1,831 research outputs found

    A remarkable periodic solution of the three-body problem in the case of equal masses

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    Using a variational method, we exhibit a surprisingly simple periodic orbit for the newtonian problem of three equal masses in the plane. The orbit has zero angular momentum and a very rich symmetry pattern. Its most surprising feature is that the three bodies chase each other around a fixed eight-shaped curve. Setting aside collinear motions, the only other known motion along a fixed curve in the inertial plane is the ``Lagrange relative equilibrium" in which the three bodies form a rigid equilateral triangle which rotates at constant angular velocity within its circumscribing circle. Our orbit visits in turns every ``Euler configuration" in which one of the bodies sits at the midpoint of the segment defined by the other two (Figure 1). Numerical computations by Carles Sim\'o, to be published elsewhere, indicate that the orbit is ``stable" (i.e. completely elliptic with torsion). Moreover, they show that the moment of inertia I(t) with respect to the center of mass and the potential U(t) as functions of time are almost constant.Comment: 21 pages, published versio

    Eigenvector Synchronization, Graph Rigidity and the Molecule Problem

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    The graph realization problem has received a great deal of attention in recent years, due to its importance in applications such as wireless sensor networks and structural biology. In this paper, we extend on previous work and propose the 3D-ASAP algorithm, for the graph realization problem in R3\mathbb{R}^3, given a sparse and noisy set of distance measurements. 3D-ASAP is a divide and conquer, non-incremental and non-iterative algorithm, which integrates local distance information into a global structure determination. Our approach starts with identifying, for every node, a subgraph of its 1-hop neighborhood graph, which can be accurately embedded in its own coordinate system. In the noise-free case, the computed coordinates of the sensors in each patch must agree with their global positioning up to some unknown rigid motion, that is, up to translation, rotation and possibly reflection. In other words, to every patch there corresponds an element of the Euclidean group Euc(3) of rigid transformations in R3\mathbb{R}^3, and the goal is to estimate the group elements that will properly align all the patches in a globally consistent way. Furthermore, 3D-ASAP successfully incorporates information specific to the molecule problem in structural biology, in particular information on known substructures and their orientation. In addition, we also propose 3D-SP-ASAP, a faster version of 3D-ASAP, which uses a spectral partitioning algorithm as a preprocessing step for dividing the initial graph into smaller subgraphs. Our extensive numerical simulations show that 3D-ASAP and 3D-SP-ASAP are very robust to high levels of noise in the measured distances and to sparse connectivity in the measurement graph, and compare favorably to similar state-of-the art localization algorithms.Comment: 49 pages, 8 figure

    A three-sphere swimmer for flagellar synchronization

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    In a recent letter (Friedrich et al., Phys. Rev. Lett. 109:138102, 2012), a minimal model swimmer was proposed that propels itself at low Reynolds numbers by a revolving motion of a pair of spheres. The motion of the two spheres can synchronize by virtue of a hydrodynamic coupling that depends on the motion of the swimmer, but is rather independent of direct hydrodynamic interactions. This novel synchronization mechanism could account for the synchronization of a pair of flagella, e.g. in the green algae Chlamydomonas. Here, we discuss in detail how swimming and synchronization depend on the geometry of the model swimmer and compute the swimmer design for optimal synchronization. Our analysis highlights the role of broken symmetries for swimming and synchronization.Comment: 25 pages, 4 color figures, provisionally accepted for publication in the New Journal of Physic

    Dense point sets have sparse Delaunay triangulations

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    The spread of a finite set of points is the ratio between the longest and shortest pairwise distances. We prove that the Delaunay triangulation of any set of n points in R^3 with spread D has complexity O(D^3). This bound is tight in the worst case for all D = O(sqrt{n}). In particular, the Delaunay triangulation of any dense point set has linear complexity. We also generalize this upper bound to regular triangulations of k-ply systems of balls, unions of several dense point sets, and uniform samples of smooth surfaces. On the other hand, for any n and D=O(n), we construct a regular triangulation of complexity Omega(nD) whose n vertices have spread D.Comment: 31 pages, 11 figures. Full version of SODA 2002 paper. Also available at http://www.cs.uiuc.edu/~jeffe/pubs/screw.htm
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