2,280 research outputs found

    Weakly supervised 3D Reconstruction with Adversarial Constraint

    Full text link
    Supervised 3D reconstruction has witnessed a significant progress through the use of deep neural networks. However, this increase in performance requires large scale annotations of 2D/3D data. In this paper, we explore inexpensive 2D supervision as an alternative for expensive 3D CAD annotation. Specifically, we use foreground masks as weak supervision through a raytrace pooling layer that enables perspective projection and backpropagation. Additionally, since the 3D reconstruction from masks is an ill posed problem, we propose to constrain the 3D reconstruction to the manifold of unlabeled realistic 3D shapes that match mask observations. We demonstrate that learning a log-barrier solution to this constrained optimization problem resembles the GAN objective, enabling the use of existing tools for training GANs. We evaluate and analyze the manifold constrained reconstruction on various datasets for single and multi-view reconstruction of both synthetic and real images

    SilNet : Single- and Multi-View Reconstruction by Learning from Silhouettes

    Full text link
    The objective of this paper is 3D shape understanding from single and multiple images. To this end, we introduce a new deep-learning architecture and loss function, SilNet, that can handle multiple views in an order-agnostic manner. The architecture is fully convolutional, and for training we use a proxy task of silhouette prediction, rather than directly learning a mapping from 2D images to 3D shape as has been the target in most recent work. We demonstrate that with the SilNet architecture there is generalisation over the number of views -- for example, SilNet trained on 2 views can be used with 3 or 4 views at test-time; and performance improves with more views. We introduce two new synthetics datasets: a blobby object dataset useful for pre-training, and a challenging and realistic sculpture dataset; and demonstrate on these datasets that SilNet has indeed learnt 3D shape. Finally, we show that SilNet exceeds the state of the art on the ShapeNet benchmark dataset, and use SilNet to generate novel views of the sculpture dataset.Comment: BMVC 2017; Best Poste

    Learning single-image 3D reconstruction by generative modelling of shape, pose and shading

    Get PDF
    We present a unified framework tackling two problems: class-specific 3D reconstruction from a single image, and generation of new 3D shape samples. These tasks have received considerable attention recently; however, most existing approaches rely on 3D supervision, annotation of 2D images with keypoints or poses, and/or training with multiple views of each object instance. Our framework is very general: it can be trained in similar settings to existing approaches, while also supporting weaker supervision. Importantly, it can be trained purely from 2D images, without pose annotations, and with only a single view per instance. We employ meshes as an output representation, instead of voxels used in most prior work. This allows us to reason over lighting parameters and exploit shading information during training, which previous 2D-supervised methods cannot. Thus, our method can learn to generate and reconstruct concave object classes. We evaluate our approach in various settings, showing that: (i) it learns to disentangle shape from pose and lighting; (ii) using shading in the loss improves performance compared to just silhouettes; (iii) when using a standard single white light, our model outperforms state-of-the-art 2D-supervised methods, both with and without pose supervision, thanks to exploiting shading cues; (iv) performance improves further when using multiple coloured lights, even approaching that of state-of-the-art 3D-supervised methods; (v) shapes produced by our model capture smooth surfaces and fine details better than voxel-based approaches; and (vi) our approach supports concave classes such as bathtubs and sofas, which methods based on silhouettes cannot learn.Comment: Extension of arXiv:1807.09259, accepted to IJCV. Differentiable renderer available at https://github.com/pmh47/dir

    ShapeCodes: Self-Supervised Feature Learning by Lifting Views to Viewgrids

    Full text link
    We introduce an unsupervised feature learning approach that embeds 3D shape information into a single-view image representation. The main idea is a self-supervised training objective that, given only a single 2D image, requires all unseen views of the object to be predictable from learned features. We implement this idea as an encoder-decoder convolutional neural network. The network maps an input image of an unknown category and unknown viewpoint to a latent space, from which a deconvolutional decoder can best "lift" the image to its complete viewgrid showing the object from all viewing angles. Our class-agnostic training procedure encourages the representation to capture fundamental shape primitives and semantic regularities in a data-driven manner---without manual semantic labels. Our results on two widely-used shape datasets show 1) our approach successfully learns to perform "mental rotation" even for objects unseen during training, and 2) the learned latent space is a powerful representation for object recognition, outperforming several existing unsupervised feature learning methods.Comment: To appear at ECCV 201

    Self-Supervised Shape and Appearance Modeling via Neural Differentiable Graphics

    Get PDF
    Inferring 3D shape and appearance from natural images is a fundamental challenge in computer vision. Despite recent progress using deep learning methods, a key limitation is the availability of annotated training data, as acquisition is often very challenging and expensive, especially at a large scale. This thesis proposes to incorporate physical priors into neural networks that allow for self-supervised learning. As a result, easy-to-access unlabeled data can be used for model training. In particular, novel algorithms in the context of 3D reconstruction and texture/material synthesis are introduced, where only image data is available as supervisory signal. First, a method that learns to reason about 3D shape and appearance solely from unstructured 2D images, achieved via differentiable rendering in an adversarial fashion, is proposed. As shown next, learning from videos significantly improves 3D reconstruction quality. To this end, a novel ray-conditioned warp embedding is proposed that aggregates pixel-wise features from multiple source images. Addressing the challenging task of disentangling shape and appearance, first a method that enables 3D texture synthesis independent of shape or resolution is presented. For this purpose, 3D noise fields of different scales are transformed into stationary textures. The method is able to produce 3D textures, despite only requiring 2D textures for training. Lastly, the surface characteristics of textures under different illumination conditions are modeled in the form of material parameters. Therefore, a self-supervised approach is proposed that has no access to material parameters but only flash images. Similar to the previous method, random noise fields are reshaped to material parameters, which are conditioned to replicate the visual appearance of the input under matching light

    Escaping Plato's Cave using Adversarial Training: 3D Shape From Unstructured 2D Image Collections

    Get PDF
    We introduce PLATONICGAN to discover the 3D structure of an object class from an unstructured collection of 2D images, i. e., neither any relation between the images is available nor additional information about the images is known. The key idea is to train a deep neural network to generate 3D shapes which rendered to images are indistinguishable from ground truth images (for a discriminator) under various camera models (i. e., rendering layers) and camera poses. Discriminating 2D images instead of 3D shapes allows tapping into unstructured 2D photo collections instead of relying on curated (e.g., aligned, annotated, etc.) 3D data sets. To establish constraints between 2D image observation and their 3D interpretation, we suggest a family of rendering layers that are effectively differentiable. This family includes visual hull, absorption-only (akin to x-ray), and emissionabsorption. We can successfully reconstruct 3D shapes from unstructured 2D images and extensively evaluate PLATONICGAN on a range of synthetic and real data sets achieving consistent improvements over baseline methods. We can also show that our method with additional 3D supervision further improves result quality and even surpasses the performance of 3D supervised methods
    • …
    corecore