2,349 research outputs found
Model Checking Dynamic-Epistemic Spatial Logic
In this paper we focus on Dynamic Spatial Logic, the extension of Hennessy-Milner logic with the parallel operator. We develop a sound complete Hilbert-style axiomatic system for it comprehending the behavior of spatial operators in relation with dynamic/temporal ones. Underpining on a new congruence we define over the class of processes - the structural bisimulation - we prove the finite model property for this logic that provides the decidability for satisfiability, validity and model checking against process semantics. Eventualy we propose algorithms for validity, satisfiability and model checking
ATLsc with partial observation
Alternating-time temporal logic with strategy contexts (ATLsc) is a powerful
formalism for expressing properties of multi-agent systems: it extends CTL with
strategy quantifiers, offering a convenient way of expressing both
collaboration and antagonism between several agents. Incomplete observation of
the state space is a desirable feature in such a framework, but it quickly
leads to undecidable verification problems. In this paper, we prove that
uniform incomplete observation (where all players have the same observation)
preserves decidability of the model-checking problem, even for very expressive
logics such as ATLsc.Comment: In Proceedings GandALF 2015, arXiv:1509.0685
Model-Checking of Ordered Multi-Pushdown Automata
We address the verification problem of ordered multi-pushdown automata: A
multi-stack extension of pushdown automata that comes with a constraint on
stack transitions such that a pop can only be performed on the first non-empty
stack. First, we show that the emptiness problem for ordered multi-pushdown
automata is in 2ETIME. Then, we prove that, for an ordered multi-pushdown
automata, the set of all predecessors of a regular set of configurations is an
effectively constructible regular set. We exploit this result to solve the
global model-checking which consists in computing the set of all configurations
of an ordered multi-pushdown automaton that satisfy a given w-regular property
(expressible in linear-time temporal logics or the linear-time \mu-calculus).
As an immediate consequence, we obtain an 2ETIME upper bound for the
model-checking problem of w-regular properties for ordered multi-pushdown
automata (matching its lower-bound).Comment: 31 page
Real-time and Probabilistic Temporal Logics: An Overview
Over the last two decades, there has been an extensive study on logical
formalisms for specifying and verifying real-time systems. Temporal logics have
been an important research subject within this direction. Although numerous
logics have been introduced for the formal specification of real-time and
complex systems, an up to date comprehensive analysis of these logics does not
exist in the literature. In this paper we analyse real-time and probabilistic
temporal logics which have been widely used in this field. We extrapolate the
notions of decidability, axiomatizability, expressiveness, model checking, etc.
for each logic analysed. We also provide a comparison of features of the
temporal logics discussed
Forward Analysis and Model Checking for Trace Bounded WSTS
We investigate a subclass of well-structured transition systems (WSTS), the
bounded---in the sense of Ginsburg and Spanier (Trans. AMS 1964)---complete
deterministic ones, which we claim provide an adequate basis for the study of
forward analyses as developed by Finkel and Goubault-Larrecq (Logic. Meth.
Comput. Sci. 2012). Indeed, we prove that, unlike other conditions considered
previously for the termination of forward analysis, boundedness is decidable.
Boundedness turns out to be a valuable restriction for WSTS verification, as we
show that it further allows to decide all -regular properties on the
set of infinite traces of the system
Strategy Logic with Imperfect Information
We introduce an extension of Strategy Logic for the imperfect-information
setting, called SLii, and study its model-checking problem. As this logic
naturally captures multi-player games with imperfect information, the problem
turns out to be undecidable. We introduce a syntactical class of "hierarchical
instances" for which, intuitively, as one goes down the syntactic tree of the
formula, strategy quantifications are concerned with finer observations of the
model. We prove that model-checking SLii restricted to hierarchical instances
is decidable. This result, because it allows for complex patterns of
existential and universal quantification on strategies, greatly generalises
previous ones, such as decidability of multi-player games with imperfect
information and hierarchical observations, and decidability of distributed
synthesis for hierarchical systems. To establish the decidability result, we
introduce and study QCTL*ii, an extension of QCTL* (itself an extension of CTL*
with second-order quantification over atomic propositions) by parameterising
its quantifiers with observations. The simple syntax of QCTL* ii allows us to
provide a conceptually neat reduction of SLii to QCTL*ii that separates
concerns, allowing one to forget about strategies and players and focus solely
on second-order quantification. While the model-checking problem of QCTL*ii is,
in general, undecidable, we identify a syntactic fragment of hierarchical
formulas and prove, using an automata-theoretic approach, that it is decidable.
The decidability result for SLii follows since the reduction maps hierarchical
instances of SLii to hierarchical formulas of QCTL*ii
Equivalence-Checking on Infinite-State Systems: Techniques and Results
The paper presents a selection of recently developed and/or used techniques
for equivalence-checking on infinite-state systems, and an up-to-date overview
of existing results (as of September 2004)
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