180 research outputs found

    On a Duality Between Recoverable Distributed Storage and Index Coding

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    In this paper, we introduce a model of a single-failure locally recoverable distributed storage system. This model appears to give rise to a problem seemingly dual of the well-studied index coding problem. The relation between the dimensions of an optimal index code and optimal distributed storage code of our model has been established in this paper. We also show some extensions to vector codes.Comment: A small new section and new references added. A minor error corrected from the previous versio

    Sparse Regression Codes for Multi-terminal Source and Channel Coding

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    We study a new class of codes for Gaussian multi-terminal source and channel coding. These codes are designed using the statistical framework of high-dimensional linear regression and are called Sparse Superposition or Sparse Regression codes. Codewords are linear combinations of subsets of columns of a design matrix. These codes were recently introduced by Barron and Joseph and shown to achieve the channel capacity of AWGN channels with computationally feasible decoding. They have also recently been shown to achieve the optimal rate-distortion function for Gaussian sources. In this paper, we demonstrate how to implement random binning and superposition coding using sparse regression codes. In particular, with minimum-distance encoding/decoding it is shown that sparse regression codes attain the optimal information-theoretic limits for a variety of multi-terminal source and channel coding problems.Comment: 9 pages, appeared in the Proceedings of the 50th Annual Allerton Conference on Communication, Control, and Computing - 201

    On the Design of a Novel Joint Network-Channel Coding Scheme for the Multiple Access Relay Channel

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    This paper proposes a novel joint non-binary network-channel code for the Time-Division Decode-and-Forward Multiple Access Relay Channel (TD-DF-MARC), where the relay linearly combines -- over a non-binary finite field -- the coded sequences from the source nodes. A method based on an EXIT chart analysis is derived for selecting the best coefficients of the linear combination. Moreover, it is shown that for different setups of the system, different coefficients should be chosen in order to improve the performance. This conclusion contrasts with previous works where a random selection was considered. Monte Carlo simulations show that the proposed scheme outperforms, in terms of its gap to the outage probabilities, the previously published joint network-channel coding approaches. Besides, this gain is achieved by using very short-length codewords, which makes the scheme particularly attractive for low-latency applications.Comment: 28 pages, 9 figures; Submitted to IEEE Journal on Selected Areas in Communications - Special Issue on Theories and Methods for Advanced Wireless Relays, 201

    Source and Physical-Layer Network Coding for Correlated Two-Way Relaying

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    In this paper, we study a half-duplex two-way relay channel (TWRC) with correlated sources exchanging bidirectional information. In the case, when both sources have the knowledge of correlation statistics, a source compression with physical-layer network coding (SCPNC) scheme is proposed to perform the distributed compression at each source node. When only the relay has the knowledge of correlation statistics, we propose a relay compression with physical-layer network coding (RCPNC) scheme to compress the bidirectional messages at the relay. The closed-form block error rate (BLER) expressions of both schemes are derived and verified through simulations. It is shown that the proposed schemes achieve considerable improvements in both error performance and throughput compared with the conventional non-compression scheme in correlated two-way relay networks (CTWRNs).Comment: 15 pages, 6 figures. IET Communications, 201

    Transforming Monitoring Structures with Resilient Encoders. Application to Repeated Games

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    An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to what extent an encoder, who perfectly observes the played actions and sends a complementary public signal to the players, can establish perfect monitoring for all the players. To reach this goal, the main technical problem to be solved at the encoder is to design a source encoder which compresses the action profile in the most concise manner possible. A special feature of this encoder is that the multi-dimensional signal (namely, the action profiles) to be encoded is assumed to comprise a component whose probability distribution is not known to the encoder and the decoder has a side information (the private signals received by the players when the encoder is off). This new framework appears to be both of game-theoretical and information-theoretical interest. In particular, it is useful for designing certain types of encoders that are resilient to single deviations and provide an equilibrium utility region in the proposed setting; it provides a new type of constraints to compress an information source (i.e., a random variable). Regarding the first aspect, we apply the derived result to the repeated prisoner's dilemma.Comment: Springer, Dynamic Games and Applications, 201

    Write Channel Model for Bit-Patterned Media Recording

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    We propose a new write channel model for bit-patterned media recording that reflects the data dependence of write synchronization errors. It is shown that this model accommodates both substitution-like errors and insertion-deletion errors whose statistics are determined by an underlying channel state process. We study information theoretic properties of the write channel model, including the capacity, symmetric information rate, Markov-1 rate and the zero-error capacity.Comment: 11 pages, 12 figures, journa
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