800 research outputs found

    Transfer Function Optimization for Comparative Volume Rendering

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    Direct volume rendering is often used to compare different 3D scalar fields. The choice of the transfer function which maps scalar values to color and opacity plays a critical role in this task. We present a technique for the automatic optimization of a transfer function so that rendered images of a second field match as good as possible images of a field that has been rendered with some other transfer function. This enables users to see whether differences in the visualizations can be solely attributed to the choice of transfer function or remain after optimization. We propose and compare two different approaches to solve this problem, a voxel-based solution solving a least squares problem, and an image-based solution using differentiable volume rendering for optimization. We further propose a residual-based visualization to emphasize the differences in information content

    A Temperature and Abundance Retrieval Method for Exoplanet Atmospheres

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    We present a new method to retrieve molecular abundances and temperature profiles from exoplanet atmosphere photometry and spectroscopy. We run millions of 1D atmosphere models in order to cover the large range of allowed parameter space, and present error contours in the atmospheric properties, given the data. In order to run such a large number of models, we have developed a parametric pressure-temperature (P-T) profile coupled with line-by-line radiative transfer, hydrostatic equilibrium, and energy balance, along with prescriptions for non-equilibrium molecular composition and energy redistribution. We apply our temperature and abundance retrieval method to the atmospheres of two transiting exoplanets, HD 189733b and HD 209458b, which have the best available Spitzer and HST observations. For HD 189733b, we find efficient day-night redistribution of energy in the atmosphere, and molecular abundance constraints confirming the presence of H2O, CO, CH4, and CO2. For HD 209458b, we confirm and constrain the day-side thermal inversion in an average 1D temperature profile. We also report independent detections of H2_2O, CO, CH4_4 and CO2_2 on the dayside of HD 209458b, based on six-channel Spitzer photometry. We report constraints for HD 189733b due to individual data sets separately; a few key observations are variable in different data sets at similar wavelengths. Moreover, a noticeably strong carbon dioxide absorption in one data set is significantly weaker in another. We must, therefore, acknowledge the strong possibility that the atmosphere is variable, both in its energy redistribution state and in the chemical abundances.Comment: 20 pages in emulateapj format, 11 figures. Final version, after proof correction

    Design, modeling and simulation of a PV power plant

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    The rise of the photovoltaic energy during the last decades and mainly during the last years has many indicators; the fast growth of the global production capacity, the innovations related to the solar energy technologies or the continuous adaptation of the law code to fit a wider variety of scenarios and conditions. Additionally the recent improvements have given Large Scale PV power plant (LS-PVPP) the capability to work as baseload power plants relieving dirtier sources of energies. However one of the biggest disadvantages in front of conventional energy sources is the cost. In the last years PV technologies have achieved higher cost-effective ratio and now are able to compete against non-renewable production methods. For this reason the present work is centered in the development of a tool for integration of LS-PVPP in the actual energy distribution system that allows the user to optimize and study the design and functionality of the plant. A MATLAB based program and different functions have been developed to perform a power flow analysis. Different grid codes requirements have been analyzed for LS-PVPP. Approaches from different years are taken into account and the tendency of unifying some parts of these grid codes to achieve higher levels of energy share is discussed too. Examples of control implementation to meet these requirements are also included. The example used to test the Power flow equations (PFE) solver is composed of central inverters. According to [2] this configuration is the most cost-effective nowadays despite the string inverters are close and present a series of benefits related with the versatility and contro

    Atlas of Experimental and Theoretical High Temperature Methane Cross Sections from T = 295 to 1000K in the Near-Infrared

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    Spectra of hot methane were recorded using a tube furnace and a high-resolution Fourier transform spectrometer. We obtained experimental absorption spectra in the 1.85-1.11 μm near-infrared region at eight temperatures ranging from 295 K up to 1000 K. We have converted these into an atlas of absorption cross sections at each temperature for the methane tetradecad, icosad and triacontad polyads, excluding some spectral intervals either strongly contaminated by water or due to baseline fringes. On the theoretical side, the spectra were simulated from the ab initio-based Reims-Tomsk TheoReTS line list for the same experimental conditions. This line list has been constructed by global variational calculations from potential energy and dipole moment surfaces followed by empirical line position corrections deduced from previously published analyses. The comparisons showed very good overall agreement between observations and theory at high spectral resolution for the tetradecad and icosad and at medium or low resolution above this range. A full set of the theoretical absorption cross sections is also included. Detailed temperature dependence of the methane absorption enables the efficient method of remotely probing the temperature of distant astronomical objects based on a comparison of relative signals in carefully selected spectral intervals. This first combined experimental and theoretical easy-to-use cross-section library in the near-infrared should be of major interest for the interpretation of current and future astronomical observations up to a resolving power of 100,000-300,000 in the range 6400-7600 cm-1 and a resolving power of 5000-10,000 in the higher wavenumber range up to 9000 cm-1

    Efficient and High-Quality Rendering of Higher-Order Geometric Data Representations

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    Computer-Aided Design (CAD) bezeichnet den Entwurf industrieller Produkte mit Hilfe von virtuellen 3D Modellen. Ein CAD-Modell besteht aus parametrischen Kurven und Flächen, in den meisten Fällen non-uniform rational B-Splines (NURBS). Diese mathematische Beschreibung wird ebenfalls zur Analyse, Optimierung und Präsentation des Modells verwendet. In jeder dieser Entwicklungsphasen wird eine unterschiedliche visuelle Darstellung benötigt, um den entsprechenden Nutzern ein geeignetes Feedback zu geben. Designer bevorzugen beispielsweise illustrative oder realistische Darstellungen, Ingenieure benötigen eine verständliche Visualisierung der Simulationsergebnisse, während eine immersive 3D Darstellung bei einer Benutzbarkeitsanalyse oder der Designauswahl hilfreich sein kann. Die interaktive Darstellung von NURBS-Modellen und -Simulationsdaten ist jedoch aufgrund des hohen Rechenaufwandes und der eingeschränkten Hardwareunterstützung eine große Herausforderung. Diese Arbeit stellt vier neuartige Verfahren vor, welche sich mit der interaktiven Darstellung von NURBS-Modellen und Simulationensdaten befassen. Die vorgestellten Algorithmen nutzen neue Fähigkeiten aktueller Grafikkarten aus, um den Stand der Technik bezüglich Qualität, Effizienz und Darstellungsgeschwindigkeit zu verbessern. Zwei dieser Verfahren befassen sich mit der direkten Darstellung der parametrischen Beschreibung ohne Approximationen oder zeitaufwändige Vorberechnungen. Die dabei vorgestellten Datenstrukturen und Algorithmen ermöglichen die effiziente Unterteilung, Klassifizierung, Tessellierung und Darstellung getrimmter NURBS-Flächen und einen interaktiven Ray-Casting-Algorithmus für die Isoflächenvisualisierung von NURBSbasierten isogeometrischen Analysen. Die weiteren zwei Verfahren beschreiben zum einen das vielseitige Konzept der programmierbaren Transparenz für illustrative und verständliche Visualisierungen tiefenkomplexer CAD-Modelle und zum anderen eine neue hybride Methode zur Reprojektion halbtransparenter und undurchsichtiger Bildinformation für die Beschleunigung der Erzeugung von stereoskopischen Bildpaaren. Die beiden letztgenannten Ansätze basieren auf rasterisierter Geometrie und sind somit ebenfalls für normale Dreiecksmodelle anwendbar, wodurch die Arbeiten auch einen wichtigen Beitrag in den Bereichen der Computergrafik und der virtuellen Realität darstellen. Die Auswertung der Arbeit wurde mit großen, realen NURBS-Datensätzen durchgeführt. Die Resultate zeigen, dass die direkte Darstellung auf Grundlage der parametrischen Beschreibung mit interaktiven Bildwiederholraten und in subpixelgenauer Qualität möglich ist. Die Einführung programmierbarer Transparenz ermöglicht zudem die Umsetzung kollaborativer 3D Interaktionstechniken für die Exploration der Modelle in virtuellenUmgebungen sowie illustrative und verständliche Visualisierungen tiefenkomplexer CAD-Modelle. Die Erzeugung stereoskopischer Bildpaare für die interaktive Visualisierung auf 3D Displays konnte beschleunigt werden. Diese messbare Verbesserung wurde zudem im Rahmen einer Nutzerstudie als wahrnehmbar und vorteilhaft befunden.In computer-aided design (CAD), industrial products are designed using a virtual 3D model. A CAD model typically consists of curves and surfaces in a parametric representation, in most cases, non-uniform rational B-splines (NURBS). The same representation is also used for the analysis, optimization and presentation of the model. In each phase of this process, different visualizations are required to provide an appropriate user feedback. Designers work with illustrative and realistic renderings, engineers need a comprehensible visualization of the simulation results, and usability studies or product presentations benefit from using a 3D display. However, the interactive visualization of NURBS models and corresponding physical simulations is a challenging task because of the computational complexity and the limited graphics hardware support. This thesis proposes four novel rendering approaches that improve the interactive visualization of CAD models and their analysis. The presented algorithms exploit latest graphics hardware capabilities to advance the state-of-the-art in terms of quality, efficiency and performance. In particular, two approaches describe the direct rendering of the parametric representation without precomputed approximations and timeconsuming pre-processing steps. New data structures and algorithms are presented for the efficient partition, classification, tessellation, and rendering of trimmed NURBS surfaces as well as the first direct isosurface ray-casting approach for NURBS-based isogeometric analysis. The other two approaches introduce the versatile concept of programmable order-independent semi-transparency for the illustrative and comprehensible visualization of depth-complex CAD models, and a novel method for the hybrid reprojection of opaque and semi-transparent image information to accelerate stereoscopic rendering. Both approaches are also applicable to standard polygonal geometry which contributes to the computer graphics and virtual reality research communities. The evaluation is based on real-world NURBS-based models and simulation data. The results show that rendering can be performed directly on the underlying parametric representation with interactive frame rates and subpixel-precise image results. The computational costs of additional visualization effects, such as semi-transparency and stereoscopic rendering, are reduced to maintain interactive frame rates. The benefit of this performance gain was confirmed by quantitative measurements and a pilot user study

    SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes

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    Existing methods for the 4D reconstruction of general, non-rigidly deforming objects focus on novel-view synthesis and neglect correspondences. However, time consistency enables advanced downstream tasks like 3D editing, motion analysis, or virtual-asset creation. We propose SceNeRFlow to reconstruct a general, non-rigid scene in a time-consistent manner. Our dynamic-NeRF method takes multi-view RGB videos and background images from static cameras with known camera parameters as input. It then reconstructs the deformations of an estimated canonical model of the geometry and appearance in an online fashion. Since this canonical model is time-invariant, we obtain correspondences even for long-term, long-range motions. We employ neural scene representations to parametrize the components of our method. Like prior dynamic-NeRF methods, we use a backwards deformation model. We find non-trivial adaptations of this model necessary to handle larger motions: We decompose the deformations into a strongly regularized coarse component and a weakly regularized fine component, where the coarse component also extends the deformation field into the space surrounding the object, which enables tracking over time. We show experimentally that, unlike prior work that only handles small motion, our method enables the reconstruction of studio-scale motions.Comment: Project page: https://vcai.mpi-inf.mpg.de/projects/scenerflow

    A novel haptic model and environment for maxillofacial surgical operation planning and manipulation

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    This paper presents a practical method and a new haptic model to support manipulations of bones and their segments during the planning of a surgical operation in a virtual environment using a haptic interface. To perform an effective dental surgery it is important to have all the operation related information of the patient available beforehand in order to plan the operation and avoid any complications. A haptic interface with a virtual and accurate patient model to support the planning of bone cuts is therefore critical, useful and necessary for the surgeons. The system proposed uses DICOM images taken from a digital tomography scanner and creates a mesh model of the filtered skull, from which the jaw bone can be isolated for further use. A novel solution for cutting the bones has been developed and it uses the haptic tool to determine and define the bone-cutting plane in the bone, and this new approach creates three new meshes of the original model. Using this approach the computational power is optimized and a real time feedback can be achieved during all bone manipulations. During the movement of the mesh cutting, a novel friction profile is predefined in the haptical system to simulate the force feedback feel of different densities in the bone

    Doctor of Philosophy

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    dissertationWhile boundary representations, such as nonuniform rational B-spline (NURBS) surfaces, have traditionally well served the needs of the modeling community, they have not seen widespread adoption among the wider engineering discipline. There is a common perception that NURBS are slow to evaluate and complex to implement. Whereas computer-aided design commonly deals with surfaces, the engineering community must deal with materials that have thickness. Traditional visualization techniques have avoided NURBS, and there has been little cross-talk between the rich spline approximation community and the larger engineering field. Recently there has been a strong desire to marry the modeling and analysis phases of the iterative design cycle, be it in car design, turbulent flow simulation around an airfoil, or lighting design. Research has demonstrated that employing a single representation throughout the cycle has key advantages. Furthermore, novel manufacturing techniques employing heterogeneous materials require the introduction of volumetric modeling representations. There is little question that fields such as scientific visualization and mechanical engineering could benefit from the powerful approximation properties of splines. In this dissertation, we remove several hurdles to the application of NURBS to problems in engineering and demonstrate how their unique properties can be leveraged to solve problems of interest

    Gaussian Processes for Uncertainty Visualization

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    Data is virtually always uncertain in one way or another. Yet, uncertainty information is not routinely included in visualizations and, outside of simple 1D diagrams, there is no established way to do it. One big issue is to find a method that shows the uncertainty without completely cluttering the display. A second important question that needs to be solved, is how uncertainty and interpolation interact. Interpolated values are inherently uncertain, because they are heuristically estimated values – not measurements. But how much more uncertain are they? How can this effect be modeled? In this thesis, we introduce Gaussian processes, a statistical framework that allows for the smooth interpolation of data with heteroscedastic uncertainty through regression. Its theoretical background makes it a convincing method to analyze uncertain data and create a model of the underlying phenomenon and, most importantly, the uncertainty at and in-between the data points. For this reason, it is already popular in the GIS community where it is known as Kriging but has applications in machine learning too. In contrast to traditional interpolation methods, Gaussian processes do not merely create a surface that runs through the data points, but respect the uncertainty in them. This way, noise, errors or outliers in the data do not disturb the model inappropriately. Most importantly, the model shows the variance in the interpolated values, which can be higher but also lower than that of its neighboring data points, providing us with a lot more insight into the quality of our data and how it influences our uncertainty! This enables us to use uncertainty information in algorithms that need to interpolate between data points, which includes almost all visualization algorithms
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