20,402 research outputs found

    Deep Video Generation, Prediction and Completion of Human Action Sequences

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    Current deep learning results on video generation are limited while there are only a few first results on video prediction and no relevant significant results on video completion. This is due to the severe ill-posedness inherent in these three problems. In this paper, we focus on human action videos, and propose a general, two-stage deep framework to generate human action videos with no constraints or arbitrary number of constraints, which uniformly address the three problems: video generation given no input frames, video prediction given the first few frames, and video completion given the first and last frames. To make the problem tractable, in the first stage we train a deep generative model that generates a human pose sequence from random noise. In the second stage, a skeleton-to-image network is trained, which is used to generate a human action video given the complete human pose sequence generated in the first stage. By introducing the two-stage strategy, we sidestep the original ill-posed problems while producing for the first time high-quality video generation/prediction/completion results of much longer duration. We present quantitative and qualitative evaluation to show that our two-stage approach outperforms state-of-the-art methods in video generation, prediction and video completion. Our video result demonstration can be viewed at https://iamacewhite.github.io/supp/index.htmlComment: Under review for CVPR 2018. Haoye and Chunyan have equal contributio

    Stochastic Dynamics for Video Infilling

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    In this paper, we introduce a stochastic dynamics video infilling (SDVI) framework to generate frames between long intervals in a video. Our task differs from video interpolation which aims to produce transitional frames for a short interval between every two frames and increase the temporal resolution. Our task, namely video infilling, however, aims to infill long intervals with plausible frame sequences. Our framework models the infilling as a constrained stochastic generation process and sequentially samples dynamics from the inferred distribution. SDVI consists of two parts: (1) a bi-directional constraint propagation module to guarantee the spatial-temporal coherence among frames, (2) a stochastic sampling process to generate dynamics from the inferred distributions. Experimental results show that SDVI can generate clear frame sequences with varying contents. Moreover, motions in the generated sequence are realistic and able to transfer smoothly from the given start frame to the terminal frame. Our project site is https://xharlie.github.io/projects/project_sites/SDVI/video_results.htmlComment: Winter Conference on Applications of Computer Vision (WACV 2020

    Long-Term Human Video Generation of Multiple Futures Using Poses

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    Predicting future human behavior from an input human video is a useful task for applications such as autonomous driving and robotics. While most previous works predict a single future, multiple futures with different behavior can potentially occur. Moreover, if the predicted future is too short (e.g., less than one second), it may not be fully usable by a human or other systems. In this paper, we propose a novel method for future human pose prediction capable of predicting multiple long-term futures. This makes the predictions more suitable for real applications. Also, from the input video and the predicted human behavior, we generate future videos. First, from an input human video, we generate sequences of future human poses (i.e., the image coordinates of their body-joints) via adversarial learning. Adversarial learning suffers from mode collapse, which makes it difficult to generate a variety of multiple poses. We solve this problem by utilizing two additional inputs to the generator to make the outputs diverse, namely, a latent code (to reflect various behaviors) and an attraction point (to reflect various trajectories). In addition, we generate long-term future human poses using a novel approach based on unidimensional convolutional neural networks. Last, we generate an output video based on the generated poses for visualization. We evaluate the generated future poses and videos using three criteria (i.e., realism, diversity and accuracy), and show that our proposed method outperforms other state-of-the-art works

    Am I Done? Predicting Action Progress in Videos

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    In this paper we deal with the problem of predicting action progress in videos. We argue that this is an extremely important task since it can be valuable for a wide range of interaction applications. To this end we introduce a novel approach, named ProgressNet, capable of predicting when an action takes place in a video, where it is located within the frames, and how far it has progressed during its execution. To provide a general definition of action progress, we ground our work in the linguistics literature, borrowing terms and concepts to understand which actions can be the subject of progress estimation. As a result, we define a categorization of actions and their phases. Motivated by the recent success obtained from the interaction of Convolutional and Recurrent Neural Networks, our model is based on a combination of the Faster R-CNN framework, to make frame-wise predictions, and LSTM networks, to estimate action progress through time. After introducing two evaluation protocols for the task at hand, we demonstrate the capability of our model to effectively predict action progress on the UCF-101 and J-HMDB datasets

    HP-GAN: Probabilistic 3D human motion prediction via GAN

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    Predicting and understanding human motion dynamics has many applications, such as motion synthesis, augmented reality, security, and autonomous vehicles. Due to the recent success of generative adversarial networks (GAN), there has been much interest in probabilistic estimation and synthetic data generation using deep neural network architectures and learning algorithms. We propose a novel sequence-to-sequence model for probabilistic human motion prediction, trained with a modified version of improved Wasserstein generative adversarial networks (WGAN-GP), in which we use a custom loss function designed for human motion prediction. Our model, which we call HP-GAN, learns a probability density function of future human poses conditioned on previous poses. It predicts multiple sequences of possible future human poses, each from the same input sequence but a different vector z drawn from a random distribution. Furthermore, to quantify the quality of the non-deterministic predictions, we simultaneously train a motion-quality-assessment model that learns the probability that a given skeleton sequence is a real human motion. We test our algorithm on two of the largest skeleton datasets: NTURGB-D and Human3.6M. We train our model on both single and multiple action types. Its predictive power for long-term motion estimation is demonstrated by generating multiple plausible futures of more than 30 frames from just 10 frames of input. We show that most sequences generated from the same input have more than 50\% probabilities of being judged as a real human sequence. We will release all the code used in this paper to Github
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