184 research outputs found

    Game Characterization of Probabilistic Bisimilarity, and Applications to Pushdown Automata

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    We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata (without epsilon-transitions). We first show a general characterization of probabilistic bisimilarity in terms of two-player games, which naturally reduces checking bisimilarity of probabilistic labelled transition systems to checking bisimilarity of standard (non-deterministic) labelled transition systems. This reduction can be easily implemented in the framework of pPDA, allowing to use known results for standard (non-probabilistic) PDA and their subclasses. A direct use of the reduction incurs an exponential increase of complexity, which does not matter in deriving decidability of bisimilarity for pPDA due to the non-elementary complexity of the problem. In the cases of probabilistic one-counter automata (pOCA), of probabilistic visibly pushdown automata (pvPDA), and of probabilistic basic process algebras (i.e., single-state pPDA) we show that an implicit use of the reduction can avoid the complexity increase; we thus get PSPACE, EXPTIME, and 2-EXPTIME upper bounds, respectively, like for the respective non-probabilistic versions. The bisimilarity problems for OCA and vPDA are known to have matching lower bounds (thus being PSPACE-complete and EXPTIME-complete, respectively); we show that these lower bounds also hold for fully probabilistic versions that do not use non-determinism

    Characterising Probabilistic Processes Logically

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    In this paper we work on (bi)simulation semantics of processes that exhibit both nondeterministic and probabilistic behaviour. We propose a probabilistic extension of the modal mu-calculus and show how to derive characteristic formulae for various simulation-like preorders over finite-state processes without divergence. In addition, we show that even without the fixpoint operators this probabilistic mu-calculus can be used to characterise these behavioural relations in the sense that two states are equivalent if and only if they satisfy the same set of formulae.Comment: 18 page

    Deciding Probabilistic Bisimilarity Distance One for Probabilistic Automata

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    Probabilistic bisimilarity, due to Segala and Lynch, is an equivalence relation that captures which states of a probabilistic automaton behave exactly the same. Deng, Chothia, Palamidessi and Pang proposed a robust quantitative generalization of probabilistic bisimilarity. Their probabilistic bisimilarity distances of states of a probabilistic automaton capture the similarity of their behaviour. The smaller the distance, the more alike the states behave. In particular, states are probabilistic bisimilar if and only if their distance is zero. Although the complexity of computing probabilistic bisimilarity distances for probabilistic automata has already been studied and shown to be in NP cap coNP and PPAD, we are not aware of any practical algorithm to compute those distances. In this paper we provide several key results towards algorithms to compute probabilistic bisimilarity distances for probabilistic automata. In particular, we present a polynomial time algorithm that decides distance one. Furthermore, we give an alternative characterization of the probabilistic bisimilarity distances as a basis for a policy iteration algorithm

    A Unifying Approach to Decide Relations for Timed Automata and their Game Characterization

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    In this paper we present a unifying approach for deciding various bisimulations, simulation equivalences and preorders between two timed automata states. We propose a zone based method for deciding these relations in which we eliminate an explicit product construction of the region graphs or the zone graphs as in the classical methods. Our method is also generic and can be used to decide several timed relations. We also present a game characterization for these timed relations and show that the game hierarchy reflects the hierarchy of the timed relations. One can obtain an infinite game hierarchy and thus the game characterization further indicates the possibility of defining new timed relations which have not been studied yet. The game characterization also helps us to come up with a formula which encodes the separation between two states that are not timed bisimilar. Such distinguishing formulae can also be generated for many relations other than timed bisimilarity.Comment: In Proceedings EXPRESS/SOS 2013, arXiv:1307.690

    Approximating a Behavioural Pseudometric without Discount for<br> Probabilistic Systems

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    Desharnais, Gupta, Jagadeesan and Panangaden introduced a family of behavioural pseudometrics for probabilistic transition systems. These pseudometrics are a quantitative analogue of probabilistic bisimilarity. Distance zero captures probabilistic bisimilarity. Each pseudometric has a discount factor, a real number in the interval (0, 1]. The smaller the discount factor, the more the future is discounted. If the discount factor is one, then the future is not discounted at all. Desharnais et al. showed that the behavioural distances can be calculated up to any desired degree of accuracy if the discount factor is smaller than one. In this paper, we show that the distances can also be approximated if the future is not discounted. A key ingredient of our algorithm is Tarski's decision procedure for the first order theory over real closed fields. By exploiting the Kantorovich-Rubinstein duality theorem we can restrict to the existential fragment for which more efficient decision procedures exist
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