17 research outputs found

    Adaptation de contexte basée sur la qualité d'expérience dans les réseaux internet du futur

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    Pour avoir une idée sur la qualité du réseau, la majorité des acteurs concernés (opérateurs réseau, fournisseurs de service) se basent sur la Qualité de Service (Quality of Service). Cette mesure a montré des limites et beaucoup d efforts ont été déployés pour mettre en place une nouvelle métrique qui reflète, de façon plus précise, la qualité du service offert. Cette mesure s appelle la qualité d expérience (Quality of Experience). La qualité d expérience reflète la satisfaction de l utilisateur par rapport au service qu il utilise. L évaluation de la qualité d expérience est devenue primordiale pour les fournisseurs de services et les fournisseurs de contenus. Cette nécessité nous a poussés à innover et mettre en place des nouvelles méthodes pour estimer la QoE. Dans cette thèse, nous travaillons sur l estimation de la QoE dans le cas des communications Voix sur IP et dans le cas de la vidéo sur IP. Nous étudions les performances et la qualité des codecs iLBC, Speex et Silk pour la VoIP et les codecs MPEG-2 et H.264/SVC pour la vidéo sur IP. Nous étudions l impact que peut avoir la majorité des paramètres réseaux, des paramètres sources (au niveau du codage) et destinations (au niveau du décodage) sur la qualité finale. Afin de mettre en place des outils précis d estimation de la QoE en temps réel, nous nous basons sur la méthodologie Pseudo-Subjective Quality Assessment. La méthodologie PSQA est basée sur un modèle mathématique appelé les réseaux de neurones artificiels. En plus des réseaux de neurones, nous utilisons la régression polynomiale pour l estimation de la QoE dans le cas de la VoIP.Quality of Experience (QoE) is the key criteria for evaluating the Media Services. Unlike objective Quality of Service (QoS) metrics, QoE is more accurate to reflect the user experience. The Future of Internet is definitely going to be Media oriented. Towards this, there is a profound need for an efficient measure of the Quality of Experience (QoE). QoE will become the prominent metric to consider when deploying Networked Media services. In this thesis, we provide several methods to estimate the QoE of different media services: Voice and Video over IP. We study the performance and the quality of several VoIP codecs like iLBC, Speex and Silk. Based on this study, we proposed two methods to estimate the QoE in real-time context, without any need of information of the original voice sequence. The first method is based on polynomial regression, and the second one is based on an hybrid methodology (objective and subjective) called Pseudo-Subjective Quality Assessment. PSQA is based on the artificial neural network mathematical model. As for the VoIP, we propose also a tool to estimate video quality encoded with MPEG-2 and with H.264/SVC. We studied also the impact of several network parameters on the quality, and the impact of some encoding parameters on the SVC video quality. We tested also the performance of several SVC encoders and proposed some SVC encoding recommendations.RENNES1-Bibl. électronique (352382106) / SudocSudocFranceF

    Considering Bluetooth's Subband Codec (SBC) for Wideband Speech and Audio on the Internet

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    The Bluetooth Special Interest Group (SIG) has standardized the subband coding (SBC) audio codec to connect headphones via wireless Bluetooth links. SBC compresses audio at high fidelity while having an ultra-low algorithm delay. To make SBC suitable for the Internet, we extend it by using a time and packet loss concealment (PLC) algorithm that is based on ITU's G.711 Appendix I. The design is novel in the aspect of the interface between codec and speech receiver. We developed a new approach on how to distribute the functionality of a speech receiver between codec and application. Our approach leads to easier implementations of high quality VoIP applications. We conducted subjective and objective listening tests of the audio quality of SBC and PLC in order to determine an optimal coding mode and the trade-off between coding mode and packet loss rate. More precisely, we conducted MUSHRA listening tests for selected sample items. These tests results are then compared with the results of multiple objective assessment algorithms (ITU P.862 PESQ, ITU BS.1387-1 PEAQ, Creusere's algorithm). We found out that a combination of the PEAQ basic and advanced values best matches---after third order linear regression---the subjective MUSHRA results . The linear regression has coefficient of determination of R²=0.907². By comparison, our individual human ratings show a correlation of about R=0.9 compared to our averaged human rating results. Using the combination of both PEAQ algorithms, we calculate hundred thousands of objective audio quality ratings varying audio content and algorithmic parameters of SBC and PLC. The results show which set of parameters value are best suitable for a bandwidth and delay constrained link. The transmission quality of SBC is enhanced significantly by selecting optimal encoding parameters as compared to the default parameter sets given in the standard. Finally, we present preliminary objective tests results on the comparison of the audio codecs SBC, CELT, APT-X and ULD coding speech and audio transmission. They all allow a mono and stereo transmission of music at ultra-low coding delays (<10ms), which is especially useful for distributed ensemble performances over the Internet

    Designing new network adaptation and ATM adaptation layers for interactive multimedia applications

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    Multimedia services, audiovisual applications composed of a combination of discrete and continuous data streams, will be a major part of the traffic flowing in the next generation of high speed networks. The cornerstones for multimedia are Asynchronous Transfer Mode (ATM) foreseen as the technology for the future Broadband Integrated Services Digital Network (B-ISDN) and audio and video compression algorithms such as MPEG-2 that reduce applications bandwidth requirements. Powerful desktop computers available today can integrate seamlessly the network access and the applications and thus bring the new multimedia services to home and business users. Among these services, those based on multipoint capabilities are expected to play a major role.    Interactive multimedia applications unlike traditional data transfer applications have stringent simultaneous requirements in terms of loss and delay jitter due to the nature of audiovisual information. In addition, such stream-based applications deliver data at a variable rate, in particular if a constant quality is required.    ATM, is able to integrate traffic of different nature within a single network creating interactions of different types that translate into delay jitter and loss. Traditional protocol layers do not have the appropriate mechanisms to provide the required network quality of service (QoS) for such interactive variable bit rate (VBR) multimedia multipoint applications. This lack of functionalities calls for the design of protocol layers with the appropriate functions to handle the stringent requirements of multimedia.    This thesis contributes to the solution of this problem by proposing new Network Adaptation and ATM Adaptation Layers for interactive VBR multimedia multipoint services.    The foundations to build these new multimedia protocol layers are twofold; the requirements of real-time multimedia applications and the nature of compressed audiovisual data.    On this basis, we present a set of design principles we consider as mandatory for a generic Multimedia AAL capable of handling interactive VBR multimedia applications in point-to-point as well as multicast environments. These design principles are then used as a foundation to derive a first set of functions for the MAAL, namely; cell loss detection via sequence numbering, packet delineation, dummy cell insertion and cell loss correction via RSE FEC techniques.    The proposed functions, partly based on some theoretical studies, are implemented and evaluated in a simulated environment. Performances are evaluated from the network point of view using classic metrics such as cell and packet loss. We also study the behavior of the cell loss process in order to evaluate the efficiency to be expected from the proposed cell loss correction method. We also discuss the difficulties to map network QoS parameters to user QoS parameters for multimedia applications and especially for video information. In order to present a complete performance evaluation that is also meaningful to the end-user, we make use of the MPQM metric to map the obtained network performance results to a user level. We evaluate the impact that cell loss has onto video and also the improvements achieved with the MAAL.    All performance results are compared to an equivalent implementation based on AAL5, as specified by the current ITU-T and ATM Forum standards.    An AAL has to be by definition generic. But to fully exploit the functionalities of the AAL layer, it is necessary to have a protocol layer that will efficiently interface the network and the applications. This role is devoted to the Network Adaptation Layer.    The network adaptation layer (NAL) we propose, aims at efficiently interface the applications to the underlying network to achieve a reliable but low overhead transmission of video streams. Since this requires an a priori knowledge of the information structure to be transmitted, we propose the NAL to be codec specific.    The NAL targets interactive multimedia applications. These applications share a set of common requirements independent of the encoding scheme used. This calls for the definition of a set of design principles that should be shared by any NAL even if the implementation of the functions themselves is codec specific. On the basis of the design principles, we derive the common functions that NALs have to perform which are mainly two; the segmentation and reassembly of data packets and the selective data protection.    On this basis, we develop an MPEG-2 specific NAL. It provides a perceptual syntactic information protection, the PSIP, which results in an intelligent and minimum overhead protection of video information. The PSIP takes advantage of the hierarchical organization of the compressed video data, common to the majority of the compression algorithms, to perform a selective data protection based on the perceptual relevance of the syntactic information.    The transmission over the combined NAL-MAAL layers shows significant improvement in terms of CLR and perceptual quality compared to equivalent transmissions over AAL5 with the same overhead.    The usage of the MPQM as a performance metric, which is one of the main contributions of this thesis, leads to a very interesting observation. The experimental results show that for unexpectedly high CLRs, the average perceptual quality remains close to the original value. The economical potential of such an observation is very important. Given that the data flows are VBR, it is possible to improve network utilization by means of statistical multiplexing. It is therefore possible to reduce the cost per communication by increasing the number of connections with a minimal loss in quality.    This conclusion could not have been derived without the combined usage of perceptual and network QoS metrics, which have been able to unveil the economic potential of perceptually protected streams.    The proposed concepts are finally tested in a real environment where a proof-of-concept implementation of the MAAL has shown a behavior close to the simulated results therefore validating the proposed multimedia protocol layers

    Implementación de una arquitectura de VoD con multidescripción y señalización SIP para entornos de redes de siguiente generación

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    Las NGN son redes multiservicio capaces de manejar voz, datos y vídeo. Al ser independiente la capa de servicio de la tecnología de transporte, las NGN aportan muchas ventajas a aplicaciones sensibles a retardos como pueden ser IPTV, VoD o VoIP. Este proyecto se centra en aplicaciones de VoD donde la transmisión es unicast, en tiempo real y donde es más difícil garantizar la calidad de servicio. ETSI-TISPAN ha seleccionado SIP para la señalización en las NGN, por lo que el establecimiento de la conexión entre el cliente y los servidores debe usar este protocolo. Este proyecto tiene como objetivo desarrollar una aplicación en Java para la provisión del servicio de VoD utilizando codificación con descripción múltiple (MDC). La arquitectura propuesta está formada por un cliente que solicita un fichero de vídeo con unas determinadas prestaciones, un servidor de vídeo que sirve dicho fichero y un servidor de control que gestiona las peticiones de los clientes, redirigiéndolos al servidor de vídeo que mejor les pueda atender. Del lado del cliente parten las peticiones de establecimiento, modificación y liberación de la sesión multimedia, que se basan en los protocolos SIP y SDP. La codificación de vídeo con descripción múltiple (MDC), codifica una señal en dos o más flujos llamados descriptores. Cada uno de los descriptores puede ser decodificado de forma independiente brindando una reproducción útil de la señal original. Cuantos más descriptores se reciban, mejor será la calidad de la señal recibida. Al finalizar este proyecto no existe un conjunto de códecs MDC, por lo que no ha sido posible integrarlos en nuestra aplicación de VoD. Sin embargo, se han realizado pruebas para validar la propuesta y conocer los parámetros que la condicionan: el tipo de conexión y el retardo de playout.Ingeniería de Telecomunicació

    Analyzing Voice And Video Call Service Performance Over A Local Area Network

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    Tez (Yüksek Lisans) -- İstanbul Teknik Üniversitesi, Fen Bilimleri Enstitüsü, 2010Thesis (M.Sc.) -- İstanbul Technical University, Institute of Science and Technology, 2010Bu çalışmada, VOIP teknolojisinden ve bu teknolojiyi kablolu ve kablosuz ortamda gerçeklemenin en önemli darboğazları anlatılacaktır. Ayrıca H.323, SIP (Session Initiation Protocol), Megaco ve MGCP gibi yaygın olarak kullanılan ses iletim protokolleri ve H.261, H.263 ve H.264 gibi görüntü iletim protokollerinden bahsedilmiştir. Ses kodek seçimi ve VOIP servis kalitesine etki eden faktörleri anlatılmaktadır. Bu tezde, ses, görüntü ve veri iletişimini aynı anda bünyesinde barındıran gerçek şebekeler simüle edilecektir. Kullanıcılara rastlantısal olarak ses, görüntü ve FTP gibi birtakım uygulamalar atanmıştır. Ayrıca önerilen kablolu şebekeye, kablosuz bir şebeke ilave edilerek sonuçlar incelenecektir. Optimal servis kalitesini sağlamak için seçilen uygun kuyruklama mekanizmaları ve kodek seçimlerini içeren senaryolar incelenecek ve OPNET ile elde edilmiş simülasyon sonuçları tartışılacaktır.In this study, we present a detailed description of the VoIP and also the most common challenges of implementing voice communication into wireline or wireless networks are discussed. Common voice protocols, such as H.323, Session Initiation Protocol (SIP), Megaco, MGCP and video protocols such as H.261, H.263, H.264 are described as well. CODEC selection and factors affecting VoIP Quality of Service are analyzed. We simulate a real network which includes both voice, video and data communication simultaneously. Workstations are randomly assigned to different applications, such as voice, video and FTP. We will also implement a wireless network to our proposed system. The scenarios including selecting appropriate queuing scheme and codec selection are presented and the simulation results with OPNET are drawn.Yüksek LisansM.Sc

    Final report on the evaluation of RRM/CRRM algorithms

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    Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin

    Sistemas de videoconferencia sobre redes RDSI, ATM, Ethernet/IP, Frame Relay y redes celulares móviles

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    Enmarcada entre los servicios de las comunicaciones multimedia, la videoconferencia es un servicio digital de telecomunicaciones multimedia para el intercambio de información audiovisual entre dos o más sitios geográficamente distantes, mediante la transmisión y recepción bidireccional simultánea de audio, video datos de los participantes. Los desarrollos que ha sufrido la videoconferencia han permitido un uso muy sencillo y una fiabilidad en las comunicaciones sobre cualquier infraestructura de red. Tal es así, que estas comunicaciones pueden desarrollarse tanto sobre RDSI como sobre redes ATM, Ethernet, Frame Relay e incluso redes móviles. Sin embargo, para poder implementar un sistema de videoconferencia en una determinada red con los requisitos mínimos que esta exige, es necesario un estudio anticipado de todos los parámetros y recomendaciones a tener en cuenta para su correcto funcionamiento.Incluye bibliografí

    Service quality assurance for the IPTV networks

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    The objective of the proposed research is to design and evaluate end-to-end solutions to support the Quality of Experience (QoE) for the Internet Protocol Television (IPTV) service. IPTV is a system that integrates voice, video, and data delivery into a single Internet Protocol (IP) framework to enable interactive broadcasting services at the subscribers. It promises significant advantages for both service providers and subscribers. For instance, unlike conventional broadcasting systems, IPTV broadcasts will not be restricted by the limited number of channels in the broadcast/radio spectrum. Furthermore, IPTV will provide its subscribers with the opportunity to access and interact with a wide variety of high-quality on-demand video content over the Internet. However, these advantages come at the expense of stricter quality of service (QoS) requirements than traditional Internet applications. Since IPTV is considered as a real-time broadcast service over the Internet, the success of the IPTV service depends on the QoE perceived by the end-users. The characteristics of the video traffic as well as the high-quality requirements of the IPTV broadcast impose strict requirements on transmission delay. IPTV framework has to provide mechanisms to satisfy the stringent delay, jitter, and packet loss requirements of the IPTV service over lossy transmission channels with varying characteristics. The proposed research focuses on error recovery and channel change latency problems in IPTV networks. Our specific aim is to develop a content delivery framework that integrates content features, IPTV application requirements, and network characteristics in such a way that the network resource utilization can be optimized for the given constraints on the user perceived service quality. To achieve the desired QoE levels, the proposed research focuses on the design of resource optimal server-based and peer-assisted delivery techniques. First, by analyzing the tradeoffs on the use of proactive and reactive repair techniques, a solution that optimizes the error recovery overhead is proposed. Further analysis on the proposed solution is performed by also focusing on the use of multicast error recovery techniques. By investigating the tradeoffs on the use of network-assisted and client-based channel change solutions, distributed content delivery frameworks are proposed to optimize the error recovery performance. Next, bandwidth and latency tradeoffs associated with the use of concurrent delivery streams to support the IPTV channel change are analyzed, and the results are used to develop a resource-optimal channel change framework that greatly improves the latency performance in the network. For both problems studied in this research, scalability concerns for the IPTV service are addressed by properly integrating peer-based delivery techniques into server-based solutions.Ph.D

    Journal of Telecommunications and Information Technology, 2002, nr 2

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