631 research outputs found

    Programming by Demonstration on Riemannian Manifolds

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    This thesis presents a Riemannian approach to Programming by Demonstration (PbD). It generalizes an existing PbD method from Euclidean manifolds to Riemannian manifolds. In this abstract, we review the objectives, methods and contributions of the presented approach. OBJECTIVES PbD aims at providing a user-friendly method for skill transfer between human and robot. It enables a user to teach a robot new tasks using few demonstrations. In order to surpass simple record-and-replay, methods for PbD need to \u2018understand\u2019 what to imitate; they need to extract the functional goals of a task from the demonstration data. This is typically achieved through the application of statisticalmethods. The variety of data encountered in robotics is large. Typical manipulation tasks involve position, orientation, stiffness, force and torque data. These data are not solely Euclidean. Instead, they originate from a variety of manifolds, curved spaces that are only locally Euclidean. Elementary operations, such as summation, are not defined on manifolds. Consequently, standard statistical methods are not well suited to analyze demonstration data that originate fromnon-Euclidean manifolds. In order to effectively extract what-to-imitate, methods for PbD should take into account the underlying geometry of the demonstration manifold; they should be geometry-aware. Successful task execution does not solely depend on the control of individual task variables. By controlling variables individually, a task might fail when one is perturbed and the others do not respond. Task execution also relies on couplings among task variables. These couplings describe functional relations which are often called synergies. In order to understand what-to-imitate, PbDmethods should be able to extract and encode synergies; they should be synergetic. In unstructured environments, it is unlikely that tasks are found in the same scenario twice. The circumstances under which a task is executed\u2014the task context\u2014are more likely to differ each time it is executed. Task context does not only vary during task execution, it also varies while learning and recognizing tasks. To be effective, a robot should be able to learn, recognize and synthesize skills in a variety of familiar and unfamiliar contexts; this can be achieved when its skill representation is context-adaptive. THE RIEMANNIAN APPROACH In this thesis, we present a skill representation that is geometry-aware, synergetic and context-adaptive. The presented method is probabilistic; it assumes that demonstrations are samples from an unknown probability distribution. This distribution is approximated using a Riemannian GaussianMixtureModel (GMM). Instead of using the \u2018standard\u2019 Euclidean Gaussian, we rely on the Riemannian Gaussian\u2014 a distribution akin the Gaussian, but defined on a Riemannian manifold. A Riev mannian manifold is a manifold\u2014a curved space which is locally Euclidean\u2014that provides a notion of distance. This notion is essential for statistical methods as such methods rely on a distance measure. Examples of Riemannian manifolds in robotics are: the Euclidean spacewhich is used for spatial data, forces or torques; the spherical manifolds, which can be used for orientation data defined as unit quaternions; and Symmetric Positive Definite (SPD) manifolds, which can be used to represent stiffness and manipulability. The Riemannian Gaussian is intrinsically geometry-aware. Its definition is based on the geometry of the manifold, and therefore takes into account the manifold curvature. In robotics, the manifold structure is often known beforehand. In the case of PbD, it follows from the structure of the demonstration data. Like the Gaussian distribution, the Riemannian Gaussian is defined by a mean and covariance. The covariance describes the variance and correlation among the state variables. These can be interpreted as local functional couplings among state variables: synergies. This makes the Riemannian Gaussian synergetic. Furthermore, information encoded in multiple Riemannian Gaussians can be fused using the Riemannian product of Gaussians. This feature allows us to construct a probabilistic context-adaptive task representation. CONTRIBUTIONS In particular, this thesis presents a generalization of existing methods of PbD, namely GMM-GMR and TP-GMM. This generalization involves the definition ofMaximum Likelihood Estimate (MLE), Gaussian conditioning and Gaussian product for the Riemannian Gaussian, and the definition of ExpectationMaximization (EM) and GaussianMixture Regression (GMR) for the Riemannian GMM. In this generalization, we contributed by proposing to use parallel transport for Gaussian conditioning. Furthermore, we presented a unified approach to solve the aforementioned operations using aGauss-Newton algorithm. We demonstrated how synergies, encoded in a Riemannian Gaussian, can be transformed into synergetic control policies using standard methods for LinearQuadratic Regulator (LQR). This is achieved by formulating the LQR problem in a (Euclidean) tangent space of the Riemannian manifold. Finally, we demonstrated how the contextadaptive Task-Parameterized Gaussian Mixture Model (TP-GMM) can be used for context inference\u2014the ability to extract context from demonstration data of known tasks. Our approach is the first attempt of context inference in the light of TP-GMM. Although effective, we showed that it requires further improvements in terms of speed and reliability. The efficacy of the Riemannian approach is demonstrated in a variety of scenarios. In shared control, the Riemannian Gaussian is used to represent control intentions of a human operator and an assistive system. Doing so, the properties of the Gaussian can be employed to mix their control intentions. This yields shared-control systems that continuously re-evaluate and assign control authority based on input confidence. The context-adaptive TP-GMMis demonstrated in a Pick & Place task with changing pick and place locations, a box-taping task with changing box sizes, and a trajectory tracking task typically found in industr

    Adaptive assistance-based on decision-making models for telerobotics systems

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    Esta tesis propone una nueva estrategia de asistencia háptica en la interacción humano-robot. Dado que el humano es el elemento fundamental del sistema, es necesario proponer estrategias que se adapten a su comportamiento, además de garantizar un mejoramiento del desempeño en la tarea. El inconveniente surge cuando se requiere asistir al operador en mejorar el desempeño de la tarea y permitir al usuario total control de la tarea cuando sea necesario, desviándose del plan original con el objetivo de abordar situaciones imprevistas. Desde una perspectiva enfocada en el control, se debe resolver el compromiso existente entre proveer un alto nivel de asistencia para mejorar el desempeño de la tarea y un bajo nivel de asistencia para permitir al operador desviarse del plan pre-programado (original). Se propone entonces incorporar en la asistencia háptica un mecanismo de toma de decisiones usado por los humanos en tareas básicas de decisión entre dos alternativas. Este mecanismo de decisión se incorporar como el método de selección de parámetros en un controlador adaptativo de estructura fija (i.e. un controlador de impedencia/admitancia de parámetros variables). Los resultados experimentales demuestran que el modelo de toma de decisión, i.e. el modelo drift-diffusion modificado, permite asignar el nivel de autonomía de una forma que resulta intuitiva para el usuario y mejora el desempeño en la tarea. Además la estrategia de asistencia basada en modelos de toma de decisión proporciona un mecanismo de sintonizaci ón para resolver diferentes requerimientos de la tarea, lo cual es importante en entornos no estructurados. Dado el número de parámetros configurables presentes en la asistencia, la etapa experimental expone la función de cada uno de estos parámetros. Se realizó un experimento con usuarios en un entorno de teleoperación donde se evalúa estadísticamente el comportamiento de la asistencia en entornos parcialmente estructurados y se compara con la asistencia proporcionada por un experto humano, la cual puede ser considerada como la asistencia adaptativa nominal.Abstract. This thesis proposes a novel haptic assistance method for human-robot interaction. Since the human is the main element of the system, it is necessary to propose strategies that adapt the robot’s dynamics to the human behavior, while guaranteeing an improvement in task performance. The main issue arises when the assistance must chose between assisting the operator to improve task performance or allowing the user to have full authority over the task when necessary, allowing him/her to deviate from the original plan in order to handle unforeseen situations. From a control systems’ perspective, the assistance has to solve the trade-off between high assistance levels to improve task performance and low assistance level to allow the user to deviate from the preprogrammed (original) plan. The main results of this work incorporate into the haptic assistance a human-like decision-making mechanism used in two-alternative force choice tasks. Our experimental results show that the drift-diffusion, which is a decision-making model proposed in the cognitive area, allocates control authority in a way that is intuitive for the user. The the proposed assistance provides a tunable (decision-making) mechanism that is capable of fulfilling different task requirements, which is an important when dealing with unstructured environments. Given the number of configurable parameters in the assistance mechanism, the experimental procedure exposes the effects of changing them. A user study in a telerobotic scenario was performed to evaluate the behavior of the assistance in a partially structured environment; the proposed assistance is compared to the assistance provided by a human expert, which may be considered as the nominal adaptive assistance.Doctorad

    Development and evaluation of a haptic framework supporting telerehabilitation robotics and group interaction

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    Telerehabilitation robotics has grown remarkably in the past few years. It can provide intensive training to people with special needs remotely while facilitating therapists to observe the whole process. Telerehabilitation robotics is a promising solution supporting routine care which can help to transform face-to-face and one-on-one treatment sessions that require not only intensive human resource but are also restricted to some specialised care centres to treatments that are technology-based (less human involvement) and easy to access remotely from anywhere. However, there are some limitations such as network latency, jitter, and delay of the internet that can affect negatively user experience and quality of the treatment session. Moreover, the lack of social interaction since all treatments are performed over the internet can reduce motivation of the patients. As a result, these limitations are making it very difficult to deliver an efficient recovery plan. This thesis developed and evaluated a new framework designed to facilitate telerehabilitation robotics. The framework integrates multiple cutting-edge technologies to generate playful activities that involve group interaction with binaural audio, visual, and haptic feedback with robot interaction in a variety of environments. The research questions asked were: 1) Can activity mediated by technology motivate and influence the behaviour of users, so that they engage in the activity and sustain a good level of motivation? 2) Will working as a group enhance users’ motivation and interaction? 3) Can we transfer real life activity involving group interaction to virtual domain and deliver it reliably via the internet? There were three goals in this work: first was to compare people’s behaviours and motivations while doing the task in a group and on their own; second was to determine whether group interaction in virtual and reala environments was different from each other in terms of performance, engagement and strategy to complete the task; finally was to test out the effectiveness of the framework based on the benchmarks generated from socially assistive robotics literature. Three studies have been conducted to achieve the first goal, two with healthy participants and one with seven autistic children. The first study observed how people react in a challenging group task while the other two studies compared group and individual interactions. The results obtained from these studies showed that the group interactions were more enjoyable than individual interactions and most likely had more positive effects in terms of user behaviours. This suggests that the group interaction approach has the potential to motivate individuals to make more movements and be more active and could be applied in the future for more serious therapy. Another study has been conducted to measure group interaction’s performance in virtual and real environments and pointed out which aspect influences users’ strategy for dealing with the task. The results from this study helped to form a better understanding to predict a user’s behaviour in a collaborative task. A simulation has been run to compare the results generated from the predictor and the real data. It has shown that, with an appropriate training method, the predictor can perform very well. This thesis has demonstrated the feasibility of group interaction via the internet using robotic technology which could be beneficial for people who require social interaction (e.g. stroke patients and autistic children) in their treatments without regular visits to the clinical centres

    Human-Machine Cooperative Decision Making

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    Diese Dissertation beschäftigt sich mit der gemeinsamen Entscheidungsfindung in der Mensch-Maschine-Kooperation und liefert neue Erkenntnisse, welche von der theoretischen Modellierung bis zu experimentellen Untersuchungen reichen. Zunächst wird eine methodische Klassifikation bestehender Forschung zur Mensch-Maschine-Kooperation vorgenommen und der Forschungsfokus dieser Dissertation mithilfe eines vorgestellten Taxonomiemodells der Mensch-Maschine-Kooperation, dem Butterfly-Modell, abgegrenzt. Darauffolgend stellt die Dissertation zwei mathematische Verhaltensmodelle der gemeinsamen Entscheidungsfindung von Mensch und Maschine vor: das Adaptive Verhandlungsmodell und den n-stufigen War of Attrition. Beide modellieren den Einigungsprozess zweier emanzipierter Kooperationspartner und unterscheiden sich hinsichtlich ihrer Ursprünge, welche in der Verhandlungs- beziehungsweise Spieltheorie liegen. Zusätzlich wird eine Studie vorgestellt, die die Eignung der vorgeschlagenen mathematischen Modelle zur Beschreibung des menschlichen Nachgebeverhaltens in kooperativen Entscheidungsfindungs-Prozessen nachweist. Darauf aufbauend werden zwei modellbasierte Automationsdesigns bereitgestellt, welche die Entwicklung von Maschinen ermöglichen, die an einem Einigungsprozess mit einem Menschen teilnehmen können. Zuletzt werden zwei experimentelle Untersuchungen der vorgeschlagenen Automationsdesigns im Kontext von teleoperierten mobilen Robotern in Such- und Rettungsszenarien und anhand einer Anwendung in einem hochautomatisierten Fahrzeug präsentiert. Die experimentellen Ergebnisse liefern empirische Evidenz für die Überlegenheit der vorgestellten modellbasierten Automationsdesigns gegenüber den bisherigen Ansätzen in den Aspekten der objektiven kooperativen Performanz, des menschlichen Vertrauens in die Interaktion mit der Maschine und der Nutzerzufriedenheit. So zeigt diese Dissertation, dass Menschen eine emanzipierte Interaktion mit Bezug auf die Entscheidungsfindung bevorzugen, und leistet einen wertvollen Beitrag zur vollumfänglichen Betrachtung und Verwirklichung von Mensch-Maschine-Kooperationen

    On Specifying for Trustworthiness

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    As autonomous systems (AS) increasingly become part of our daily lives, ensuring their trustworthiness is crucial. In order to demonstrate the trustworthiness of an AS, we first need to specify what is required for an AS to be considered trustworthy. This roadmap paper identifies key challenges for specifying for trustworthiness in AS, as identified during the "Specifying for Trustworthiness" workshop held as part of the UK Research and Innovation (UKRI) Trustworthy Autonomous Systems (TAS) programme. We look across a range of AS domains with consideration of the resilience, trust, functionality, verifiability, security, and governance and regulation of AS and identify some of the key specification challenges in these domains. We then highlight the intellectual challenges that are involved with specifying for trustworthiness in AS that cut across domains and are exacerbated by the inherent uncertainty involved with the environments in which AS need to operate.Comment: Accepted version of paper. 13 pages, 1 table, 1 figur
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