409 research outputs found

    The Art of Engaging: Implications for Computer Music Systems

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    The art of engaging with computer music systems is multifaceted. This paper will provide an overview of the issues of interface between musician and computer, cognitive aspects of engagement as involvement, and metaphysical understandings of engagement as proximity. Finally, this paper will examine implications for the design of computer music systems when these issues are taken into account

    Early aspects: aspect-oriented requirements engineering and architecture design

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    This paper reports on the third Early Aspects: Aspect-Oriented Requirements Engineering and Architecture Design Workshop, which has been held in Lancaster, UK, on March 21, 2004. The workshop included a presentation session and working sessions in which the particular topics on early aspects were discussed. The primary goal of the workshop was to focus on challenges to defining methodical software development processes for aspects from early on in the software life cycle and explore the potential of proposed methods and techniques to scale up to industrial applications

    Building-Blocks for Performance Oriented DSLs

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    Domain-specific languages raise the level of abstraction in software development. While it is evident that programmers can more easily reason about very high-level programs, the same holds for compilers only if the compiler has an accurate model of the application domain and the underlying target platform. Since mapping high-level, general-purpose languages to modern, heterogeneous hardware is becoming increasingly difficult, DSLs are an attractive way to capitalize on improved hardware performance, precisely by making the compiler reason on a higher level. Implementing efficient DSL compilers is a daunting task however, and support for building performance-oriented DSLs is urgently needed. To this end, we present the Delite Framework, an extensible toolkit that drastically simplifies building embedded DSLs and compiling DSL programs for execution on heterogeneous hardware. We discuss several building blocks in some detail and present experimental results for the OptiML machine-learning DSL implemented on top of Delite.Comment: In Proceedings DSL 2011, arXiv:1109.032

    Redocumentation through design pattern recovery:: an investigation and an implementation

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    In this thesis, two methods are developed in an aid to help users capture valuable design information and knowledge and reuse them. They are the design pattern recovery (DPR) method and pattern-based redocumentation (PBR) method. The DPR method is for matching up metrics of patterns with patterns themselves in order to capture valuable design information. Patterns are used as a container for storing the information. Two new metrics, i.e., p-value and s-value are introduced. They are obtained by analysing product metrics statistically. Once patterns have been detected from a system, the system can be redocumented using these patterns. Some existing XML (extensible Markup Language) technologies are utilised in order to realise the PRB method. Next, a case study is carried out to validate the soundness and usefulness of the DPR method. Finally, some conclusions drawn from this research are summarised, and further work is suggested for the researchers in software engineering
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