principles and predictive models

    Medical Robotics

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    The first generation of surgical robots are already being installed in a number of operating rooms around the world. Robotics is being introduced to medicine because it allows for unprecedented control and precision of surgical instruments in minimally invasive procedures. So far, robots have been used to position an endoscope, perform gallbladder surgery and correct gastroesophogeal reflux and heartburn. The ultimate goal of the robotic surgery field is to design a robot that can be used to perform closed-chest, beating-heart surgery. The use of robotics in surgery will expand over the next decades without any doubt. Minimally Invasive Surgery (MIS) is a revolutionary approach in surgery. In MIS, the operation is performed with instruments and viewing equipment inserted into the body through small incisions created by the surgeon, in contrast to open surgery with large incisions. This minimizes surgical trauma and damage to healthy tissue, resulting in shorter patient recovery time. The aim of this book is to provide an overview of the state-of-art, to present new ideas, original results and practical experiences in this expanding area. Nevertheless, many chapters in the book concern advanced research on this growing area. The book provides critical analysis of clinical trials, assessment of the benefits and risks of the application of these technologies. This book is certainly a small sample of the research activity on Medical Robotics going on around the globe as you read it, but it surely covers a good deal of what has been done in the field recently, and as such it works as a valuable source for researchers interested in the involved subjects, whether they are currently “medical roboticists” or not

    Aerospace medicine and biology: A cumulative index to a continuing bibliography (supplement 345)

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    This publication is a cumulative index to the abstracts contained in Supplements 333 through 344 of Aerospace Medicine and Biology: A Continuing Bibliography. Seven indexes are included -- subject, personal author, corporate source, foreign technology, contract number, report number, and accession number

    Minimally Invasive Expeditionary Surgical Care Using Human-Inspired Robots

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    This technical report serves as an updated collection of subject matter experts on surgical care using human-inspired robotics for human exploration. It is a summary of the Blue Sky Meeting, organized by the Florida Institute for Human and Machine Cognition (IHMC), Pensacola, Florida, and held on October 2-3, 2018. It contains an executive summary, the final report, all of the presentation materials, and an updated reference list

    Télé-opération Corps Complet de Robots Humanoïdes

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    This thesis aims to investigate systems and tools for teleoperating a humanoid robot. Robotteleoperation is crucial to send and control robots in environments that are dangerous or inaccessiblefor humans (e.g., disaster response scenarios, contaminated environments, or extraterrestrialsites). The term teleoperation most commonly refers to direct and continuous control of a robot.In this case, the human operator guides the motion of the robot with her/his own physical motionor through some physical input device. One of the main challenges is to control the robot in a waythat guarantees its dynamical balance while trying to follow the human references. In addition,the human operator needs some feedback about the state of the robot and its work site through remotesensors in order to comprehend the situation or feel physically present at the site, producingeffective robot behaviors. Complications arise when the communication network is non-ideal. Inthis case the commands from human to robot together with the feedback from robot to human canbe delayed. These delays can be very disturbing for the human operator, who cannot teleoperatetheir robot avatar in an effective way.Another crucial point to consider when setting up a teleoperation system is the large numberof parameters that have to be tuned to effectively control the teleoperated robots. Machinelearning approaches and stochastic optimizers can be used to automate the learning of some of theparameters.In this thesis, we proposed a teleoperation system that has been tested on the humanoid robotiCub. We used an inertial-technology-based motion capture suit as input device to control thehumanoid and a virtual reality headset connected to the robot cameras to get some visual feedback.We first translated the human movements into equivalent robot ones by developping a motionretargeting approach that achieves human-likeness while trying to ensure the feasibility of thetransferred motion. We then implemented a whole-body controller to enable the robot to trackthe retargeted human motion. The controller has been later optimized in simulation to achieve agood tracking of the whole-body reference movements, by recurring to a multi-objective stochasticoptimizer, which allowed us to find robust solutions working on the real robot in few trials.To teleoperate walking motions, we implemented a higher-level teleoperation mode in whichthe user can use a joystick to send reference commands to the robot. We integrated this setting inthe teleoperation system, which allows the user to switch between the two different modes.A major problem preventing the deployment of such systems in real applications is the presenceof communication delays between the human input and the feedback from the robot: evena few hundred milliseconds of delay can irremediably disturb the operator, let alone a few seconds.To overcome these delays, we introduced a system in which a humanoid robot executescommands before it actually receives them, so that the visual feedback appears to be synchronizedto the operator, whereas the robot executed the commands in the past. To do so, the robot continuouslypredicts future commands by querying a machine learning model that is trained on pasttrajectories and conditioned on the last received commands.Cette thèse vise à étudier des systèmes et des outils pour la télé-opération d’un robot humanoïde.La téléopération de robots est cruciale pour envoyer et contrôler les robots dans des environnementsdangereux ou inaccessibles pour les humains (par exemple, des scénarios d’interventionen cas de catastrophe, des environnements contaminés ou des sites extraterrestres). Le terme téléopérationdésigne le plus souvent le contrôle direct et continu d’un robot. Dans ce cas, l’opérateurhumain guide le mouvement du robot avec son propre mouvement physique ou via un dispositifde contrôle. L’un des principaux défis est de contrôler le robot de manière à garantir son équilibredynamique tout en essayant de suivre les références humaines. De plus, l’opérateur humain abesoin d’un retour d’information sur l’état du robot et de son site via des capteurs à distance afind’appréhender la situation ou de se sentir physiquement présent sur le site, produisant des comportementsde robot efficaces. Des complications surviennent lorsque le réseau de communicationn’est pas idéal. Dans ce cas, les commandes de l’homme au robot ainsi que la rétroaction du robotà l’homme peuvent être retardées. Ces délais peuvent être très gênants pour l’opérateur humain,qui ne peut pas télé-opérer efficacement son avatar robotique.Un autre point crucial à considérer lors de la mise en place d’un système de télé-opérationest le grand nombre de paramètres qui doivent être réglés pour contrôler efficacement les robotstélé-opérés. Des approches d’apprentissage automatique et des optimiseurs stochastiques peuventêtre utilisés pour automatiser l’apprentissage de certains paramètres.Dans cette thèse, nous avons proposé un système de télé-opération qui a été testé sur le robothumanoïde iCub. Nous avons utilisé une combinaison de capture de mouvement basée sur latechnologie inertielle comme périphérique de contrôle pour l’humanoïde et un casque de réalitévirtuelle connecté aux caméras du robot pour obtenir un retour visuel. Nous avons d’abord traduitles mouvements humains en mouvements robotiques équivalents en développant une approchede retargeting de mouvement qui atteint la ressemblance humaine tout en essayant d’assurer lafaisabilité du mouvement transféré. Nous avons ensuite implémenté un contrôleur du corps entierpour permettre au robot de suivre le mouvement humain reciblé. Le contrôleur a ensuite étéoptimisé en simulation pour obtenir un bon suivi des mouvements de référence du corps entier,en recourant à un optimiseur stochastique multi-objectifs, ce qui nous a permis de trouver dessolutions robustes fonctionnant sur le robot réel en quelques essais.Pour télé-opérer les mouvements de marche, nous avons implémenté un mode de télé-opérationde niveau supérieur dans lequel l’utilisateur peut utiliser un joystick pour envoyer des commandesde référence au robot. Nous avons intégré ce paramètre dans le système de télé-opération, ce quipermet à l’utilisateur de basculer entre les deux modes différents.Un problème majeur empêchant le déploiement de tels systèmes dans des applications réellesest la présence de retards de communication entre l’entrée humaine et le retour du robot: mêmequelques centaines de millisecondes de retard peuvent irrémédiablement perturber l’opérateur,encore plus quelques secondes. Pour surmonter ces retards, nous avons introduit un système danslequel un robot humanoïde exécute des commandes avant de les recevoir, de sorte que le retourvisuel semble être synchronisé avec l’opérateur, alors que le robot exécutait les commandes dansle passé. Pour ce faire, le robot prédit en permanence les commandes futures en interrogeant unmodèle d’apprentissage automatique formé sur les trajectoires passées et conditionné aux dernièrescommandes reçues

    Proceedings of the NASA Conference on Space Telerobotics, volume 3

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    The theme of the Conference was man-machine collaboration in space. The Conference provided a forum for researchers and engineers to exchange ideas on the research and development required for application of telerobotics technology to the space systems planned for the 1990s and beyond. The Conference: (1) provided a view of current NASA telerobotic research and development; (2) stimulated technical exchange on man-machine systems, manipulator control, machine sensing, machine intelligence, concurrent computation, and system architectures; and (3) identified important unsolved problems of current interest which can be dealt with by future research

    Sonic Interactions in Virtual Environments

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    This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments

    Technology 2000, volume 1

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    The purpose of the conference was to increase awareness of existing NASA developed technologies that are available for immediate use in the development of new products and processes, and to lay the groundwork for the effective utilization of emerging technologies. There were sessions on the following: Computer technology and software engineering; Human factors engineering and life sciences; Information and data management; Material sciences; Manufacturing and fabrication technology; Power, energy, and control systems; Robotics; Sensors and measurement technology; Artificial intelligence; Environmental technology; Optics and communications; and Superconductivity
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