138 research outputs found

    Equitable and Defective Coloring of Sparse Graphs

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    Many application problems can be phrased in terms of graph colorings. A defective coloring of a graph assigns colors to vertices so that a vertex can have at most one neighbor with the same color. We may further require the color classes of a defective coloring to have almost the same sizes, namely equitable-defective coloring. Take notice that a graph may have an equitable-defective t-coloring, but may not have an equitable-defective (t+1)-coloring. We study the equitable-defective coloring of sparse graphs. It is known that a planar graph with minimum degree at least 2 and girth at least 10 has an equitable (proper) t-coloring for any t ≥ 4. In this thesis, we show that under the same conditions, the graphs have an equitable defective 3-coloring as well

    Defective and Clustered Choosability of Sparse Graphs

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    An (improper) graph colouring has "defect" dd if each monochromatic subgraph has maximum degree at most dd, and has "clustering" cc if each monochromatic component has at most cc vertices. This paper studies defective and clustered list-colourings for graphs with given maximum average degree. We prove that every graph with maximum average degree less than 2d+2d+2k\frac{2d+2}{d+2} k is kk-choosable with defect dd. This improves upon a similar result by Havet and Sereni [J. Graph Theory, 2006]. For clustered choosability of graphs with maximum average degree mm, no (1ϵ)m(1-\epsilon)m bound on the number of colours was previously known. The above result with d=1d=1 solves this problem. It implies that every graph with maximum average degree mm is 34m+1\lfloor{\frac{3}{4}m+1}\rfloor-choosable with clustering 2. This extends a result of Kopreski and Yu [Discrete Math., 2017] to the setting of choosability. We then prove two results about clustered choosability that explore the trade-off between the number of colours and the clustering. In particular, we prove that every graph with maximum average degree mm is 710m+1\lfloor{\frac{7}{10}m+1}\rfloor-choosable with clustering 99, and is 23m+1\lfloor{\frac{2}{3}m+1}\rfloor-choosable with clustering O(m)O(m). As an example, the later result implies that every biplanar graph is 8-choosable with bounded clustering. This is the best known result for the clustered version of the earth-moon problem. The results extend to the setting where we only consider the maximum average degree of subgraphs with at least some number of vertices. Several applications are presented

    Near-colorings: non-colorable graphs and NP-completeness

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    A graph G is (d_1,..,d_l)-colorable if the vertex set of G can be partitioned into subsets V_1,..,V_l such that the graph G[V_i] induced by the vertices of V_i has maximum degree at most d_i for all 1 <= i <= l. In this paper, we focus on complexity aspects of such colorings when l=2,3. More precisely, we prove that, for any fixed integers k,j,g with (k,j) distinct form (0,0) and g >= 3, either every planar graph with girth at least g is (k,j)-colorable or it is NP-complete to determine whether a planar graph with girth at least g is (k,j)-colorable. Also, for any fixed integer k, it is NP-complete to determine whether a planar graph that is either (0,0,0)-colorable or non-(k,k,1)-colorable is (0,0,0)-colorable. Additionally, we exhibit non-(3,1)-colorable planar graphs with girth 5 and non-(2,0)-colorable planar graphs with girth 7

    A Fast and Scalable Graph Coloring Algorithm for Multi-core and Many-core Architectures

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    Irregular computations on unstructured data are an important class of problems for parallel programming. Graph coloring is often an important preprocessing step, e.g. as a way to perform dependency analysis for safe parallel execution. The total run time of a coloring algorithm adds to the overall parallel overhead of the application whereas the number of colors used determines the amount of exposed parallelism. A fast and scalable coloring algorithm using as few colors as possible is vital for the overall parallel performance and scalability of many irregular applications that depend upon runtime dependency analysis. Catalyurek et al. have proposed a graph coloring algorithm which relies on speculative, local assignment of colors. In this paper we present an improved version which runs even more optimistically with less thread synchronization and reduced number of conflicts compared to Catalyurek et al.'s algorithm. We show that the new technique scales better on multi-core and many-core systems and performs up to 1.5x faster than its predecessor on graphs with high-degree vertices, while keeping the number of colors at the same near-optimal levels.Comment: To appear in the proceedings of Euro Par 201

    Defective and Clustered Graph Colouring

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    Consider the following two ways to colour the vertices of a graph where the requirement that adjacent vertices get distinct colours is relaxed. A colouring has "defect" dd if each monochromatic component has maximum degree at most dd. A colouring has "clustering" cc if each monochromatic component has at most cc vertices. This paper surveys research on these types of colourings, where the first priority is to minimise the number of colours, with small defect or small clustering as a secondary goal. List colouring variants are also considered. The following graph classes are studied: outerplanar graphs, planar graphs, graphs embeddable in surfaces, graphs with given maximum degree, graphs with given maximum average degree, graphs excluding a given subgraph, graphs with linear crossing number, linklessly or knotlessly embeddable graphs, graphs with given Colin de Verdi\`ere parameter, graphs with given circumference, graphs excluding a fixed graph as an immersion, graphs with given thickness, graphs with given stack- or queue-number, graphs excluding KtK_t as a minor, graphs excluding Ks,tK_{s,t} as a minor, and graphs excluding an arbitrary graph HH as a minor. Several open problems are discussed.Comment: This is a preliminary version of a dynamic survey to be published in the Electronic Journal of Combinatoric

    Defective Coloring on Classes of Perfect Graphs

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    In Defective Coloring we are given a graph GG and two integers χd\chi_d, Δ\Delta^* and are asked if we can χd\chi_d-color GG so that the maximum degree induced by any color class is at most Δ\Delta^*. We show that this natural generalization of Coloring is much harder on several basic graph classes. In particular, we show that it is NP-hard on split graphs, even when one of the two parameters χd\chi_d, Δ\Delta^* is set to the smallest possible fixed value that does not trivialize the problem (χd=2\chi_d = 2 or Δ=1\Delta^* = 1). Together with a simple treewidth-based DP algorithm this completely determines the complexity of the problem also on chordal graphs. We then consider the case of cographs and show that, somewhat surprisingly, Defective Coloring turns out to be one of the few natural problems which are NP-hard on this class. We complement this negative result by showing that Defective Coloring is in P for cographs if either χd\chi_d or Δ\Delta^* is fixed; that it is in P for trivially perfect graphs; and that it admits a sub-exponential time algorithm for cographs when both χd\chi_d and Δ\Delta^* are unbounded

    Distributed Deterministic Edge Coloring using Bounded Neighborhood Independence

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    We study the {edge-coloring} problem in the message-passing model of distributed computing. This is one of the most fundamental and well-studied problems in this area. Currently, the best-known deterministic algorithms for (2Delta -1)-edge-coloring requires O(Delta) + log-star n time \cite{PR01}, where Delta is the maximum degree of the input graph. Also, recent results of \cite{BE10} for vertex-coloring imply that one can get an O(Delta)-edge-coloring in O(Delta^{epsilon} \cdot \log n) time, and an O(Delta^{1 + epsilon})-edge-coloring in O(log Delta log n) time, for an arbitrarily small constant epsilon > 0. In this paper we devise a drastically faster deterministic edge-coloring algorithm. Specifically, our algorithm computes an O(Delta)-edge-coloring in O(Delta^{epsilon}) + log-star n time, and an O(Delta^{1 + epsilon})-edge-coloring in O(log Delta) + log-star n time. This result improves the previous state-of-the-art {exponentially} in a wide range of Delta, specifically, for 2^{Omega(\log-star n)} \leq Delta \leq polylog(n). In addition, for small values of Delta our deterministic algorithm outperforms all the existing {randomized} algorithms for this problem. On our way to these results we study the {vertex-coloring} problem on the family of graphs with bounded {neighborhood independence}. This is a large family, which strictly includes line graphs of r-hypergraphs for any r = O(1), and graphs of bounded growth. We devise a very fast deterministic algorithm for vertex-coloring graphs with bounded neighborhood independence. This algorithm directly gives rise to our edge-coloring algorithms, which apply to {general} graphs. Our main technical contribution is a subroutine that computes an O(Delta/p)-defective p-vertex coloring of graphs with bounded neighborhood independence in O(p^2) + \log-star n time, for a parameter p, 1 \leq p \leq Delta

    Locality of not-so-weak coloring

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    Many graph problems are locally checkable: a solution is globally feasible if it looks valid in all constant-radius neighborhoods. This idea is formalized in the concept of locally checkable labelings (LCLs), introduced by Naor and Stockmeyer (1995). Recently, Chang et al. (2016) showed that in bounded-degree graphs, every LCL problem belongs to one of the following classes: - "Easy": solvable in O(logn)O(\log^* n) rounds with both deterministic and randomized distributed algorithms. - "Hard": requires at least Ω(logn)\Omega(\log n) rounds with deterministic and Ω(loglogn)\Omega(\log \log n) rounds with randomized distributed algorithms. Hence for any parameterized LCL problem, when we move from local problems towards global problems, there is some point at which complexity suddenly jumps from easy to hard. For example, for vertex coloring in dd-regular graphs it is now known that this jump is at precisely dd colors: coloring with d+1d+1 colors is easy, while coloring with dd colors is hard. However, it is currently poorly understood where this jump takes place when one looks at defective colorings. To study this question, we define kk-partial cc-coloring as follows: nodes are labeled with numbers between 11 and cc, and every node is incident to at least kk properly colored edges. It is known that 11-partial 22-coloring (a.k.a. weak 22-coloring) is easy for any d1d \ge 1. As our main result, we show that kk-partial 22-coloring becomes hard as soon as k2k \ge 2, no matter how large a dd we have. We also show that this is fundamentally different from kk-partial 33-coloring: no matter which k3k \ge 3 we choose, the problem is always hard for d=kd = k but it becomes easy when dkd \gg k. The same was known previously for partial cc-coloring with c4c \ge 4, but the case of c<4c < 4 was open
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