24,426 research outputs found

    Augmented Reality Meets Computer Vision : Efficient Data Generation for Urban Driving Scenes

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    The success of deep learning in computer vision is based on availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Creating realistic 3D content is challenging on its own and requires significant human effort. In this work, we propose an alternative paradigm which combines real and synthetic data for learning semantic instance segmentation and object detection models. Exploiting the fact that not all aspects of the scene are equally important for this task, we propose to augment real-world imagery with virtual objects of the target category. Capturing real-world images at large scale is easy and cheap, and directly provides real background appearances without the need for creating complex 3D models of the environment. We present an efficient procedure to augment real images with virtual objects. This allows us to create realistic composite images which exhibit both realistic background appearance and a large number of complex object arrangements. In contrast to modeling complete 3D environments, our augmentation approach requires only a few user interactions in combination with 3D shapes of the target object. Through extensive experimentation, we conclude the right set of parameters to produce augmented data which can maximally enhance the performance of instance segmentation models. Further, we demonstrate the utility of our approach on training standard deep models for semantic instance segmentation and object detection of cars in outdoor driving scenes. We test the models trained on our augmented data on the KITTI 2015 dataset, which we have annotated with pixel-accurate ground truth, and on Cityscapes dataset. Our experiments demonstrate that models trained on augmented imagery generalize better than those trained on synthetic data or models trained on limited amount of annotated real data

    LabelFusion: A Pipeline for Generating Ground Truth Labels for Real RGBD Data of Cluttered Scenes

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    Deep neural network (DNN) architectures have been shown to outperform traditional pipelines for object segmentation and pose estimation using RGBD data, but the performance of these DNN pipelines is directly tied to how representative the training data is of the true data. Hence a key requirement for employing these methods in practice is to have a large set of labeled data for your specific robotic manipulation task, a requirement that is not generally satisfied by existing datasets. In this paper we develop a pipeline to rapidly generate high quality RGBD data with pixelwise labels and object poses. We use an RGBD camera to collect video of a scene from multiple viewpoints and leverage existing reconstruction techniques to produce a 3D dense reconstruction. We label the 3D reconstruction using a human assisted ICP-fitting of object meshes. By reprojecting the results of labeling the 3D scene we can produce labels for each RGBD image of the scene. This pipeline enabled us to collect over 1,000,000 labeled object instances in just a few days. We use this dataset to answer questions related to how much training data is required, and of what quality the data must be, to achieve high performance from a DNN architecture

    Person Transfer GAN to Bridge Domain Gap for Person Re-Identification

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    Although the performance of person Re-Identification (ReID) has been significantly boosted, many challenging issues in real scenarios have not been fully investigated, e.g., the complex scenes and lighting variations, viewpoint and pose changes, and the large number of identities in a camera network. To facilitate the research towards conquering those issues, this paper contributes a new dataset called MSMT17 with many important features, e.g., 1) the raw videos are taken by an 15-camera network deployed in both indoor and outdoor scenes, 2) the videos cover a long period of time and present complex lighting variations, and 3) it contains currently the largest number of annotated identities, i.e., 4,101 identities and 126,441 bounding boxes. We also observe that, domain gap commonly exists between datasets, which essentially causes severe performance drop when training and testing on different datasets. This results in that available training data cannot be effectively leveraged for new testing domains. To relieve the expensive costs of annotating new training samples, we propose a Person Transfer Generative Adversarial Network (PTGAN) to bridge the domain gap. Comprehensive experiments show that the domain gap could be substantially narrowed-down by the PTGAN.Comment: 10 pages, 9 figures; accepted in CVPR 201
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