28,775 research outputs found

    Formal verification of distributed deadlock detection algorithms

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    The problem of distributed deadlock detection has undergone extensive study. Formal verification of deadlock detection algorithms in distributed systems is an area of research that has largely been ignored. Instead, most proposed distributed deadlock detection algorithms have used informal or intuitive arguments, simulation or just neglect the entire aspect of verification of correctness; As a consequence, many of these algorithms have been shown incorrect. This research will abstract the notion of deadlock in terms of a temporal logic of actions and discuss the invariant and eventuality properties. The contributions of this research are the development of a distributed deadlock detection algorithm and the formal verification of this algorithm

    Connectors meet Choreographies

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    We present Cho-Reo-graphies (CR), a new language model that unites two powerful programming paradigms for concurrent software based on communicating processes: Choreographic Programming and Exogenous Coordination. In CR, programmers specify the desired communications among processes using a choreography, and define how communications should be concretely animated by connectors given as constraint automata (e.g., synchronous barriers and asynchronous multi-casts). CR is the first choreography calculus where different communication semantics (determined by connectors) can be freely mixed; since connectors are user-defined, CR also supports many communication semantics that were previously unavailable for choreographies. We develop a static analysis that guarantees that a choreography in CR and its user-defined connectors are compatible, define a compiler from choreographies to a process calculus based on connectors, and prove that compatibility guarantees deadlock-freedom of the compiled process implementations

    Timed Session Types

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    Timed session types formalise timed communication protocols between two participants at the endpoints of a session. They feature a decidable compliance relation, which generalises to the timed setting the progress-based compliance between untimed session types. We show a sound and complete technique to decide when a timed session type admits a compliant one. Then, we show how to construct the most precise session type compliant with a given one, according to the subtyping preorder induced by compliance. Decidability of subtyping follows from these results

    A Note on the Expressiveness of BIP

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    We extend our previous algebraic formalisation of the notion of component-based framework in order to formally define two forms, strong and weak, of the notion of full expressiveness. Our earlier result shows that the BIP (Behaviour-Interaction-Priority) framework does not possess the strong full expressiveness. In this paper, we show that BIP has the weak form of this notion and provide results detailing weak and strong full expressiveness for classical BIP and several modifications, obtained by relaxing the constraints imposed on priority models.Comment: In Proceedings EXPRESS/SOS 2016, arXiv:1608.0269

    On Asynchrony and Choreographies

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    Choreographic Programming is a paradigm for the development of concurrent software, where deadlocks are prevented syntactically. However, choreography languages are typically synchronous, whereas many real-world systems have asynchronous communications. Previous attempts at enriching choreographies with asynchrony rely on ad-hoc constructions, whose adequacy is only argued informally. In this work, we formalise the properties that an asynchronous semantics for choreographies should have: messages can be sent without the intended receiver being ready, and all sent messages are eventually received. We explore how out-of-order execution, used in choreographies for modelling concurrency, can be exploited to endow choreographies with an asynchronous semantics. Our approach satisfies the properties we identified. We show how our development yields a pleasant correspondence with FIFO-based asynchronous messaging, modelled in a process calculus, and discuss how it can be adopted in more complex choreography models.Comment: In Proceedings ICE 2017, arXiv:1711.1070

    Implementing Distributed Controllers for Systems with Priorities

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    Implementing a component-based system in a distributed way so that it ensures some global constraints is a challenging problem. We consider here abstract specifications consisting of a composition of components and a controller given in the form of a set of interactions and a priority order amongst them. In the context of distributed systems, such a controller must be executed in a distributed fashion while still respecting the global constraints imposed by interactions and priorities. We present in this paper an implementation of an algorithm that allows a distributed execution of systems with (binary) interactions and priorities. We also present a comprehensive simulation analysis that shows how sensitive to changes our algorithm is, in particular changes related to the degree of conflict in the system.Comment: In Proceedings FOCLASA 2010, arXiv:1007.499

    Choreographies in Practice

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    Choreographic Programming is a development methodology for concurrent software that guarantees correctness by construction. The key to this paradigm is to disallow mismatched I/O operations in programs, called choreographies, and then mechanically synthesise distributed implementations in terms of standard process models via a mechanism known as EndPoint Projection (EPP). Despite the promise of choreographic programming, there is still a lack of practical evaluations that illustrate the applicability of choreographies to concrete computational problems with standard concurrent solutions. In this work, we explore the potential of choreographies by using Procedural Choreographies (PC), a model that we recently proposed, to write distributed algorithms for sorting (Quicksort), solving linear equations (Gaussian elimination), and computing Fast Fourier Transform. We discuss the lessons learned from this experiment, giving possible directions for the usage and future improvements of choreography languages
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