21,543 research outputs found
Vectorization and Rasterization: Self-Supervised Learning for Sketch and Handwriting
Self-supervised learning has gained prominence due to its efficacy at
learning powerful representations from unlabelled data that achieve excellent
performance on many challenging downstream tasks. However supervision-free
pre-text tasks are challenging to design and usually modality specific.
Although there is a rich literature of self-supervised methods for either
spatial (such as images) or temporal data (sound or text) modalities, a common
pre-text task that benefits both modalities is largely missing. In this paper,
we are interested in defining a self-supervised pre-text task for sketches and
handwriting data. This data is uniquely characterised by its existence in dual
modalities of rasterized images and vector coordinate sequences. We address and
exploit this dual representation by proposing two novel cross-modal translation
pre-text tasks for self-supervised feature learning: Vectorization and
Rasterization. Vectorization learns to map image space to vector coordinates
and rasterization maps vector coordinates to image space. We show that the our
learned encoder modules benefit both raster-based and vector-based downstream
approaches to analysing hand-drawn data. Empirical evidence shows that our
novel pre-text tasks surpass existing single and multi-modal self-supervision
methods.Comment: IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), 2021
Code : https://github.com/AyanKumarBhunia/Self-Supervised-Learning-for-Sketc
Towards Practicality of Sketch-Based Visual Understanding
Sketches have been used to conceptualise and depict visual objects from
pre-historic times. Sketch research has flourished in the past decade,
particularly with the proliferation of touchscreen devices. Much of the
utilisation of sketch has been anchored around the fact that it can be used to
delineate visual concepts universally irrespective of age, race, language, or
demography. The fine-grained interactive nature of sketches facilitates the
application of sketches to various visual understanding tasks, like image
retrieval, image-generation or editing, segmentation, 3D-shape modelling etc.
However, sketches are highly abstract and subjective based on the perception of
individuals. Although most agree that sketches provide fine-grained control to
the user to depict a visual object, many consider sketching a tedious process
due to their limited sketching skills compared to other query/support
modalities like text/tags. Furthermore, collecting fine-grained sketch-photo
association is a significant bottleneck to commercialising sketch applications.
Therefore, this thesis aims to progress sketch-based visual understanding
towards more practicality.Comment: PhD thesis successfully defended by Ayan Kumar Bhunia, Supervisor:
Prof. Yi-Zhe Song, Thesis Examiners: Prof Stella Yu and Prof Adrian Hilto
Deep Learning for Free-Hand Sketch: A Survey
Free-hand sketches are highly illustrative, and have been widely used by
humans to depict objects or stories from ancient times to the present. The
recent prevalence of touchscreen devices has made sketch creation a much easier
task than ever and consequently made sketch-oriented applications increasingly
popular. The progress of deep learning has immensely benefited free-hand sketch
research and applications. This paper presents a comprehensive survey of the
deep learning techniques oriented at free-hand sketch data, and the
applications that they enable. The main contents of this survey include: (i) A
discussion of the intrinsic traits and unique challenges of free-hand sketch,
to highlight the essential differences between sketch data and other data
modalities, e.g., natural photos. (ii) A review of the developments of
free-hand sketch research in the deep learning era, by surveying existing
datasets, research topics, and the state-of-the-art methods through a detailed
taxonomy and experimental evaluation. (iii) Promotion of future work via a
discussion of bottlenecks, open problems, and potential research directions for
the community.Comment: This paper is accepted by IEEE TPAM
Playing Atari with Deep Reinforcement Learning
We present the first deep learning model to successfully learn control
policies directly from high-dimensional sensory input using reinforcement
learning. The model is a convolutional neural network, trained with a variant
of Q-learning, whose input is raw pixels and whose output is a value function
estimating future rewards. We apply our method to seven Atari 2600 games from
the Arcade Learning Environment, with no adjustment of the architecture or
learning algorithm. We find that it outperforms all previous approaches on six
of the games and surpasses a human expert on three of them.Comment: NIPS Deep Learning Workshop 201
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