3,018 research outputs found

    Routing Games over Time with FIFO policy

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    We study atomic routing games where every agent travels both along its decided edges and through time. The agents arriving on an edge are first lined up in a \emph{first-in-first-out} queue and may wait: an edge is associated with a capacity, which defines how many agents-per-time-step can pop from the queue's head and enter the edge, to transit for a fixed delay. We show that the best-response optimization problem is not approximable, and that deciding the existence of a Nash equilibrium is complete for the second level of the polynomial hierarchy. Then, we drop the rationality assumption, introduce a behavioral concept based on GPS navigation, and study its worst-case efficiency ratio to coordination.Comment: Submission to WINE-2017 Deadline was August 2nd AoE, 201

    Synchronization Problems in Automata without Non-trivial Cycles

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    We study the computational complexity of various problems related to synchronization of weakly acyclic automata, a subclass of widely studied aperiodic automata. We provide upper and lower bounds on the length of a shortest word synchronizing a weakly acyclic automaton or, more generally, a subset of its states, and show that the problem of approximating this length is hard. We investigate the complexity of finding a synchronizing set of states of maximum size. We also show inapproximability of the problem of computing the rank of a subset of states in a binary weakly acyclic automaton and prove that several problems related to recognizing a synchronizing subset of states in such automata are NP-complete.Comment: Extended and corrected version, including arXiv:1608.00889. Conference version was published at CIAA 2017, LNCS vol. 10329, pages 188-200, 201

    Complexity of fuzzy answer set programming under Łukasiewicz semantics

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    Fuzzy answer set programming (FASP) is a generalization of answer set programming (ASP) in which propositions are allowed to be graded. Little is known about the computational complexity of FASP and almost no techniques are available to compute the answer sets of a FASP program. In this paper, we analyze the computational complexity of FASP under Łukasiewicz semantics. In particular we show that the complexity of the main reasoning tasks is located at the first level of the polynomial hierarchy, even for disjunctive FASP programs for which reasoning is classically located at the second level. Moreover, we show a reduction from reasoning with such FASP programs to bilevel linear programming, thus opening the door to practical applications. For definite FASP programs we can show P-membership. Surprisingly, when allowing disjunctions to occur in the body of rules – a syntactic generalization which does not affect the expressivity of ASP in the classical case – the picture changes drastically. In particular, reasoning tasks are then located at the second level of the polynomial hierarchy, while for simple FASP programs, we can only show that the unique answer set can be found in pseudo-polynomial time. Moreover, the connection to an existing open problem about integer equations suggests that the problem of fully characterizing the complexity of FASP in this more general setting is not likely to have an easy solution

    Hybrid VCSPs with crisp and conservative valued templates

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    A constraint satisfaction problem (CSP) is a problem of computing a homomorphism RΓ{\bf R} \rightarrow {\bf \Gamma} between two relational structures. Analyzing its complexity has been a very fruitful research direction, especially for fixed template CSPs, denoted CSP(Γ)CSP({\bf \Gamma}), in which the right side structure Γ{\bf \Gamma} is fixed and the left side structure R{\bf R} is unconstrained. Recently, the hybrid setting, written CSPH(Γ)CSP_{\mathcal{H}}({\bf \Gamma}), where both sides are restricted simultaneously, attracted some attention. It assumes that R{\bf R} is taken from a class of relational structures H\mathcal{H} that additionally is closed under inverse homomorphisms. The last property allows to exploit algebraic tools that have been developed for fixed template CSPs. The key concept that connects hybrid CSPs with fixed-template CSPs is the so called "lifted language". Namely, this is a constraint language ΓR{\bf \Gamma}_{{\bf R}} that can be constructed from an input R{\bf R}. The tractability of that language for any input RH{\bf R}\in\mathcal{H} is a necessary condition for the tractability of the hybrid problem. In the first part we investigate templates Γ{\bf \Gamma} for which the latter condition is not only necessary, but also is sufficient. We call such templates Γ{\bf \Gamma} widely tractable. For this purpose, we construct from Γ{\bf \Gamma} a new finite relational structure Γ{\bf \Gamma}' and define H0\mathcal{H}_0 as a class of structures homomorphic to Γ{\bf \Gamma}'. We prove that wide tractability is equivalent to the tractability of CSPH0(Γ)CSP_{\mathcal{H}_0}({\bf \Gamma}). Our proof is based on the key observation that R{\bf R} is homomorphic to Γ{\bf \Gamma}' if and only if the core of ΓR{\bf \Gamma}_{{\bf R}} is preserved by a Siggers polymorphism. Analogous result is shown for valued conservative CSPs.Comment: 21 pages. arXiv admin note: text overlap with arXiv:1504.0706

    Algorithms and almost tight results for 3-colorability of small diameter graphs.

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    The 3-coloring problem is well known to be NP-complete. It is also well known that it remains NP-complete when the input is restricted to graphs with diameter 4. Moreover, assuming the Exponential Time Hypothesis (ETH), 3-coloring cannot be solved in time 2o(n) on graphs with n vertices and diameter at most 4. In spite of extensive studies of the 3-coloring problem with respect to several basic parameters, the complexity status of this problem on graphs with small diameter, i.e. with diameter at most 2, or at most 3, has been an open problem. In this paper we investigate graphs with small diameter. For graphs with diameter at most 2, we provide the first subexponential algorithm for 3-coloring, with complexity 2O(nlogn√). Furthermore we extend the notion of an articulation vertex to that of an articulation neighborhood, and we provide a polynomial algorithm for 3-coloring on graphs with diameter 2 that have at least one articulation neighborhood. For graphs with diameter at most 3, we establish the complexity of 3-coloring by proving for every ε∈[0,1) that 3-coloring is NP-complete on triangle-free graphs of diameter 3 and radius 2 with n vertices and minimum degree δ=Θ(nε). Moreover, assuming ETH, we use three different amplification techniques of our hardness results, in order to obtain for every ε∈[0,1) subexponential asymptotic lower bounds for the complexity of 3-coloring on triangle-free graphs with diameter 3 and minimum degree δ=Θ(nε). Finally, we provide a 3-coloring algorithm with running time 2O(min{δΔ, nδlogδ}) for arbitrary graphs with diameter 3, where n is the number of vertices and δ (resp. Δ) is the minimum (resp. maximum) degree of the input graph. To the best of our knowledge, this is the first subexponential algorithm for graphs with δ=ω(1) and for graphs with δ=O(1) and Δ=o(n). Due to the above lower bounds of the complexity of 3-coloring, the running time of this algorithm is asymptotically almost tight when the minimum degree of the input graph is δ=Θ(nε), where ε∈[12,1), as its time complexity is 2O(nδlogδ)=2O(n1−εlogn) and the corresponding lower bound states that there is no 2o(n1−ε)-time algorithm

    Parameterized Complexity of Synchronization and Road Coloring

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    First, we close the multivariate analysis of a canonical problem concerning short reset words (SYN), as it was started by Fernau et al. (2013). Namely, we prove that the problem, parameterized by the number of states, does not admit a polynomial kernel unless the polynomial hierarchy collapses. Second, we consider a related canonical problem concerning synchronizing road colorings (SRCP). Here we give a similar complete multivariate analysis. Namely, we show that the problem, parameterized by the number of states, admits a polynomial kernel and we close the previous research of restrictions to particular values of both the alphabet size and the maximum word length

    On the fine-grained complexity of rainbow coloring

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    The Rainbow k-Coloring problem asks whether the edges of a given graph can be colored in kk colors so that every pair of vertices is connected by a rainbow path, i.e., a path with all edges of different colors. Our main result states that for any k2k\ge 2, there is no algorithm for Rainbow k-Coloring running in time 2o(n3/2)2^{o(n^{3/2})}, unless ETH fails. Motivated by this negative result we consider two parameterized variants of the problem. In Subset Rainbow k-Coloring problem, introduced by Chakraborty et al. [STACS 2009, J. Comb. Opt. 2009], we are additionally given a set SS of pairs of vertices and we ask if there is a coloring in which all the pairs in SS are connected by rainbow paths. We show that Subset Rainbow k-Coloring is FPT when parameterized by S|S|. We also study Maximum Rainbow k-Coloring problem, where we are additionally given an integer qq and we ask if there is a coloring in which at least qq anti-edges are connected by rainbow paths. We show that the problem is FPT when parameterized by qq and has a kernel of size O(q)O(q) for every k2k\ge 2 (thus proving that the problem is FPT), extending the result of Ananth et al. [FSTTCS 2011]

    Complexity Theory, Game Theory, and Economics: The Barbados Lectures

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    This document collects the lecture notes from my mini-course "Complexity Theory, Game Theory, and Economics," taught at the Bellairs Research Institute of McGill University, Holetown, Barbados, February 19--23, 2017, as the 29th McGill Invitational Workshop on Computational Complexity. The goal of this mini-course is twofold: (i) to explain how complexity theory has helped illuminate several barriers in economics and game theory; and (ii) to illustrate how game-theoretic questions have led to new and interesting complexity theory, including recent several breakthroughs. It consists of two five-lecture sequences: the Solar Lectures, focusing on the communication and computational complexity of computing equilibria; and the Lunar Lectures, focusing on applications of complexity theory in game theory and economics. No background in game theory is assumed.Comment: Revised v2 from December 2019 corrects some errors in and adds some recent citations to v1 Revised v3 corrects a few typos in v

    When Can You Fold a Map?

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    We explore the following problem: given a collection of creases on a piece of paper, each assigned a folding direction of mountain or valley, is there a flat folding by a sequence of simple folds? There are several models of simple folds; the simplest one-layer simple fold rotates a portion of paper about a crease in the paper by +-180 degrees. We first consider the analogous questions in one dimension lower -- bending a segment into a flat object -- which lead to interesting problems on strings. We develop efficient algorithms for the recognition of simply foldable 1D crease patterns, and reconstruction of a sequence of simple folds. Indeed, we prove that a 1D crease pattern is flat-foldable by any means precisely if it is by a sequence of one-layer simple folds. Next we explore simple foldability in two dimensions, and find a surprising contrast: ``map'' folding and variants are polynomial, but slight generalizations are NP-complete. Specifically, we develop a linear-time algorithm for deciding foldability of an orthogonal crease pattern on a rectangular piece of paper, and prove that it is (weakly) NP-complete to decide foldability of (1) an orthogonal crease pattern on a orthogonal piece of paper, (2) a crease pattern of axis-parallel and diagonal (45-degree) creases on a square piece of paper, and (3) crease patterns without a mountain/valley assignment.Comment: 24 pages, 19 figures. Version 3 includes several improvements thanks to referees, including formal definitions of simple folds, more figures, table summarizing results, new open problems, and additional reference

    Engineering calculations for communications systems planning

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    The single entry interference problem is treated for frequency sharing between the broadcasting satellite and intersatellite services near 23 GHz. It is recommended that very long (more than 120 longitude difference) intersatellite hops be relegated to the unshared portion of the band. When this is done, it is found that suitable orbit assignments can be determined easily with the aid of a set of universal curves. An attempt to develop synthesis procedures for optimally assigning frequencies and orbital slots for the broadcasting satellite service in region 2 was initiated. Several discrete programming and continuous optimization techniques are discussed
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