1,837 research outputs found

    Mixing body-parts model for 2D human pose estimation in stereo videos

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    This study targets 2D articulated human pose estimation (i.e. localisation of body limbs) in stereo videos. Although in recent years depth-based devices (e.g. Microsoft Kinect) have gained popularity, as they perform very well in controlled indoor environments (e.g. living rooms, operating theatres or gyms), they suffer clear problems in outdoor scenarios and, therefore, human pose estimation is still an interesting unsolved problem. The authors propose here a novel approach that is able to localise upper-body keypoints (i.e. shoulders, elbows, and wrists) in temporal sequences of stereo image pairs. The authors' method starts by locating and segmenting people in the image pairs by using disparity and appearance information. Then, a set of candidate body poses is computed for each view independently. Finally, temporal and stereo consistency is applied to estimate a final 2D pose. The authors' validate their model on three challenging datasets: `stereo human pose estimation dataset', `poses in the wild' and `INRIA 3DMovie'. The experimental results show that the authors' model not only establishes new state-of-the-art results on stereo sequences, but also brings improvements in monocular sequences

    Towards an Interactive Humanoid Companion with Visual Tracking Modalities

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    The idea of robots acting as human companions is not a particularly new or original one. Since the notion of “robot ” was created, the idea of robots replacing humans in dangerous, dirty and dull activities has been inseparably tied with the fantasy of human-like robots being friends and existing side by side with humans. In 1989, Engelberger (Engelberger

    Combination of Annealing Particle Filter and Belief Propagation for 3D Upper Body Tracking

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    3D upper body pose estimation is a topic greatly studied by the computer vision society because it is useful in a great number of applications, mainly for human robots interactions including communications with companion robots. However there is a challenging problem: the complexity of classical algorithms that increases exponentially with the dimension of the vectors’ state becomes too difficult to handle. To tackle this problem, we propose a new approach that combines several annealing particle filters defined independently for each limb and belief propagation method to add geometrical constraints between individual filters. Experimental results on a real human gestures sequence will show that this combined approach leads to reliable results

    Perception of Biological Motion in Schizophrenia and Healthy Individuals: A Behavioral and fMRI Study

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    Background: Anomalous visual perception is a common feature of schizophrenia plausibly associated with impaired social cognition that, in turn, could affect social behavior. Past research suggests impairment in biological motion perception in schizophrenia. Behavioral and functional magnetic resonance imaging (fMRI) experiments were conducted to verify the existence of this impairment, to clarify its perceptual basis, and to identify accompanying neural concomitants of those deficits. Methodology/Findings: In Experiment 1, we measured ability to detect biological motion portrayed by point-light animations embedded within masking noise. Experiment 2 measured discrimination accuracy for pairs of point-light biological motion sequences differing in the degree of perturbation of the kinematics portrayed in those sequences. Experiment 3 measured BOLD signals using event-related fMRI during a biological motion categorization task. Compared to healthy individuals, schizophrenia patients performed significantly worse on both the detection (Experiment 1) and discrimination (Experiment 2) tasks. Consistent with the behavioral results, the fMRI study revealed that healthy individuals exhibited strong activation to biological motion, but not to scrambled motion in the posterior portion of the superior temporal sulcus (STSp). Interestingly, strong STSp activation was also observed for scrambled or partially scrambled motion when the healthy participants perceived it as normal biological motion. On the other hand, STSp activation in schizophreni

    Human Pose Estimation with Implicit Shape Models

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    This work presents a new approach for estimating 3D human poses based on monocular camera information only. For this, the Implicit Shape Model is augmented by new voting strategies that allow to localize 2D anatomical landmarks in the image. The actual 3D pose estimation is then formulated as a Particle Swarm Optimization (PSO) where projected 3D pose hypotheses are compared with the generated landmark vote distributions

    Equines and Equations: A Mathematical view of Equine Movement and Lameness

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    Low Cost Quadruped: MUTT

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    The field of educational and research robotics is alight with development platforms that fall short of being interesting and novel. Our goal was to create a quadruped for use as an entry level research project for students and educators. Reducing cost through the use of commercially available parts combined with rapid-prototyping, we built a platform that can be used to teach and learn legged locomotion for less than $600 (half the price of a Turtlebot 2 from OSRF). Our robot was able to walk in basic form using limited actuation; this was limited by the components we chose - specifically the motor controllers for part of the actuation. We expect that using components better suited to the task could accomplish what we set out to achieve

    Advances in Monocular Exemplar-based Human Body Pose Analysis: Modeling, Detection and Tracking

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    Esta tesis contribuye en el anĂĄlisis de la postura del cuerpo humano a partir de secuencias de imĂĄgenes adquiridas con una sola cĂĄmara. Esta temĂĄtica presenta un amplio rango de potenciales aplicaciones en video-vigilancia, video-juegos o aplicaciones biomĂ©dicas. Las tĂ©cnicas basadas en patrones han tenido Ă©xito, sin embargo, su precisiĂłn depende de la similitud del punto de vista de la cĂĄmara y de las propiedades de la escena entre las imĂĄgenes de entrenamiento y las de prueba. Teniendo en cuenta un conjunto de datos de entrenamiento capturado mediante un nĂșmero reducido de cĂĄmaras fijas, paralelas al suelo, se han identificado y analizado tres escenarios posibles con creciente nivel de dificultad: 1) una cĂĄmara estĂĄtica paralela al suelo, 2) una cĂĄmara de vigilancia fija con un ĂĄngulo de visiĂłn considerablemente diferente, y 3) una secuencia de video capturada con una cĂĄmara en movimiento o simplemente una sola imagen estĂĄtica

    Understanding human motion : recognition and retrieval of human activities

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    Ankara : The Department of Computer Engineering and the Institute of Engineering and Science of Bilkent University, 2008.Thesis (Ph.D.) -- Bilkent University, 2008.Includes bibliographical references leaves 111-121.Within the ever-growing video archives is a vast amount of interesting information regarding human action/activities. In this thesis, we approach the problem of extracting this information and understanding human motion from a computer vision perspective. We propose solutions for two distinct scenarios, ordered from simple to complex. In the first scenario, we deal with the problem of single action recognition in relatively simple settings. We believe that human pose encapsulates many useful clues for recognizing the ongoing action, and we can represent this shape information for 2D single actions in very compact forms, before going into details of complex modeling. We show that high-accuracy single human action recognition is possible 1) using spatial oriented histograms of rectangular regions when the silhouette is extractable, 2) using the distribution of boundary-fitted lines when the silhouette information is missing. We demonstrate that, inside videos, we can further improve recognition accuracy by means of adding local and global motion information. We also show that within a discriminative framework, shape information is quite useful even in the case of human action recognition in still images. Our second scenario involves recognition and retrieval of complex human activities within more complicated settings, like the presence of changing background and viewpoints. We describe a method of representing human activities in 3D that allows a collection of motions to be queried without examples, using a simple and effective query language. Our approach is based on units of activity at segments of the body, that can be composed across time and across the body to produce complex queries. The presence of search units is inferred automatically by tracking the body, lifting the tracks to 3D and comparing to models trained using motion capture data. Our models of short time scale limb behaviour are built using labelled motion capture set. Our query language makes use of finite state automata and requires simple text encoding and no visual examples. We show results for a large range of queries applied to a collection of complex motion and activity. We compare with discriminative methods applied to tracker data; our method offers significantly improved performance. We show experimental evidence that our method is robust to view direction and is unaffected by some important changes of clothing.İkizler, NazlıPh.D
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