4,299 research outputs found

    Gabriel Triangulations and Angle-Monotone Graphs: Local Routing and Recognition

    Get PDF
    A geometric graph is angle-monotone if every pair of vertices has a path between them that---after some rotation---is xx- and yy-monotone. Angle-monotone graphs are 2\sqrt 2-spanners and they are increasing-chord graphs. Dehkordi, Frati, and Gudmundsson introduced angle-monotone graphs in 2014 and proved that Gabriel triangulations are angle-monotone graphs. We give a polynomial time algorithm to recognize angle-monotone geometric graphs. We prove that every point set has a plane geometric graph that is generalized angle-monotone---specifically, we prove that the half-θ6\theta_6-graph is generalized angle-monotone. We give a local routing algorithm for Gabriel triangulations that finds a path from any vertex ss to any vertex tt whose length is within 1+21 + \sqrt 2 times the Euclidean distance from ss to tt. Finally, we prove some lower bounds and limits on local routing algorithms on Gabriel triangulations.Comment: Appears in the Proceedings of the 24th International Symposium on Graph Drawing and Network Visualization (GD 2016

    Beta-Skeletons have Unbounded Dilation

    Get PDF
    A fractal construction shows that, for any beta>0, the beta-skeleton of a point set can have arbitrarily large dilation. In particular this applies to the Gabriel graph.Comment: 8 pages, 9 figure

    The Stretch Factor of L1L_1- and L∞L_\infty-Delaunay Triangulations

    Get PDF
    In this paper we determine the stretch factor of the L1L_1-Delaunay and L∞L_\infty-Delaunay triangulations, and we show that this stretch is 4+22≈2.61\sqrt{4+2\sqrt{2}} \approx 2.61. Between any two points x,yx,y of such triangulations, we construct a path whose length is no more than 4+22\sqrt{4+2\sqrt{2}} times the Euclidean distance between xx and yy, and this bound is best possible. This definitively improves the 25-year old bound of 10\sqrt{10} by Chew (SoCG '86). To the best of our knowledge, this is the first time the stretch factor of the well-studied LpL_p-Delaunay triangulations, for any real p≥1p\ge 1, is determined exactly

    Upper and Lower Bounds for Competitive Online Routing on Delaunay Triangulations

    Full text link
    Consider a weighted graph G where vertices are points in the plane and edges are line segments. The weight of each edge is the Euclidean distance between its two endpoints. A routing algorithm on G has a competitive ratio of c if the length of the path produced by the algorithm from any vertex s to any vertex t is at most c times the length of the shortest path from s to t in G. If the length of the path is at most c times the Euclidean distance from s to t, we say that the routing algorithm on G has a routing ratio of c.We present an online routing algorithm on the Delaunay triangulation with competitive and routing ratios of 5.90. This improves upon the best known algorithm that has competitive and routing ratio 15.48. The algorithm is a generalization of the deterministic 1-local routing algorithm by Chew on the L1-Delaunay triangulation. When a message follows the routing path produced by our algorithm, its header need only contain the coordinates of s and t. This is an improvement over the currently known competitive routing algorithms on the Delaunay triangulation, for which the header of a message must additionally contain partial sums of distances along the routing path.We also show that the routing ratio of any deterministic k-local algorithm is at least 1.70 for the Delaunay triangulation and 2.70 for the L1-Delaunay triangulation. In the case of the L1-Delaunay triangulation, this implies that even though there exists a path between two points x and y whose length is at most 2.61|[xy]| (where |[xy]| denotes the length of the line segment [xy]), it is not always possible to route a message along a path of length less than 2.70|[xy]|. From these bounds on the routing ratio, we derive lower bounds on the competitive ratio of 1.23 for Delaunay triangulations and 1.12 for L1-Delaunay triangulations

    Efficient Implementation of a Synchronous Parallel Push-Relabel Algorithm

    Full text link
    Motivated by the observation that FIFO-based push-relabel algorithms are able to outperform highest label-based variants on modern, large maximum flow problem instances, we introduce an efficient implementation of the algorithm that uses coarse-grained parallelism to avoid the problems of existing parallel approaches. We demonstrate good relative and absolute speedups of our algorithm on a set of large graph instances taken from real-world applications. On a modern 40-core machine, our parallel implementation outperforms existing sequential implementations by up to a factor of 12 and other parallel implementations by factors of up to 3
    • …
    corecore