2,715 research outputs found
Satisfiability Games for Branching-Time Logics
The satisfiability problem for branching-time temporal logics like CTL*, CTL
and CTL+ has important applications in program specification and verification.
Their computational complexities are known: CTL* and CTL+ are complete for
doubly exponential time, CTL is complete for single exponential time. Some
decision procedures for these logics are known; they use tree automata,
tableaux or axiom systems. In this paper we present a uniform game-theoretic
framework for the satisfiability problem of these branching-time temporal
logics. We define satisfiability games for the full branching-time temporal
logic CTL* using a high-level definition of winning condition that captures the
essence of well-foundedness of least fixpoint unfoldings. These winning
conditions form formal languages of \omega-words. We analyse which kinds of
deterministic {\omega}-automata are needed in which case in order to recognise
these languages. We then obtain a reduction to the problem of solving parity or
B\"uchi games. The worst-case complexity of the obtained algorithms matches the
known lower bounds for these logics. This approach provides a uniform, yet
complexity-theoretically optimal treatment of satisfiability for branching-time
temporal logics. It separates the use of temporal logic machinery from the use
of automata thus preserving a syntactical relationship between the input
formula and the object that represents satisfiability, i.e. a winning strategy
in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner
closure of the input formula only. Last but not least, the games presented here
come with an attempt at providing tool support for the satisfiability problem
of complex branching-time logics like CTL* and CTL+
An Abstract Tableau Calculus for the Description Logic SHOI Using UnrestrictedBlocking and Rewriting
Abstract This paper presents an abstract tableau calculus for the description logic SHOI. SHOI is the extension of ALC with singleton concepts, role inverse, transitive roles and role inclusion axioms. The presented tableau calculus is inspired by a recently introduced tableau synthesis framework. Termination is achieved by a variation of the unrestricted blocking mechanism that immediately rewrites terms with respect to the conjectured equalities. This approach leads to reduced search space for decision procedures based on the calculus. We also discuss restrictions of the application of the blocking rule by means of additional side conditions and/or additional premises.
Type-elimination-based reasoning for the description logic SHIQbs using decision diagrams and disjunctive datalog
We propose a novel, type-elimination-based method for reasoning in the
description logic SHIQbs including DL-safe rules. To this end, we first
establish a knowledge compilation method converting the terminological part of
an ALCIb knowledge base into an ordered binary decision diagram (OBDD) which
represents a canonical model. This OBDD can in turn be transformed into
disjunctive Datalog and merged with the assertional part of the knowledge base
in order to perform combined reasoning. In order to leverage our technique for
full SHIQbs, we provide a stepwise reduction from SHIQbs to ALCIb that
preserves satisfiability and entailment of positive and negative ground facts.
The proposed technique is shown to be worst case optimal w.r.t. combined and
data complexity and easily admits extensions with ground conjunctive queries.Comment: 38 pages, 3 figures, camera ready version of paper accepted for
publication in Logical Methods in Computer Scienc
Permutation Games for the Weakly Aconjunctive -Calculus
We introduce a natural notion of limit-deterministic parity automata and
present a method that uses such automata to construct satisfiability games for
the weakly aconjunctive fragment of the -calculus. To this end we devise a
method that determinizes limit-deterministic parity automata of size with
priorities through limit-deterministic B\"uchi automata to deterministic
parity automata of size and with
priorities. The construction relies on limit-determinism to avoid the full
complexity of the Safra/Piterman-construction by using partial permutations of
states in place of Safra-Trees. By showing that limit-deterministic parity
automata can be used to recognize unsuccessful branches in pre-tableaux for the
weakly aconjunctive -calculus, we obtain satisfiability games of size
with priorities for weakly aconjunctive
input formulas of size and alternation-depth . A prototypical
implementation that employs a tableau-based global caching algorithm to solve
these games on-the-fly shows promising initial results
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