1,180 research outputs found

    Head Tracking via Robust Registration in Texture Map Images

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    A novel method for 3D head tracking in the presence of large head rotations and facial expression changes is described. Tracking is formulated in terms of color image registration in the texture map of a 3D surface model. Model appearance is recursively updated via image mosaicking in the texture map as the head orientation varies. The resulting dynamic texture map provides a stabilized view of the face that can be used as input to many existing 2D techniques for face recognition, facial expressions analysis, lip reading, and eye tracking. Parameters are estimated via a robust minimization procedure; this provides robustness to occlusions, wrinkles, shadows, and specular highlights. The system was tested on a variety of sequences taken with low quality, uncalibrated video cameras. Experimental results are reported

    Deep Multi-modality Soft-decoding of Very Low Bit-rate Face Videos

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    We propose a novel deep multi-modality neural network for restoring very low bit rate videos of talking heads. Such video contents are very common in social media, teleconferencing, distance education, tele-medicine, etc., and often need to be transmitted with limited bandwidth. The proposed CNN method exploits the correlations among three modalities, video, audio and emotion state of the speaker, to remove the video compression artifacts caused by spatial down sampling and quantization. The deep learning approach turns out to be ideally suited for the video restoration task, as the complex non-linear cross-modality correlations are very difficult to model analytically and explicitly. The new method is a video post processor that can significantly boost the perceptual quality of aggressively compressed talking head videos, while being fully compatible with all existing video compression standards.Comment: Accepted by Proceedings of the 28th ACM International Conference on Multimedia(ACM MM),202

    High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field

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    One crucial aspect of 3D head avatar reconstruction lies in the details of facial expressions. Although recent NeRF-based photo-realistic 3D head avatar methods achieve high-quality avatar rendering, they still encounter challenges retaining intricate facial expression details because they overlook the potential of specific expression variations at different spatial positions when conditioning the radiance field. Motivated by this observation, we introduce a novel Spatially-Varying Expression (SVE) conditioning. The SVE can be obtained by a simple MLP-based generation network, encompassing both spatial positional features and global expression information. Benefiting from rich and diverse information of the SVE at different positions, the proposed SVE-conditioned neural radiance field can deal with intricate facial expressions and achieve realistic rendering and geometry details of high-fidelity 3D head avatars. Additionally, to further elevate the geometric and rendering quality, we introduce a new coarse-to-fine training strategy, including a geometry initialization strategy at the coarse stage and an adaptive importance sampling strategy at the fine stage. Extensive experiments indicate that our method outperforms other state-of-the-art (SOTA) methods in rendering and geometry quality on mobile phone-collected and public datasets.Comment: 9 pages, 5 figure
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